A. c語言小程序推箱子問題
你好,這是推箱子的全部代碼
/*圖形模式下的推箱子*/
#define MAX 2 /*游戲中總關數*/
#define STARTX 180
#define STARTY 80
#define BKCOLOR BLACK
#define MANCOLOR RED
#define OBJECTCOLOR YELLOW
#define TIMEINT 2
#define STARNUM 300
#define STEPMAX 5
#include<string.h>
#include<bios.h>
#include<stdio.h>
#include<dos.h>
#include<graphics.h>
#include<conio.h>
#include<time.h>
#include<stdlib.h>
#include<stdio.h>
#define Key_R 0x1372
#define Key_Up 0x4800
#define Key_Enter 0x1c0d
#define Key_Down 0x5000
#define Key_P 0x1970
#define Key_Esc 0x11b
#define Key_Right 0x4d00
#define Key_Left 0x4b00
typedef struct star
{
int x;
int y;
int c;
}Star;
Star s[STARNUM];
typedef struct record
{
char name[20];
int second;
struct time t;
struct date d;
}Record;
Record r[MAX];
typedef struct c
{
int x;
int y;
}Add;
typedef struct a
{
int x;
int y;
}Player;
Player p;
char name[20]; /*進入游戲時記錄玩家的姓名*/
time_t t1,t2; /*游戲結束時的時間*/
int Ide; /*開始進入游戲時,選擇菜單時返的功能號(1,2,3)*/
int MissionNum; /*玩家正在玩的關數*/
int BoxNum; /*目的地的個數*/
int Key; /*玩家按鍵*/
int map[10][10]; /*地圖.(空=0),(人=1),(箱子=2),(牆=3),(目的地=4),(人+目的地=5),(箱子+目的地=6)*/
int StepNum;
int DirectionKey; /*用來表示方向鍵最後一次按鍵*/
int BoxMove[STEPMAX];
int Step[STEPMAX];
/*函數定義*/
void InputName();
void Init();
void MainMenu();
void JudgeRecord();
void WriteRecord();
void JudgeIde();
void DrawMenu(int );
void Game();
void InitMission(int );
void NextMission();
void InitPic(int ,int ,int );
int Move(Add );
void DrawWall(int ,int );
void DrawBack(int ,int );
void DrawBox(int ,int );
void DrawObject(int ,int );
void DrawMan(int ,int );
void DrawStar();
int JudgeWin();
void InitMission1();
void InitMission2();
int TimeCome();
void ChangeStar();
void InputName();
void ViewRecords();
void DeleteRecords();
void RegisterStep();
void ReverselyMove();
void MoveBack(Add );
void main()
{
InputName();
Init(); /*驅動顯卡*/
srand(time(&t1));
MainMenu(); /*畫開始菜單(1.start game 2.view records 3.delete records 4.exit game)*/
}
void InputName()
{
char b;
char c;
do
{
printf("\n\nPlease input your password:");
scanf("%s",&b);
}while(b!='l');
clrscr();
do
{
printf("\n\nPlease input your name:");
scanf("%s",name);
printf("Are you sure the name right(Y/N):");
do
{
c=getch();
}while(c!='Y'&&c!='y'&&c!='N'&&c!='n');
}while(c!='Y'&&c!='y');
}
void Init()
{
int gd=DETECT,gm;
initgraph(&gd,&gm,"d:\\tc");
}
void MainMenu()
{
setbkcolor(BKCOLOR);
cleardevice();
DrawStar(); /*畫開始菜單的背景畫面*/
DrawStar();
Ide=0,Key=0;
DrawMenu(Ide);
do
{
if(bioskey(1)) /*有鍵按下則處理按鍵*/
{
Key=bioskey(0);
switch(Key)
{
case Key_Down: {Ide++;Ide=Ide%4;DrawMenu(Ide);break;}
case Key_Up: {Ide--;Ide=(Ide+4)%4;DrawMenu(Ide);break;}
}
}
else {if(TimeCome()) ChangeStar();} /*改變背景*/
}while(Key!=Key_Enter);
JudgeIde(); /*根據Ide運行不同的程序*/
}
void JudgeIde()
{
switch(Ide)
{
case 0:Game();break;
case 1:{ViewRecords();bioskey(0);MainMenu();break;}
case 2:{DeleteRecords();ViewRecords();bioskey(0);MainMenu();break;}
case 3:exit(0);
}
}
void Game()
{
int i,j,flag;
Add ad;
MissionNum=0;
NextMission();
do
{
flag=0;
Key=bioskey(0);
switch(Key)
{
case Key_Enter:{NextMission();time(&t1);break;}
case Key_Up:{ad.x=-1;ad.y=0;flag=1;DirectionKey=Key;break;}
case Key_Down:{ad.x=1;ad.y=0;flag=1;DirectionKey=Key;break;}
case Key_Left:{ad.x=0;ad.y=-1;flag=1;DirectionKey=Key;break;}
case Key_Right:{ad.x=0;ad.y=1;flag=1;DirectionKey=Key;break;}
case Key_R:{MissionNum--;NextMission();break;}
case Key_Esc:{MainMenu();break;}
case Key_P:{ReverselyMove();break;}
}
if(flag==1)
{if(Move(ad)) {RegisterStep(); if(JudgeWin()) {JudgeRecord();NextMission();}}}
}while(1);
}
void InitMission(int n)
{
int i,j;
for(i=0;i<10;i++)
for(j=0;j<10;j++)
map[i][j]=0;
switch(n)
{
case 1:InitMission1();break; /*第一關*/
case 2:InitMission2();break; /*第二關*/
}
}
void InitPic(int n,int i,int j)
{
switch(n)
{
case 0:DrawBack(i,j);break;
case 1:DrawMan(i,j);break;
case 2:DrawBox(i,j);break;
case 3:DrawWall(i,j);break;
case 4:DrawObject(i,j);break;
