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c語言推箱子游戲設計說明

發布時間: 2023-05-28 06:33:42

① 用c語言寫推箱子游戲,怎樣把每次的步數寫進文件並比較的出最小步數

我可以給你一些C操作文件的建議
寫入文件使用fwrite()函數,
比較文件中各個數據的最小值,你可以逐個讀出,在比較
下面是一個例子
#include<stdio.h>
int main()
{
FILE *fp;
int num[5]={10,20,50,40,60};
int i;
int number;
fp=fopen("Data","w"); //打開Data文件,文件操作為寫入
if(NULL==fp) //若打開失敗,返回NULL
{
printf("Can't open the file\n");
return;
}
for(i=0;i<5;i++) //將num中的數據逐個寫入
{
fwrite(&num[i],sizeof(int),1,fp);
}
fclose(fp); //關閉文件
fp=fopen("Data","r"); //重新打開,文件操作為讀
while(fread(&number,sizeof(int),1,fp)!=0) //逐個讀取文件中的數據,並賦予number
printf("\n%d",number); //輸出每個數據
fclose(fp);
}

② 教你如何使用C語言編寫簡單小游戲

編寫程序,實現如下表所示的5-魔方陣。
17

24

1

8

15

23

5

7

14

16

4

6

13

20

22

10

12

19

21

3

11

18

25

2

9

5-魔方陣
問題分析
所謂「n-魔方陣」,指的是使用1〜n2共n2個自然數排列成一個n×n的方陣,其中n為奇數;該方陣的每行、每列及對角線元素之和都相等,並為一個只與n有關的常數,該常數為n×(n2+1)/2。
例如5-魔方陣,其第一行、第一列及主對角線上各元素之和如下:
第一行元素之和:17+24+1+8+15=65
第一列元素之和:17+23+4+10+11=65
主對角線上元素之和:17+5+13+21+9=65

n×(n2+1)/2=5×(52+1)/2=65
可以驗證,5-魔方陣中其餘各行、各列及副對角線上的元素之和也都為65。
假定陣列的行列下標都從0開始,則魔方陣的生成方法為:在第0行中間置1,對從2開始的其餘n2-1個數依次按下列規則存放:
(1)
假定當前數的下標為(i,j),則下一個數的放置位置為當前位置的右上方,即下標為(i-1,j+1)的位置。
(2)
如果當前數在第0行,即i-1小於0,則將下一個數放在最後一行的下一列上,即下標為(n-1,j+1)的位置。
(3)
如果當前數在最後一列上,即j+1大於n-1,則將下一個數放在上一行的第一列上,即下標為(i-1,0)的位置。
(4)
如果當前數是n的倍數,則將下一個數直接放在當前位置的正下方,即下標為(i+1,j)的位置。
演算法設計
在設計演算法時釆用了下面一些方法:
定義array()函數,array()函數的根據輸入的n值,生成並顯示一個魔方陣,當發現n不是奇數時,就加1使之成為奇數。
使用動態內存分配與釋放函數malloc()與free(),在程序執行過程中動態分配與釋放內存,這樣做的好處是使代碼具有通用性,同時提高內存的使用率。
在分配內存時還要注意,由於一個整型數要佔用兩個內存,因此,如果魔方陣中要存放的數有max個,則分配內存時要分配2*max個單元,從而有malloc(max+max)。在malloc()函數中使用max+max而不是2*max是考慮了程序運行的性能。
顯然應該使用二維數組來表示魔方陣,但雖然數組是二維形式的,而由於內存是一維線性的,因此在存取數組元素時,要將雙下標轉換為單個索引編號。在程序中直接定義了指針變數來指向數組空間,即使用malloc()函數分配的內存。

③ 求C語言小游戲源程序

新手要方便寫代碼,可以收藏下面幾個自編函數:

  1. gtxy (6, 3) //游標定位於窗口的第6列,第3行處(准備輸出,行與列都是從0算起)

  2. Color (4, 0) //設置為紅字配黑底 如 Color (10, 0)則是淡綠字配黑底

  3. yinc (1,0) //隱藏游標(第二個參數設為0就隱藏,沒有游標閃爍,yinc代表隱藏)

