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c語言備忘錄代碼大全

發布時間: 2023-03-24 05:47:57

㈠ 我想問一下節日備忘錄怎麼製作

節日備忘錄製作的方法:
1、新建一個派梁好Excel文檔,輸入標題、姓名、日期等內容,並根據自己的喜好設置字體顏色及大小。
2、之後,在C列輸入:=IF(B3=TODAY),「今天生日」,)確定。
3、之後,點擊剛剛輸入公式的單元格,向下填充。這時,就可以看到與當前日期匹配的數據,會自動顯示。
4、為使提醒的日期醒目一些,可以將單元格設置「條件格式」。點擊「開始」,樣式,條件格式,突出顯示單元格規則。
5、在」為等於以下值的單元格設置格式」中輸入」今天生日「,設置為「淺紅填塵鉛充深紅色文本」(也可根據自己的喜好進行設置)。
6、設置後,渣州就可以看到設置的單元格提醒的內容了。
更多關於節日備忘錄怎麼製作,進入:https://m.abcgonglue.com/ask/4e4c651615840044.html?zd查看更多內容

㈡ 備忘錄愛心代碼加名字怎麼弄

<!DOCTYPE HTML PUBLIC 「-//W3C//DTD HTML 4.0 Transitional//EN」>
<HTML>
<HEAD>
<TITLE> New Document </TITLE>
<META NAME=」Generator」 CONTENT=」EditPlus」>
<META NAME=」Author」 CONTENT=」」>
<META NAME=」Keywords」 CONTENT=」」>
<META NAME=」Description」 CONTENT=」」>
<style>
html, body {

height: 100%;
padding: 0;
margin: 0;
background: #000;
}
canvas {

position: absolute;
width: 100%;
height: 100%;
}
</讓信style>
</HEAD>

<BODY>
<canvas id=」pinkboard」></canvas>
<script>
/*
* Settings
*/
var settings = {

particles: {

length: 500, // maximum amount of particles
ration: 2, // particle ration in sec
velocity: 100, // particle velocity in pixels/sec
effect: -0.75, // play with this for a nice effect
size: 30, // particle size in pixels
},
};

/*
* RequestAnimationFrame polyfill by Erik Möller
*/
(function(){var b=0;var c=[「ms」,」moz」,」webkit」,」o」];for(var a=0;a<c.length&&!window.requestAnimationFrame;++a){window.requestAnimationFrame=window[c[a]+」RequestAnimationFrame」];window.cancelAnimationFrame=window[c[a]+」CancelAnimationFrame」]||window[c[a]+」CancelRequestAnimationFrame」]}if(!window.requestAnimationFrame){window.requestAnimationFrame=function(h,e){var d=new Date().getTime();var f=Math.max(0,16-(d-b));var g=window.setTimeout(function(){h(d+f)},f);b=d+f;return g}}if(!window.cancelAnimationFrame){window.cancelAnimationFrame=function(d){clearTimeout(d)}}}());

/局陪*
* Point class
*/桐滑蠢
var Point = (function() {

function Point(x, y) {

this.x = (typeof x !== 『undefined』) ? x : 0;
this.y = (typeof y !== 『undefined』) ? y : 0;
}
Point.prototype.clone = function() {

return new Point(this.x, this.y);
};
Point.prototype.length = function(length) {

if (typeof length == 『undefined』)
return Math.sqrt(this.x * this.x + this.y * this.y);
this.normalize();
this.x *= length;
this.y *= length;
return this;
};
Point.prototype.normalize = function() {

var length = this.length();
this.x /= length;
this.y /= length;
return this;
};
return Point;
})();

/*
* Particle class
*/
var Particle = (function() {

function Particle() {

this.position = new Point();
this.velocity = new Point();
this.acceleration = new Point();
this.age = 0;
}
Particle.prototype.initialize = function(x, y, dx, dy) {

this.position.x = x;
this.position.y = y;
this.velocity.x = dx;
this.velocity.y = dy;
this.acceleration.x = dx * settings.particles.effect;
this.acceleration.y = dy * settings.particles.effect;
this.age = 0;
};
Particle.prototype.update = function(deltaTime) {

this.position.x += this.velocity.x * deltaTime;
this.position.y += this.velocity.y * deltaTime;
this.velocity.x += this.acceleration.x * deltaTime;
this.velocity.y += this.acceleration.y * deltaTime;
this.age += deltaTime;
};
Particle.prototype.draw = function(context, image) {

function ease(t) {

return (–t) * t * t + 1;
}
var size = image.width * ease(this.age / settings.particles.ration);
context.globalAlpha = 1 – this.age / settings.particles.ration;
context.drawImage(image, this.position.x – size / 2, this.position.y – size / 2, size, size);
};
return Particle;
})();

/*
* ParticlePool class
*/
var ParticlePool = (function() {

var particles,
firstActive = 0,
firstFree = 0,
ration = settings.particles.ration;

function ParticlePool(length) {

// create and populate particle pool
particles = new Array(length);
for (var i = 0; i < particles.length; i++)
particles[i] = new Particle();
}
ParticlePool.prototype.add = function(x, y, dx, dy) {

particles[firstFree].initialize(x, y, dx, dy);

// handle circular queue
firstFree++;
if (firstFree == particles.length) firstFree = 0;
if (firstActive == firstFree ) firstActive++;
if (firstActive == particles.length) firstActive = 0;
};
ParticlePool.prototype.update = function(deltaTime) {

var i;