case 5:DrawMan(i,j);break;
case 6:DrawBox(i,j);break;
}
}
void NextMission()
{
int i,j;
if(MissionNum+1>MAX) MissionNum=1;
else MissionNum++;
InitMission(MissionNum);
setbkcolor(BKCOLOR);
cleardevice();
for(i=0;i<10;i++)
for(j=0;j<10;j++)
InitPic(map[i][j],i,j);
switch(MissionNum)
{
case 1:outtextxy(200,230,"Mission 1");break;
case 2:outtextxy(200,230,"Mission 2");break;
}
time(&t1);
for(i=0;i<STEPMAX;i++)
{Step[i]=BoxMove[i]=0;}
StepNum=0;
}
int Move(Add a)
{
int flag;
int i=StepNum%STEPMAX;
switch(map[p.x+a.x][p.y+a.y]) /*看下一位置為什麼*/
{
case 0:{map[p.x][p.y]-=1;InitPic(map[p.x][p.y],p.x,p.y);
p.x=p.x+a.x;p.y=p.y+a.y;
map[p.x][p.y]+=1;InitPic(map[p.x][p.y],p.x,p.y);flag=1;break;}
case 2:{if(map[p.x+2*a.x][p.y+2*a.y]==0||map[p.x+2*a.x][p.y+2*a.y]==4)
{map[p.x][p.y]-=1;map[p.x+a.x][p.y+a.y]=1;map[p.x+2*a.x][p.y+2*a.y]+=2;
InitPic(map[p.x][p.y],p.x,p.y);
InitPic(map[p.x+a.x][p.y+a.y],p.x+a.x,p.y+a.y);
InitPic(map[p.x+2*a.x][p.y+2*a.y],p.x+2*a.x,p.y+2*a.y);
p.x=p.x+a.x;p.y=p.y+a.y;flag=1;BoxMove[i]=1;}
else flag=0;
break;}
case 3:flag=0;break;
case 4:{map[p.x][p.y]-=1;InitPic(map[p.x][p.y],p.x,p.y);
p.x=p.x+a.x;p.y=p.y+a.y;
map[p.x][p.y]+=1;InitPic(map[p.x][p.y],p.x,p.y);flag=1;break;}
case 6:{if(map[p.x+2*a.x][p.y+2*a.y]==0||map[p.x+2*a.x][p.y+2*a.y]==4)
{map[p.x][p.y]-=1;map[p.x+a.x][p.y+a.y]=5;map[p.x+2*a.x][p.y+2*a.y]+=2;
InitPic(map[p.x][p.y],p.x,p.y);
InitPic(map[p.x+a.x][p.y+a.y],p.x+a.x,p.y+a.y);
InitPic(map[p.x+2*a.x][p.y+2*a.y],p.x+2*a.x,p.y+2*a.y);
p.x=p.x+a.x;p.y=p.y+a.y;flag=1;BoxMove[i]=1;}
else flag=0;
break;}
}
return flag;
}
void DrawWall(int i,int j)
{
DrawBack(i,j);
setfillstyle(9,1);
bar(STARTX+20*j-9,STARTY+20*i-9,STARTX+20*j+9,STARTY+20*i+9);
}
void DrawMan(int i,int j)
{
DrawBack(i,j);
setcolor(MANCOLOR);
circle(STARTX+20*j,STARTY+20*i,9);
arc(STARTX+20*j-3,STARTY+20*i-2,20,160,3);
arc(STARTX+20*j+4,STARTY+20*i-2,20,160,3);
arc(STARTX+20*j,STARTY+20*i-2,220,320,7);
}
void DrawBack(int i,int j)
{
setfillstyle(1,BKCOLOR);
bar(STARTX+20*j-9,STARTY+20*i-9,STARTX+20*j+9,STARTY+20*i+9);
}
void DrawObject(int i,int j)
{
DrawBack(i,j);
setcolor(OBJECTCOLOR);
line(STARTX+20*j-9,STARTY+20*i,STARTX+20*j+9,STARTY+20*i);
line(STARTX+20*j-9,STARTY+20*i-9,STARTX+20*j+9,STARTY+20*i+9);
line(STARTX+20*j-9,STARTY+20*i+9,STARTX+20*j+9,STARTY+20*i-9);
}
void DrawBox(int i,int j)
{
DrawBack(i,j);
setfillstyle(9,3);
bar(STARTX+20*j-9,STARTY+20*i-9,STARTX+20*j+9,STARTY+20*i+9);
}
void DrawMenu(int j)
{
int n;
char *s[4]={"1.Start Game","2.View Records","3.Delete Records","4.Exit Game"};
settextstyle(0,0,1);
setcolor(GREEN);
for(n=0;n<4;n++)
outtextxy(250,170+n*20,s[n]);
setcolor(RED);
outtextxy(250,170+j*20,s[j]);
}
void DrawStar()
{
int w,h,i,dotx,doty,color,maxcolor;
w=getmaxx();
h=getmaxy();
maxcolor=getmaxcolor();
for(i=0;i<STARNUM;i++)
{
s[i].x=1+random(w-1);
s[i].y=1+random(h-1);
s[i].c=random(maxcolor);
putpixel(s[i].x,s[i].y,s[i].c);
}
}
void ChangeStar()
{
int i,maxcolor;
maxcolor=getmaxcolor();
for(i=0;i<STARNUM;i++)
{
s[i].c=random(maxcolor);
putpixel(s[i].x,s[i].y,s[i].c);
}
}
int TimeCome()
{
static long tm, old;
tm=biostime(0,tm);
if(tm-old<TIMEINT) return 0;
else
{
old=tm; return 1;
}
}
int JudgeWin()
{
int n=0,i,j;
for(i=0;i<10;i++)
for(j=0;j<10;j++)
if(map[i][j]==6) n++;
if(n==BoxNum) return 1;
else return 0;
}
void InitMission1() /*第九關*/
{
int i,j;
for(i=0;i<10;i++)
for(j=0;j<10;j++)
map[i][j]=0;
for(i=0;i<=5;i++)
map[0][i]=3;
for(i=5;i<=7;i++)
{map[2][i]=map[i-1][1]=3;}
for(i=1;i<=4;i++)
{map[6][i]=map[5][i+3]=map[i][0]=3;}
map[3][7]=map[4][7]=map[1][5]=3;
for(i=2;i<=4;i++)
map[2][i]=2;
map[3][4]=map[4][5]=2;
for(i=2;i<=3;i++)
{map[3][i]=map[4][i]=4;}
map[4][4]=4;
p.x=3;p.y=5;
map[3][5]=1;
BoxNum=5;
}
void InitMission2()
{
int i,j;
for(i=0;i<10;i++)
for(j=0;j<10;j++)
map[i][j]=0;
for(i=1;i<=5;i++)
{map[0][i]=map[6][i]=3;}
for(i=2;i<=4;i++)
{map[1][i+3]=map[i][7]=map[i+2][5]=map[i][0]=3;}