  4. kou(80,25) //設定窗口緩沖區大小為80列,25行

    下面幾個是庫函數,不需自己編寫,只要用#include包含就可以使用。

  5. SetConsoleTitle("俄羅斯方塊"); //設置窗口左上角標題欄處出現"俄羅斯方塊"5個字

  6. srand( (unsigned) time(NULL) ); //初始化隨機數發生器

  7. n= rand( ) % 20; //產生隨機數0-19中的一個. 如 rand( )%5 就產生0-4中的一個數

    SetConsoleTitle( )函數在<windows.h>里,srand( )函數與rand( )函數要配合用,

    就是同時要用,在<stdlib.h>里。如果 rand( )%10+1 就產生1-10之中的一個數。

  8. Sleep(300); //延時300毫秒(就是程序暫停300毫秒後繼續運行)

  9. system("cls"); //清屏(把窗口裡的內容全部清除,游標定於(0,0)位置處)

    這兩個函數都在<windows.h>里。開頭4個自編函數 編寫如下:

void gtxy (int x, int y) //控制游標位置的函數

{ COORD pos;

pos.X = x;

pos.Y = y;

SetConsoleCursorPosition ( GetStdHandle (STD_OUTPUT_HANDLE), pos );

}

void Color (short ForeColor= 7, short BackGroundColor= 0) //設定顏色的函數

{ HANDLE hl = GetStdHandle ( STD_OUTPUT_HANDLE );

SetConsoleTextAttribute ( hl, ForeColor + BackGroundColor * 0x10 );

}

聲明時原型可寫 void Color (short x, short y);

void yinc (int x,int y) //隱藏游標的函數

{ CONSOLE_CURSOR_INFO gb={ x , y }; //gb代表游標

SetConsoleCursorInfo ( GetStdHandle(STD_OUTPUT_HANDLE), &gb );

}

void kou(int w,int h) //設置窗口大小的函數

{HANDLE hl=GetStdHandle ( STD_OUTPUT_HANDLE ) ;

COORD size={ w , h };

SetConsoleScreenBufferSize( hl , size );

SMALL_RECT rc={ 0, 0, w, h };

SetConsoleWindowInfo( hl, 1, &rc );