// update active particles
if (firstActive < firstFree) {

for (i = firstActive; i < firstFree; i++)
particles[i].update(deltaTime);
}
if (firstFree < firstActive) {

for (i = firstActive; i < particles.length; i++)
particles[i].update(deltaTime);
for (i = 0; i < firstFree; i++)
particles[i].update(deltaTime);
}

// remove inactive particles
while (particles[firstActive].age >= ration && firstActive != firstFree) {

firstActive++;
if (firstActive == particles.length) firstActive = 0;
}

};
ParticlePool.prototype.draw = function(context, image) {

// draw active particles
if (firstActive < firstFree) {

for (i = firstActive; i < firstFree; i++)
particles[i].draw(context, image);
}
if (firstFree < firstActive) {

for (i = firstActive; i < particles.length; i++)
particles[i].draw(context, image);
for (i = 0; i < firstFree; i++)
particles[i].draw(context, image);
}
};
return ParticlePool;
})();

/*
* Putting it all together
*/
(function(canvas) {

var context = canvas.getContext(『2d』),
particles = new ParticlePool(settings.particles.length),
particleRate = settings.particles.length / settings.particles.ration, // particles/sec
time;

// get point on heart with -PI <= t <= PI
function pointOnHeart(t) {

return new Point(
160 * Math.pow(Math.sin(t), 3),
130 * Math.cos(t) – 50 * Math.cos(2 * t) – 20 * Math.cos(3 * t) – 10 * Math.cos(4 * t) + 25
);
}

// creating the particle image using a mmy canvas
var image = (function() {

var canvas = document.createElement(『canvas』),
context = canvas.getContext(『2d』);
canvas.width = settings.particles.size;
canvas.height = settings.particles.size;
// helper function to create the path
function to(t) {

var point = pointOnHeart(t);
point.x = settings.particles.size / 2 + point.x * settings.particles.size / 350;
point.y = settings.particles.size / 2 – point.y * settings.particles.size / 350;
return point;
}
// create the path
context.beginPath();
var t = -Math.PI;
var point = to(t);
context.moveTo(point.x, point.y);
while (t < Math.PI) {

t += 0.01; // baby steps!
point = to(t);
context.lineTo(point.x, point.y);
}
context.closePath();
// create the fill
context.fillStyle = 『#ea80b0』;
context.fill();
// create the image
var image = new Image();
image.src = canvas.toDataURL();
return image;
})();

// render that thing!
function render() {

// next animation frame
requestAnimationFrame(render);

// update time
var newTime = new Date().getTime() / 1000,
deltaTime = newTime – (time || newTime);
time = newTime;

// clear canvas
context.clearRect(0, 0, canvas.width, canvas.height);

// create new particles
var amount = particleRate * deltaTime;
for (var i = 0; i < amount; i++) {

var pos = pointOnHeart(Math.PI – 2 * Math.PI * Math.random());
var dir = pos.clone().length(settings.particles.velocity);
particles.add(canvas.width / 2 + pos.x, canvas.height / 2 – pos.y, dir.x, -dir.y);
}

// update and draw particles
particles.update(deltaTime);
particles.draw(context, image);
}

// handle (re-)sizing of the canvas
function onResize() {

canvas.width = canvas.clientWidth;
canvas.height = canvas.clientHeight;
}
window.onresize = onResize;

// delay rendering bootstrap
setTimeout(function() {

onResize();
render();
}, 10);
})(document.getElementById(『pinkboard』));
</script>
</BODY>
</HTML>

c語言編程愛心代碼怎麼在手機上運行

首先打開手機,並進入主頁面。
2.
然後打開備忘錄圓掘悶,將愛心代橘彎碼編程復制在裡面。
3.
最後點擊,即可打開散槐完成操作

㈣ 在備忘錄簡單炫酷代碼怎麼弄

在備忘錄簡單炫酷代碼寫法:
1、選中主界面中的備忘錄。
2、選中旁邊的+號圖標。塵升
3、然後點擊下面的Aa。
4、將備忘錄中的游標放在派液老需要編寫代碼的那一行,埋和點擊下方的書寫功能按鈕就可以寫代碼了。

㈤ 怎樣用C語言編寫一個備忘錄

A 設計合適的數據結構,所謂錄入查看即,將合適的數據寫入這些數據結構。
B 選擇合適的搜索演算法,最簡單的是遍歷。模糊查詢比較麻煩,做起來最簡單的是利用sql/linq,但需要資料庫基礎;想起來最簡單是用兩個指針指向Str1 Str2,用Str2首字母與Str1比較,相同則2個指針同時後移繼續比較,失敗則向後移動Str1的指針繼續比較。每次比較不同時將Str2指針重新指向Str2首部。
C 增刪改查,修改數據結構內容,基本沒難度。
* 如果願意學習or了解資料庫可用合適的資料庫和sql語句解決,會相當的簡單。

沒有定時器的情況下提醒可以用循環+ctime獲取時間(否則是timer),但切記如果用循環的話,需要加上短暫的Sleep()(頭文件windows.h),否則cpu消耗會很恐怖。

思路就這樣了,自己動手吧,計算機系學生不想廢掉就多動動手有好處。
如果決定自己動手了有疑難點可以接著問,如果想等現成的代碼請無視。