map[1][1]=map[2][1]=map[5][0]=map[5][5]=map[4][6]=map[6][0]=3;
map[2][4]=map[3][3]=map[4][2]=map[4][3]=2;
map[2][3]=map[3][2]=map[3][4]=map[4][4]=4;
p.x=1;p.y=3;
map[1][3]=1;
BoxNum=4;
}
void ViewRecords()
{
FILE *fp;
int i;
setbkcolor(BKCOLOR);
cleardevice();
if((fp=fopen("record","r"))==NULL)
{
printf("\nerror on open file!");
getch();
exit(1);
}
gotoxy(1,1);
printf("\n\t\t\tRecord Information\n");
printf("Record-holder Achievement(s)\t Time(h:m:s)\t\tDate(y/m/d)");
for(i=0;i<MAX;i++)
{fseek(fp,i*sizeof(Record),0);
fread(&r[i],sizeof(Record),1,fp);
printf("\n%-10s\t%d\t\t %02d:%02d:%02d\t\t%02d/%02d/%02d",r[i].name,r[i].second,r[i].t.ti_hour,r[i].t.ti_min,r[i].t.ti_sec,r[i].d.da_year,r[i].d.da_mon,r[i].d.da_day);}
fclose(fp);
gotoxy(10,25);
printf("Press any key to return mainmenu...");
}
void DeleteRecords()
{
int i;
FILE *fp;
fp=fopen("record","w");
for(i=0;i<MAX;i++)
{
strcpy(r[i].name,"nameless");
r[i].second=0;
gettime(&r[i].t);
getdate(&r[i].d);
}
for(i=0;i<MAX;i++)
fwrite(&r[i],sizeof(Record),1,fp);
fclose(fp);
}
void JudgeRecord()
{
int i=MissionNum-1;
time(&t2);
if(r[i].second==0||difftime(t2,t1)<r[i].second)
{
gotoxy(10,3);printf("\t\tYou have broken the record");
r[i].second=difftime(t2,t1);
strcpy(r[i].name,name);
gettime(&r[i].t);
getdate(&r[i].d);
WriteRecord();
}
else
{gotoxy(10,3);printf("\t\tYou have pass this mission");}
gotoxy(10,4);
printf("\t\tpress any key continue...");
getch();
getch();
}
void WriteRecord()
{
FILE *fp;
int i=MissionNum-1;
fp=fopen("record","rt+");
fseek(fp,i*sizeof(Record),0);
fwrite(&r[MissionNum-1],sizeof(Record),1,fp);
fclose(fp);
}
void RegisterStep()
{
int i;
StepNum++;
i=(StepNum-1)%STEPMAX;
Step[i]=DirectionKey;
}
void ReverselyMove()
{
int i;
Add ad;
i=(StepNum-1)%STEPMAX;
if(Step[i]==0) return;
else
{
switch(Step[i])
{
case Key_Up:{ad.x=1;ad.y=0;MoveBack(ad);break;}
case Key_Down:{ad.x=-1;ad.y=0;MoveBack(ad);break;}
case Key_Left:{ad.x=0;ad.y=1;MoveBack(ad);break;}
case Key_Right:{ad.x=0;ad.y=-1;MoveBack(ad);break;}
}
StepNum--;Step[i]=0;BoxMove[i]=0;
}
}
void MoveBack(Add a) /*一定可以移動*/
{
int i=(StepNum-1)%STEPMAX;
if(BoxMove[i]==0)
{
map[p.x][p.y]-=1;InitPic(map[p.x][p.y],p.x,p.y);
p.x=p.x+a.x;p.y=p.y+a.y;
map[p.x][p.y]+=1;InitPic(map[p.x][p.y],p.x,p.y);
}
else if(BoxMove[i]==1)
{
map[p.x-a.x][p.y-a.y]-=2;InitPic(map[p.x-a.x][p.y-a.y],p.x-a.x,p.y-a.y);
map[p.x][p.y]+=1;InitPic(map[p.x][p.y],p.x,p.y);
p.x=p.x+a.x;p.y=p.y+a.y;
map[p.x][p.y]+=1;InitPic(map[p.x][p.y],p.x,p.y);
}
}
B. 求個推箱子的C++代碼 要有註解 800到1000行
//*******************************************************
Sokoban.h:類定義Sokoban.c:類成員函數實現
Use_Sokoban.c:主函數
請用VC6(別編譯器的也行)先運行Use_Sokoban.c文件,要編譯該文件一下,
再點Project->AddToProject->Files選擇Sokoban.c文件,
即將Sokoban.c載入到工程里,最後運行就OK拉。
//*******************************************************
Sokoban.h
//*******************************************************
#ifndefSOKOBAN_H_//防止文件重復包含
#defineSOKOBAN_H_
#include<queue>
usingstd::queue;
//每一步的數據類型
structnode
{
intbx,by;//箱子的坐標
intpx,py;//人的坐標
};
//推箱子類
classSokoban
{
private:
enum{L=15,H=7};
charGameMap[H][L];//地圖
intPex,Pey;//人的位置
intBoxx,Boxy;//箱子的位置
intSucceed,Prove;//是否成功到目的地,是否可玩性
intdx[4],dy[4];//方向數組
protected:
charEmpty;
charPeople;
charBox;
charBlock;
charTarget;
intdir;//記錄按鍵方向
nodes,e;
public:
Sokoban();//構建函數
~Sokoban(){}//析構函數,即為inline
//地圖初始化函數
voidInitial();
//箱子路勁驗證函數,參數為箱子坐標(bx,by),人坐標(px,py)
voidBox_Bfs(intbx,intby,intpx,intpy);
//人路勁驗證函數,人所到的目的地(ex,ey)
boolPeople_Bfs(intex,intey);
//地圖刷新函數
voidShow();
//按鍵判斷函數
voidButton();
//箱子人移動函數
voidMove();
//驗證越界函數
boolCheck(intx,inty);
};
#endif
//*******************************************************
Sokoban.cpp
//*******************************************************
#include"Sokoban.h"
#include<cstring>
#include<cstdlib>
#include<ctime>
#include<iostream>
#include<conio.h>
usingstd::cout;
usingstd::endl;
Sokoban::Sokoban()//構建函數即對變數初始化