}

最後這個函數,參數w是寬h是高。里邊5行中第一行定義了句柄型變數hl,並給它賦值。

第二行定義了坐標型結構體變數size,它的取值決定了緩沖區的大小。第三行就是使用

size的值設置好緩沖區大小。第四行定義了變數rc,它的值決定當前窗口顯示的位置與

大小(不得超過緩沖區的大小)。前兩個0,0是從緩沖區左上角0列0行位置處開始,後兩

個參數可以小於w和h.比如rc={0,0,w-10,h-5}; 最後一行使用rc的值設置好窗口,中間

那個參數要為" 1 "或寫「 true 」才有效。

④ c語言推箱子代碼

Here
you
are!
編譯通過。
/*
推箱子游戲
*/
#include
<dos.h>
#include
<stdio.h>
#include
<stdlib.h>
#include
<ctype.h>
#include
<conio.h>
#include
<bios.h>
#include
<alloc.h>
/*
定義二維數組ghouse來記錄屏幕上各點的狀態,
其中:0表示什麼都沒有,'b'表示箱子,'w'表示牆壁,'m'表示目的地,'i'表示箱子在目的地。
*/
char
ghouse[20][20];
/*
以下函數為直接寫屏函數,很酷的函數哦!是我朋友告訴我的。
*/
char
far
*screen=(char
far*
)0xb8000000;
void
putchxy(int
y,int
x,char
ch,char
fc,char
bc)
{
screen[(x*160)+(y<<1)+0]=ch;
screen[(x*160)+(y<<1)+1]=(bc*16)+fc;
}
/*
定義判斷是否勝利的數據結構
*/
typedef
struct
winer
{
int
x,y;
struct
winer
*p;
}winer;
/*
箱子位置的數據結構
*/
typedef
struct
boxs
{
int
x,y;
struct
boxs
*next;
}boxs;
/*
在特定的坐標上畫牆壁並用數組記錄狀態的函數
*/
void
printwall(int
x,int
y)
{
putchxy(y-1,x-1,219,MAGENTA,BLACK);
ghouse[x][y]='w';
}
/*
在特定的坐標上畫箱子並用數組記錄狀態的函數
*/
void
printbox(int
x,int
y)
{
putchxy(y-1,x-1,10,WHITE,BLACK);
ghouse[x][y]='b';
}
/*
在特定的坐標上畫目的地並用數組記錄狀態的函數
*/
void
printwhither1(int
x,int
y,winer
**win,winer
**pw)
{
winer
*qw;
putchxy(y-1,x-1,'*',YELLOW,BLACK);
ghouse[x][y]='m';
if(*win==NULL)
{
*win=*pw=qw=(winer*
)malloc(sizeof(winer));
(*pw)->x=x;(*pw)->y=y;(*pw)->p=NULL;
}
else
{
qw=(winer*
)malloc(sizeof(winer));
qw->x=x;qw->y=y;(*pw)->p=qw;(*pw)=qw;qw->p=NULL;
}
}
/*
在特定的坐標上畫目的地並用數組記錄狀態的函數
*/
void
printwhither(int
x,int
y)
{
putchxy(y-1,x-1,'*',YELLOW,BLACK);
ghouse[x][y]='m';
}
/*
在特定的坐標上畫人的函數
*/
void
printman(int
x,int
y)
{
gotoxy(y,x);
_AL=02;_CX=01;_AH=0xa;
geninterrupt(0x10);
}
/*
在特定的坐標上畫箱子在目的地上並用數組記錄狀態的函數
*/
void
printboxin(int
x,int
y)
{
putchxy(y-1,x-1,10,YELLOW,BLACK);
ghouse[x][y]='i';
}
/*
初始化函數,初始化數組和屏幕
*/
void
init()
{
int
i,j;
system("cls");
for(i=0;i<20;i++)
for(j=0;j<20;j++)
ghouse[i][j]=0;
_AL=3;
_AH=0;
geninterrupt(0x10);
gotoxy(40,4);
printf("Welcome
to
push
box
world!");
gotoxy(40,6);
printf("Press
up,down,left,right
to
play.");
gotoxy(40,8);
printf("Press
Esc
to
quit
it.");
gotoxy(40,10);
printf("Press
space
to
reset
the
game.");
gotoxy(40,12);
printf("April
30th
2004.");
}
/*
第一關的圖象初始化
*/
winer
*inithouse1()
{
int
x,y;
winer
*win=NULL,*pw;
gotoxy(8,2);
printf("Level
No.1");
for(x=1,y=5;y<=9;y++)
printwall(x+4,y+10);
for(y=5,x=2;x<=5;x++)
printwall(x+4,y+10);
for(y=9,x=2;x<=5;x++)
printwall(x+4,y+10);
for(y=1,x=3;x<=8;x++)
printwall(x+4,y+10);
for(x=3,y=3;x<=5;x++)
printwall(x+4,y+10);
for(x=5,y=8;x<=9;x++)
printwall(x+4,y+10);
for(x=7,y=4;x<=9;x++)
printwall(x+4,y+10);
for(x=9,y=5;y<=7;y++)
printwall(x+4,y+10);
for(x=8,y=2;y<=3;y++)
printwall(x+4,y+10);
printwall(5+4,4+10);
printwall(5+4,7+10);
printwall(3+4,2+10);
printbox(3+4,6+10);
printbox(3+4,7+10);
printbox(4+4,7+10);
printwhither1(4+4,2+10,&win,&pw);
printwhither1(5+4,2+10,&win,&pw);
printwhither1(6+4,2+10,&win,&pw);
printman(2+4,8+10);
return
win;
}
/*
第三關的圖象初始化
*/
winer
*inithouse3()
{int
x,y;
winer
*win=NULL,*pw;
gotoxy(8,3);
printf("Level
No.3");
for(x=1,y=2;y<=8;y++)
printwall(x+4,y+10);
for(x=2,y=2;x<=4;x++)
printwall(x+4,y+10);
for(x=4,y=1;y<=3;y++)
printwall(x+4,y+10);
for(x=5,y=1;x<=8;x++)
printwall(x+4,y+10);