{
dir=-1;
Succeed=Prove=0;
memset(GameMap,'.',sizeof(GameMap));
Empty='.';
People='P';
Box='#';
Block='*';
Target='T';
//方向依次為上右下左
dx[0]=-1;dx[1]=0;dx[2]=1;dx[3]=0;
dy[0]=0;dy[1]=1;dy[2]=0;dy[3]=-1;
//隨機種子,使程序每次運行時所產生的隨機數不同
srand(time(0));
}
//地圖初始化函數
voidSokoban::Initial()
{
intcount=0,x,y;
//對地圖中隨機產生25個阻礙物
while(count!=25)
{
x=rand()%H;
y=rand()%L;
if(GameMap[x][y]==Empty)
{
GameMap[x][y]=Block;
count++;
}
}
while(true)//隨機產生人開始的位置
{
x=rand()%H;
y=rand()%L;
if(GameMap[x][y]==Empty)
{
GameMap[x][y]=People;
Pex=x;
Pey=y;
break;
}
}
while(true)//隨機產生箱子開始的位置
{
x=rand()%H;
y=rand()%L;
//不讓箱子在地圖的邊界處
if(GameMap[x][y]==Empty&&x!=0&&y!=0
&&x!=H-1&&y!=L-1)
{
GameMap[x][y]=Box;
Boxx=x;
Boxy=y;
break;
}
}
while(true)//隨機產生目標的位置
{
x=rand()%H;
y=rand()%L;
if(GameMap[x][y]==Empty)
{
GameMap[x][y]=Target;
break;
}
}
//對游戲地圖檢查是否可將箱子推到目的地,即判斷游戲可玩性
Sokoban::Box_Bfs(Boxx,Boxy,Pex,Pey);
//如游戲不可玩,即再隨機產生地圖
if(!Prove)
{
memset(GameMap,'.',sizeof(GameMap));
Sokoban::Initial();
}
else
Sokoban::Show();
}
//箱子路勁驗證函數
//用BFS演算法對箱子驗證是否可到目的地
voidSokoban::Box_Bfs(intbx,intby,intpx,intpy)
{
queue<node>_Box;//創建箱子隊列
//visit對上一步走到下一步的記錄,防止箱子走重復路勁
//visit[i][j][z][k]表示箱子從點(i,j)到點(z,k)
//visit[][][][]為0時表示為走過,1時表示已走過
intvisit[H][L][H][L];
memset(visit,0,sizeof(visit));//visit數組初始化
s.bx=bx;s.by=by;//將起始的箱子、人位置放入隊列
s.px=px;s.py=py;
_Box.push(s);
intpe_x,pe_y;
while(!_Box.empty())//隊列為空時跳出
{
s=_Box.front();
_Box.pop();
if(GameMap[s.bx][s.by]==Target)//到達目的地
{
Prove=1;
break;
}
for(inti=0;i<4;i++)
{
e.bx=s.bx+dx[i];e.by=s.by+dy[i];
switch(i)//人推箱子的位置
{
case0:pe_x=s.bx+dx[2];pe_y=s.by+dy[2];break;
case1:pe_x=s.bx+dx[3];pe_y=s.by+dy[3];break;
case2:pe_x=s.bx+dx[0];pe_y=s.by+dy[0];break;
case3:pe_x=s.bx+dx[1];pe_y=s.by+dy[1];break;
}
//驗證箱子和人的位置的合法性
if(!Check(e.bx,e.by)||!Check(pe_x,pe_y)
||GameMap[e.bx][e.by]==Block||GameMap[pe_x][pe_y]==Block
||visit[s.bx][s.by][e.bx][e.by])
continue;
//如人可推箱子即進入隊列
if(Sokoban::People_Bfs(pe_x,pe_y))
{
//保存人推箱子後的位置
e.px=pe_x;e.py=pe_y;
_Box.push(e);
visit[s.bx][s.by][e.bx][e.by]=1;//箱子路勁的標記
}
}
}
}
//人路勁驗證函數
//用BFS演算法對人驗證是否可推箱子
boolSokoban::People_Bfs(intex,intey)
{
queue<node>_People;
nodet,end;
//visit數組對人的路勁進行標記,0為未走過,1為走過
intvisit[H][L];
//visit數組初始化為0
memset(visit,0,sizeof(visit));
t.px=s.px;t.py=s.py;//人初始位置進入隊列
_People.push(t);
visit[t.px][t.py]=1;
while(!_People.empty())//對立為空時跳出
{
t=_People.front();
_People.pop();
if(t.px==ex&&t.py==ey)//人可到達(ex,ey)該點
return1;
for(inti=0;i<4;i++)
{
end.px=t.px+dx[i];end.py=t.py+dy[i];
//檢查人的位置合法性
if(!Check(end.px,end.py)||GameMap[end.px][end.py]==Block
||GameMap[end.px][end.py]==Box||visit[end.px][end.py])
continue;
//進入隊列
_People.push(end);
visit[end.px][end.py]=1;//記錄
}
}
return0;
}
//地圖刷新函數
voidSokoban::Show()
{
inti,j;
while(true)
{
//每半秒刷新一次地圖
clock_ts=clock();
while(clock()-s<CLOCKS_PER_SEC/2)
;
//先判斷按鍵在移動
Sokoban::Button();
Sokoban::Move();
system("cls");
for(i=0;i<H;i++)
{
for(j=0;j<L;j++)
cout<<GameMap[i][j];
cout<<endl;
}
cout<<endl;
cout<<" **********************************"<<endl;
cout<<"*小小C++語言推箱子游戲*"<<endl;
cout<<"*游戲規則:*"<<endl;
cout<<"*P:人#:箱子*"<<endl;
cout<<"**:障礙物T:目的地*"<<endl;
cout<<"**********************************"<<endl;
cout<<"*每次游戲地圖不一樣*"<<endl;
cout<<"*人將箱子推到目的地即過關*"<<endl;
cout<<"*所給地圖,一定可過關,請慎重移箱子*"<<endl;
cout<<"*箱子無路可走時,機器不會提示*"<<endl;
cout<<"**********************************"<<endl;
//箱子成功到達目的地
if(Succeed)
{
cout<<" ^_^>_<"<<endl;
cout<<"恭喜過關成功!再來一盤吧"<<endl;
getchar();
break;
}
}
}
//按鍵判斷函數
voidSokoban::Button()
{
intkey;
if(kbhit()!=0)//檢查當前是否有鍵盤輸入,若有則返回一個非0值,否則返回0
{
while(kbhit()!=0)//可能存在多個按鍵,要全部取完,以最後一個為主
key=getch();//將按鍵從控制台中取出並保存到key中
switch(key)
{
//上
case72:dir=0;
break;
//右
case77:dir=1;
break;
//下
case80:dir=2;
break;
//左
case75:dir=3;
break;
}
}
}
//人推箱子移動函數
voidSokoban::Move()
{
intx,y;
//有按鍵時
if(dir!=-1)
{
//人所推向的位置坐標
x=Pex+dx[dir];y=Pey+dy[dir];
//人所推位置為空,即走向該位置
if(Check(x,y)&&GameMap[x][y]=='.')
{
GameMap[Pex][Pey]='.';//人的位置改變
GameMap[x][y]='P';
Pex=x;Pey=y;
dir=-1;//按鍵記錄為無即-1
}
else//人所推位置為箱子,即將箱子推向該方向的前面這點
if(Check(x,y)&&GameMap[x][y]=='#'
&&Check(x+dx[dir],y+dy[dir])
&&GameMap[x+dx[dir]][y+dy[dir]]=='.')
{
GameMap[Boxx][Boxy]='.';//箱子的位置改變
GameMap[x+dx[dir]][y+dy[dir]]='#';
Boxx=x+dx[dir];Boxy=y+dy[dir];
GameMap[Pex][Pey]='.';//人的位置改變
GameMap[x][y]='P';
Pex=x;Pey=y;
dir=-1;
}
else//將箱子推向該方向的前面這點為目的地
if(Check(x,y)&&GameMap[x][y]=='#'
&&Check(x+dx[dir],y+dy[dir])
&&GameMap[x+dx[dir]][y+dy[dir]]=='T')
{
GameMap[Boxx][Boxy]='.';//箱子的位置改變
GameMap[x+dx[dir]][y+dy[dir]]='#';
Boxx=x+dx[dir];Boxy=y+dy[dir];
GameMap[Pex][Pey]='.';//人的位置改變
GameMap[x][y]='P';
Pex=x;Pey=y;
dir=-1;
Succeed=1;//記錄成功到達目的地
}
}
}
//判斷越界情況
boolSokoban::Check(intx,inty)
{
if(x<0||x>=H||y<0||y>=L)
return0;
else
return1;
}
//*************************************************
Use_Sokoban.cpp
//*************************************************
#include<iostream>
#include"Sokoban.h"
usingnamespacestd;
intmain()
{
Sokobans;
s.Initial();
return0;
}
//*************************************************
C. 誰有推箱子的C語言游戲代碼
#include <dos.h>
#include <stdio.h>
#include <ctype.h>
#include <conio.h>
#include <bios.h>
#include <alloc.h>
/* 定義二維數組ghouse來記錄屏幕上各點的狀態,
其中:0表示什麼都沒有,'b'表示箱子,'w'表示牆壁,'m'表示目的地,'i'表示箱子在目的地。 */
char ghouse[20][20];/* 以下函數為直接寫屏函數,很酷的函數哦!是我朋友告訴我的。 */
char far *screen=(char far* )0xb8000000;
void putchxy(int y,int x,char ch,char fc,char bc)
{
screen[(x*160)+(y<<1)+0]=ch;
screen[(x*160)+(y<<1)+1]=(bc*16)+fc;
}/* 定義判斷是否勝利的數據結構 */
typedef struct winer {
int x,y;
struct winer *p;
}winer;/* 箱子位置的數據結構 */
typedef struct boxs {
int x,y;
struct boxs *next;
}boxs;/* 在特定的坐標上畫牆壁並用數組記錄狀態的函數 */
void printwall(int x,int y)
{
putchxy(y-1,x-1,219,MAGENTA,BLACK);
ghouse[x][y]='w';
}/* 在特定的坐標上畫箱子並用數組記錄狀態的函數 */
void printbox(int x,int y)
{
putchxy(y-1,x-1,10,WHITE,BLACK);
ghouse[x][y]='b';
}/* 在特定的坐標上畫目的地並用數組記錄狀態的函數 */
void printwhither1(int x,int y,winer **win,winer **pw)
{
winer *qw;
putchxy(y-1,x-1,'*',YELLOW,BLACK);
ghouse[x][y]='m';
if(*win==NULL)
{
*win=*pw=qw=(winer* )malloc(sizeof(winer));
(*pw)->x=x;(*pw)->y=y;(*pw)->p=NULL;
}
else
{
qw=(winer* )malloc(sizeof(winer));
qw->x=x;qw->y=y;(*pw)->p=qw;(*pw)=qw;qw->p=NULL;
}
}
/* 在特定的坐標上畫目的地並用數組記錄狀態的函數 */
void printwhither(int x,int y)
{
putchxy(y-1,x-1,'*',YELLOW,BLACK);
ghouse[x][y]='m';
}
/* 在特定的坐標上畫人的函數 */
void printman(int x,int y)
{
gotoxy(y,x);
_AL=02;_CX=01;_AH=0xa;
geninterrupt(0x10);
}/* 在特定的坐標上畫箱子在目的地上並用數組記錄狀態的函數 */
void printboxin(int x,int y)
{
putchxy(y-1,x-1,10,YELLOW,BLACK);
ghouse[x][y]='i';
}/* 初始化函數,初始化數組和屏幕 */
void init()
{
int i,j;
clrscr();
for(i=0;i<20;i++)
for(j=0;j<20;j++)
ghouse[i][j]=0;
_AL=3;
_AH=0;
geninterrupt(0x10);
gotoxy(40,4);
printf("Welcome to push box world!");
gotoxy(40,6);
printf("Press up,down,left,right to play.");
gotoxy(40,8);
printf("Press Esc to quit it.");
gotoxy(40,10);
printf("Press space to reset the game.");
gotoxy(40,12);
printf("April 30th 2004.");
}/* 第一關的圖象初始化 */
winer *inithouse1()
{
int x,y;
winer *win=NULL,*pw;
gotoxy(8,2);
printf("Level No.1");
for(x=1,y=5;y<=9;y++)
printwall(x+4,y+10);
for(y=5,x=2;x<=5;x++)
printwall(x+4,y+10);
for(y=9,x=2;x<=5;x++)
printwall(x+4,y+10);
for(y=1,x=3;x<=8;x++)
printwall(x+4,y+10);
for(x=3,y=3;x<=5;x++)
printwall(x+4,y+10);
for(x=5,y=8;x<=9;x++)
printwall(x+4,y+10);
for(x=7,y=4;x<=9;x++)
printwall(x+4,y+10);
for(x=9,y=5;y<=7;y++)
printwall(x+4,y+10);
for(x=8,y=2;y<=3;y++)
printwall(x+4,y+10);
printwall(5+4,4+10);
printwall(5+4,7+10);
printwall(3+4,2+10);
printbox(3+4,6+10);
printbox(3+4,7+10);
printbox(4+4,7+10);
printwhither1(4+4,2+10,&win,&pw);
printwhither1(5+4,2+10,&win,&pw);
printwhither1(6+4,2+10,&win,&pw);
printman(2+4,8+10);
return win;
}
D. 如何用C語言編寫一如圖模型的推箱子游戲的程序!
/*TC環境下編的*/
#include <dos.h>
#include <stdio.h>
#include <ctype.h>
#include <conio.h>
#include <bios.h>
#include <alloc.h>
typedef struct winer
{
int x,y;
struct winer *p;
}winer;
char status [20][20];
char far *printScreen=(char far* )0xB8000000;
void putoutChar(int y,int x,char ch,char fc,char bc);
void printWall(int x, int y);
void printBox(int x, int y);
void printBoxDes(int x, int y);
void printDestination(int x, int y);
void printDestination1(int x,int y,winer **win,winer **pw);
void printMan(int x, int y);
void init();
winer *initStep1();
winer *initStep2();
winer *initStep3();
winer *initStep4();
void moveBoxSpacetoSpace(int x ,int y, char a);
void moveBoxDestoSpace(int x ,int y, char a) ;
void moveBoxSpacetoDes(int x, int y, char a);
void moveBoxDestoDes(int x, int y, char a);
int judge(int x, int y);
void move(int x, int y, char a);
void reset(int i);
void putoutChar(int y,int x,char ch,char fc,char bc)
{
printScreen[(x*160)+(y<<1)+0]=ch;
printScreen[(x*160)+(y<<1)+1]=(bc*16)+fc;
}
void printWall(int x,int y)
{
putoutChar(y-1,x-1,219,GREEN,BLACK);
status[x][y]='w';
}
void printBox(int x,int y)
{
putoutChar(y-1,x-1,10,WHITE,BLACK);
status[x][y]='b';
}
void printDestination1(int x,int y,winer **win,winer **pw)
{
winer *qw;
putoutChar(y-1,x-1,003,YELLOW,BLACK);
status[x][y]='m';
if(*win==NULL)
{
*win=*pw=qw=(winer* )malloc(sizeof(winer));
(*pw)->x=x;
(*pw)->y=y;
(*pw)->p=NULL;
}
else
{
qw=(winer* )malloc(sizeof(winer));
qw->x=x;
qw->y=y;
(*pw)->p=qw;
(*pw)=qw;qw->p=NULL;
}
}
void printDestination(int x,int y)
{
putoutChar(y-1,x-1,003,YELLOW,BLACK);
status[x][y]='m';
}
void printMan(int x,int y)
{
gotoxy(y,x);
_AL=02;
_CX=01;
_AH=0xa;
geninterrupt(0x10);
}
void printBoxDes(int x,int y)
{
putoutChar(y-1,x-1,10,YELLOW,BLACK);
status[x][y]='i';
}
void init()
{
int i,j;
for(i=0;i<20;i++)
for(j=0;j<20;j++)
status[i][j]=0;
_AL=3;
_AH=0;
geninterrupt(0x10);
gotoxy(40,4);
printf("Welcome to the box world!");
gotoxy(40,6);
printf("You can use up, down, left,");
gotoxy(40,8);
printf("right key to control it, or");
gotoxy(40,10);
printf("you can press Esc to quit it.");
gotoxy(40,12);
printf("Press space to reset the game.");
gotoxy(40,14);
printf("Wish you have a good time !");
gotoxy(40,16);
printf("April , 2007");
}
winer *initStep1()
{
int x;
int y;
winer *win=NULL;
winer *pw;
for(x=1,y=5;y<=9;y++)
printWall(x+4,y+10);
for(y=5,x=2;x<=5;x++)
printWall(x+4,y+10);
for(y=9,x=2;x<=5;x++)
printWall(x+4,y+10);
for(y=1,x=3;x<=8;x++)
printWall(x+4,y+10);
for(x=3,y=3;x<=5;x++)
printWall(x+4,y+10);
for(x=5,y=8;x<=9;x++)
printWall(x+4,y+10);
for(x=7,y=4;x<=9;x++)
printWall(x+4,y+10);
for(x=9,y=5;y<=7;y++)
printWall(x+4,y+10);
for(x=8,y=2;y<=3;y++)
printWall(x+4,y+10);
printWall(5+4,4+10);
printWall(5+4,7+10);
printWall(3+4,2+10);
printBox(3+4,6+10);
printBox(3+4,7+10);
printBox(4+4,7+10);
printDestination1(4+4,2+10,&win,&pw);
printDestination1(5+4,2+10,&win,&pw);
printDestination1(6+4,2+10,&win,&pw);
printMan(2+4,8+10);
return win;
}
winer *initStep2()
{
int x;
int y;
winer *win=NULL;
winer *pw;
for(x=1,y=4;y<=7;y++)
printWall(x+4,y+10);
for(x=2,y=2;y<=4;y++)
printWall(x+4,y+10);
for(x=2,y=7;x<=4;x++)
printWall(x+4,y+10);
for(x=4,y=1;x<=8;x++)
printWall(x+4,y+10);
for(x=8,y=2;y<=8;y++)
printWall(x+4,y+10);
for(x=4,y=8;x<=8;x++)
printWall(x+4,y+10);
for(x=4,y=6;x<=5;x++)
printWall(x+4,y+10);
for(x=3,y=2;x<=4;x++)
printWall(x+4,y+10);
for(x=4,y=4;x<=5;x++)
printWall(x+4,y+10);
printWall(6+4,3+10);
printBox(3+4,5+10);
printBox(6+4,6+10);
printBox(7+4,3+10);
printDestination1(5+4,7+10,&win,&pw);
printDestination1(6+4,7+10,&win,&pw);
printDestination1(7+4,7+10,&win,&pw);
printMan(2+4,6+10);
return win;
}
winer *initStep3()
{
int x;
int y;
winer *win=NULL;
winer *pw;
for(x=1,y=2;y<=8;y++)
printWall(x+4,y+10);
for(x=2,y=2;x<=4;x++)
printWall(x+4,y+10);
for(x=4,y=1;y<=3;y++)
printWall(x+4,y+10);
for(x=5,y=1;x<=8;x++)
printWall(x+4,y+10);
for(x=8,y=2;y<=5;y++)
printWall(x+4,y+10);
for(x=5,y=5;x<=7;x++)
printWall(x+4,y+10);
for(x=7,y=6;y<=9;y++)
printWall(x+4,y+10);
for(x=3,y=9;x<=6;x++)
printWall(x+4,y+10);
for(x=3,y=6;y<=8;y++)
printWall(x+4,y+10);
printWall(2+4,8+10);
printWall(5+4,7+10);
printBox(6+4,3+10);
printBox(4+4,4+10);
printBox(5+4,6+10);
printDestination1(2+4,5+10,&win,&pw);
printDestination1(2+4,6+10,&win,&pw);
printDestination1(2+4,7+10,&win,&pw);
printMan(2+4,4+10);
return win;
}
winer *initStep4()
{
int x;
int y;
winer *win=NULL;
winer *pw;
for(x=1,y=1;y<=6;y++)
printWall(x+4,y+10);
for(x=2,y=7;y<=8;y++)
printWall(x+4,y+10);
for(x=2,y=1;x<=7;x++)
printWall(x+4,y+10);
for(x=7,y=2;y<=4;y++)
printWall(x+4,y+10);
for(x=6,y=4;y<=9;y++)
printWall(x+4,y+10);
for(x=3,y=9;x<=5;x++)
printWall(x+4,y+10);
for(x=3,y=3;y<=4;y++)
printWall(x+4,y+10);
printWall(3+4,8+10);
printBox(3+4,5+10);
printBox(4+4,4+10);
printBox(4+4,6+10);
printBox(5+4,5+10);
printBox(5+4,3+10);
printDestination1(3+4,7+10,&win,&pw);
printDestination1(4+4,7+10,&win,&pw);
printDestination1(5+4,7+10,&win,&pw);
printDestination1(4+4,8+10,&win,&pw);
printDestination1(5+4,8+10,&win,&pw);
printMan(2+4,2+10);
return win;
}
void moveBoxSpacetoSpace(int x,int y,char a)
{
switch(a)
{
case 'u':
status[x-1][y]=0;
printf(" ");
printBox(x-2,y);
printMan(x-1,y);
status[x-2][y]='b';
break;
case 'd':
status[x+1][y]=0;
printf(" ");
printBox(x+2,y);
printMan(x+1,y);
status[x+2][y]='b';
break;
case 'l':
status[x][y-1]=0;
printf(" ");
printBox(x,y-2);
printMan(x,y-1);
status[x][y-2]='b';
break;
case 'r':
status[x][y+1]=0;
printf(" ");
printBox(x,y+2);
printMan(x,y+1);
status[x][y+2]='b';
break;
default:
break;
}
}
void moveBoxDestoSpace(int x,int y,char a)
{
switch(a)
{
case 'u':
status[x-1][y]='m';
printf(" ");
printBox(x-2,y);
printMan(x-1,y);
status[x-2][y]='b';
break;
case 'd':
status[x+1][y]='m';
printf(" ");
printBox(x+2,y);
printMan(x+1,y);
status[x+2][y]='b';
break;
case 'l':
status[x][y-1]='m';
printf(" ");
printBox(x,y-2);
printMan(x,y-1);
status[x][y-2]='b';
break;
case 'r':
status[x][y+1]='m';
printf(" ");
printBox(x,y+2);
printMan(x,y+1);
status[x][y+2]='b';
break;
default:
break;
}
}
void moveBoxSpacetoDes(int x,int y,char a)
{
switch(a)
{
case 'u':
status[x-1][y]=0;
printf(" ");
printBoxDes(x-2,y);
printMan(x-1,y);
status[x-2][y]='i';
break;
case 'd':
status[x+1][y]=0;
printf(" ");
printBoxDes(x+2,y);
printMan(x+1,y);
status[x+2][y]='i';
break;
case 'l':
status[x][y-1]=0;
printf(" ");
printBoxDes(x,y-2);
printMan(x,y-1);
status[x][y-2]='i';
break;
case 'r':
status[x][y+1]=0;
printf(" ");
printBoxDes(x,y+2);
printMan(x,y+1);
status[x][y+2]='i';
break;
default:
break;
}
}
void moveBoxDestoDes(int x,int y,char a)
{
switch(a)
{
case 'u':
status[x-1][y]='m';
printf(" ");
printBoxDes(x-2,y);
printMan(x-1,y);
status[x-2][y]='i';
break;
case 'd':
status[x+1][y]='m';
printf(" ");
printBoxDes(x+2,y);
printMan(x+1,y);
status[x+2][y]='i';
break;
case 'l':
status[x][y-1]='m';
printf(" ");
printBoxDes(x,y-2);
printMan(x,y-1);
status[x][y-2]='i';
break;
case 'r':
status[x][y+1]='m';
printf(" ");
printBoxDes(x,y+2);
printMan(x,y+1);
status[x][y+2]='i';
break;
default:
break;
}
}
int judge(int x,int y)
{
int i;
switch(status[x][y])
{
case 0:
i=1;
break;
case 'w':
i=0;
break;
case 'b':
i=2;
break;
case 'i':
i=4;
break;
case 'm':
i=3;
break;
default:
break;
}
return i;
}
void move(int x,int y,char a)
{
switch(a)
{
case 'u':
if(!judge(x-1,y))
{
gotoxy(y,x);
break;
}
else if(judge(x-1,y)==1||judge(x-1,y)==3)
{
if(judge(x,y)==3)
{
printDestination(x,y);
printMan(x-1,y);
break;
}
else
{
printf(" ");
printMan(x-1,y);
break;
}
}
else if(judge(x-1,y)==2)
{
if(judge(x-2,y)==1)
{
moveBoxSpacetoSpace(x,y,'u');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y,x-1);
}
else if(judge(x-2,y)==3)
{
moveBoxSpacetoDes(x,y,'u');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y,x-1);
}
else
gotoxy(y,x);
break;
}
else if(judge(x-1,y)==4)
{
if(judge(x-2,y)==1)
{
moveBoxDestoSpace(x,y,'u');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y,x-1);
}
else if(judge(x-2,y)==3)
{
moveBoxDestoDes(x,y,'u');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y,x-1);
}
else
gotoxy(y,x);
break;
}
case 'd':
if(!judge(x+1,y))
{
gotoxy(y,x);
break;
}
else if(judge(x+1,y)==1||judge(x+1,y)==3)
{
if(judge(x,y)==3)
{
printDestination(x,y);
printMan(x+1,y);
break;
}
else
{
printf(" ");
printMan(x+1,y);
break;
}
}
else if(judge(x+1,y)==2)
{
if(judge(x+2,y)==1)
{
moveBoxSpacetoSpace(x,y,'d');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y,x+1);
}
else if(judge(x+2,y)==3)
{
moveBoxSpacetoDes(x,y,'d');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y,x+1);
}
else
gotoxy(y,x);
break;
}
else if(judge(x+1,y)==4)
{
if(judge(x+2,y)==1)
{
moveBoxDestoSpace(x,y,'d');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y,x+1);
}
else if(judge(x+2,y)==3)
{
moveBoxDestoDes(x,y,'d');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y,x+1);
}
else
gotoxy(y,x);
break;
}
case 'l':
if(!judge(x,y-1))
{
gotoxy(y,x);
break;
}
else if(judge(x,y-1)==1||judge(x,y-1)==3)
{
if(judge(x,y)==3)
{
printDestination(x,y);
printMan(x,y-1);
break;
}
else
{
printf(" ");
printMan(x,y-1);
break;
}
}
else if(judge(x,y-1)==2)
{
if(judge(x,y-2)==1)
{
moveBoxSpacetoSpace(x,y,'l');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y-1,x);
}
else if(judge(x,y-2)==3)
{
moveBoxSpacetoDes(x,y,'l');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y-1,x);
}
else
gotoxy(y,x);
break;
}
else if(judge(x,y-1)==4)
{
if(judge(x,y-2)==1)
{
moveBoxDestoSpace(x,y,'l');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y-1,x);
}
else if(judge(x,y-2)==3)
{
moveBoxDestoDes(x,y,'l');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y-1,x);
}
else
gotoxy(y,x);
break;
}
case 'r':
if(!judge(x,y+1))
{
gotoxy(y,x);
break;
}
else if(judge(x,y+1)==1||judge(x,y+1)==3)
{
if(judge(x,y)==3)
{
printDestination(x,y);
printMan(x,y+1);
break;
}
else
{
printf(" ");
printMan(x,y+1);
break;
}
}
else if(judge(x,y+1)==2)
{
if(judge(x,y+2)==1)
{
moveBoxSpacetoSpace(x,y,'r');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y+1,x);
}
else if(judge(x,y+2)==3)
{
moveBoxSpacetoDes(x,y,'r');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y+1,x);
}
else
gotoxy(y,x);
break;
}
else if(judge(x,y+1)==4)
{
if(judge(x,y+2)==1)
{
moveBoxDestoSpace(x,y,'r');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y+1,x);
}
else if(judge(x,y+2)==3)
{
moveBoxDestoDes(x,y,'r');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y+1,x);
}
else
gotoxy(y,x);
break;
}
default:
break;
}
}
void reset(int i)
{
switch(i)
{
case 0:
init();
initStep1();
break;
case 1:
init();
initStep2();
break;
case 2:
init();
initStep3();
break;
case 3:
init();
initStep4();
break;
default:
break;
}
}
void main()
{
int key;
int x;
int y;
int s;
int i=0;
winer *win;
winer *pw;
_AL=3;
_AH=0;
geninterrupt(0x10);
init();
win=initStep1();
do{
_AH=3;
geninterrupt(0x10);
x=_DH+1;
y=_DL+1;
while(bioskey(1)==0);
key=bioskey(0);
switch(key)
{
case 0x4800:
move(x,y,'u');
break;
case 0x5000:
move(x,y,'d');
break;
case 0x4b00:
move(x,y,'l');
break;
case 0x4d00:
move(x,y,'r');
break;
case 0x3920:
reset(i);
break;
default:
break;
}
s=0;
pw=win;
while(pw)
{
if(status[pw->x][pw->y]=='m')
s++;
pw=pw->p;
}
if(s==0)
{
free(win);
gotoxy(25,2);
printf("congratulate! You have done this step!");
getch();
i++;
switch(i)
{
case 1:
init();
win=initStep2();
break;
case 2:
init();
win=initStep3();
break;
case 3:
init();
win=initStep4();
break;
case 4:
gotoxy(15,21);
printf("Congratulation! \n");
gotoxy(15,23);
printf("You have done all the steps, Welcome to play again!");
key=0x011b;
getch();
break;
default:
break;
}
}
}while(key!=0x011b);
_AL=3;
_AH=0;
geninterrupt(0x10);
}
E. C語言怎麼做推箱子的移動
#include"stdio.h"
#include<conio.h>
#include"Windows.h"
voidgotoxy(intx,inty){
system("cls");
COORDcr;
cr.X=x;
cr.Y=y;
HANDLEhandle=GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleCursorPosition(handle,cr);
printf("*");
}
intmain(){
staticintx=10,y=10;
gotoxy(x,y);
charc;
while(1){
c=getch();
switch(c){
case'w':
case'W':
y--;
gotoxy(x,y);
break;
case'a':
case'A':
x--;
gotoxy(x,y);
break;
case's':
case'S':
y++;
gotoxy(x,y);
break;
case'd':
case'D':
x++;
gotoxy(x,y);
break;
default:
break;
}
}
}
我只是給你舉個簡單的例子,你應該能明白這個程序了
F. 求c語言推箱子完整正確的代碼。共四關!每關都有初始化 按鍵處理 重置和退出功能!最好帶解釋!!急急。。
- -、 你也太無聊了!
G. c語言推箱子
//空:0牆:1箱子:3巢:4箱子與巢重合:5
[MAPCOUNT]
map_count=8
[MAP1]
w=8
h=8
nest_count=4
l1=00011100
l2=00013100
l3=11110100
l4=13202111
l5=11142031
l6=00121111
l7=00131000
l8=00111000
[MAP2]
w=9
h=9
nest_count=3
l1=111110000
l2=140010000
l3=102210111
l4=102010131
l5=111011131
l6=011000031
l7=010001001
l8=010001111
l9=011111000
[MAP3]
w=10
h=7
nest_count=4
l1=0111111100
l2=0100000111
l3=1121110001
l4=1040200201
l5=1033102011
l6=1133100010
l7=0111111110
[MAP4]
w=6
h=8
nest_count=5
l1=011110
l2=110010
l3=142010
l4=112011
l5=110201
l6=132001
l7=133531
l8=111111
//以上為地圖數據文件,保存為boxdata.dat文件
//空:0牆:1箱子:3巢:4箱子與巢重合:5
#include<stdio.h>
#include<stdlib.h>
#include<stdbool.h>
#include<windows.h>
#include<string.h>
typedefstruct
{
intx;
inty;
}PT;
int**s;
PTman;
PT*nest=NULL;
PTprev;
intnest_count=0;
intmap_count=0;
intgate=1;
intw,h;
charwork_dir[100]={'