for(x=8,y=2;y<=5;y++)
printwall(x+4,y+10);
for(x=5,y=5;x<=7;x++)
printwall(x+4,y+10);
for(x=7,y=6;y<=9;y++)
printwall(x+4,y+10);
for(x=3,y=9;x<=6;x++)
printwall(x+4,y+10);
for(x=3,y=6;y<=8;y++)
printwall(x+4,y+10);
printwall(2+4,8+10);
printwall(5+4,7+10);
printbox(6+4,3+10);
printbox(4+4,4+10);
printbox(5+4,6+10);
printwhither1(2+4,5+10,&win,&pw);
printwhither1(2+4,6+10,&win,&pw);
printwhither1(2+4,7+10,&win,&pw);
printman(2+4,4+10);
return
win;
}
/*
第二關的圖象初始化
*/
winer
*inithouse2()
{int
x,y;
winer
*win=NULL,*pw;
gotoxy(8,2);
printf("Level
No.2");
for(x=1,y=4;y<=7;y++)
printwall(x+4,y+10);
for(x=2,y=2;y<=4;y++)
printwall(x+4,y+10);
for(x=2,y=7;x<=4;x++)
printwall(x+4,y+10);
for(x=4,y=1;x<=8;x++)
printwall(x+4,y+10);
for(x=8,y=2;y<=8;y++)
printwall(x+4,y+10);
for(x=4,y=8;x<=8;x++)
printwall(x+4,y+10);
for(x=4,y=6;x<=5;x++)
printwall(x+4,y+10);
for(x=3,y=2;x<=4;x++)
printwall(x+4,y+10);
for(x=4,y=4;x<=5;x++)
printwall(x+4,y+10);
printwall(6+4,3+10);
printbox(3+4,5+10);
printbox(6+4,6+10);
printbox(7+4,3+10);
printwhither1(5+4,7+10,&win,&pw);
printwhither1(6+4,7+10,&win,&pw);
printwhither1(7+4,7+10,&win,&pw);
printman(2+4,6+10);
return
win;
}
/*
第四關的圖象初始化
*/
winer
*inithouse4()
{int
x,y;
winer
*win=NULL,*pw;
gotoxy(8,2);
printf("Level
No.4");
for(x=1,y=1;y<=6;y++)
printwall(x+4,y+10);
for(x=2,y=7;y<=8;y++)
printwall(x+4,y+10);
for(x=2,y=1;x<=7;x++)
printwall(x+4,y+10);
for(x=7,y=2;y<=4;y++)
printwall(x+4,y+10);
for(x=6,y=4;y<=9;y++)
printwall(x+4,y+10);
for(x=3,y=9;x<=5;x++)
printwall(x+4,y+10);
for(x=3,y=3;y<=4;y++)
printwall(x+4,y+10);
printwall(3+4,8+10);
printbox(3+4,5+10);
printbox(4+4,4+10);
printbox(4+4,6+10);
printbox(5+4,5+10);
printbox(5+4,3+10);
printwhither1(3+4,7+10,&win,&pw);
printwhither1(4+4,7+10,&win,&pw);
printwhither1(5+4,7+10,&win,&pw);
printwhither1(4+4,8+10,&win,&pw);
printwhither1(5+4,8+10,&win,&pw);
printman(2+4,2+10);
return
win;
}
/*
移動在空地上的箱子到空地上
*/
movebox(int
x,int
y,char
a)
{switch(a)
{
case
'u':ghouse[x-1][y]=0;printf("
");
printbox(x-2,y);printman(x-1,y);
ghouse[x-2][y]='b';break;
case
'd':ghouse[x+1][y]=0;printf("
");
printbox(x+2,y);printman(x+1,y);
ghouse[x+2][y]='b';break;
case
'l':ghouse[x][y-1]=0;printf("
");
printbox(x,y-2);printman(x,y-1);
ghouse[x][y-2]='b';break;
case
'r':ghouse[x][y+1]=0;printf("
");
printbox(x,y+2);printman(x,y+1);
ghouse[x][y+2]='b';break;
default:
break;
}
}
/*
移動在目的地上的箱子到空地上
*/
moveinbox(int
x,int
y,char
a)
{switch(a)
{
case
'u':ghouse[x-1][y]='m';printf("
");
printbox(x-2,y);printman(x-1,y);
ghouse[x-2][y]='b';break;
case
'd':ghouse[x+1][y]='m';printf("
");
printbox(x+2,y);printman(x+1,y);
ghouse[x+2][y]='b';break;
case
'l':ghouse[x][y-1]='m';printf("
");
printbox(x,y-2);printman(x,y-1);
ghouse[x][y-2]='b';break;
case
'r':ghouse[x][y+1]='m';printf("
");
printbox(x,y+2);printman(x,y+1);
ghouse[x][y+2]='b';break;
default:
break;
}
}
/*
移動在空地上的箱子到目的地上
*/
moveboxin(int
x,int
y,char
a)
{switch(a)
{
case
'u':ghouse[x-1][y]=0;printf("
");
printboxin(x-2,y);printman(x-1,y);
ghouse[x-2][y]='i';break;
case
'd':ghouse[x+1][y]=0;printf("
");
printboxin(x+2,y);printman(x+1,y);
ghouse[x+2][y]='i';break;
case
'l':ghouse[x][y-1]=0;printf("
");
printboxin(x,y-2);printman(x,y-1);
ghouse[x][y-2]='i';break;
case
'r':ghouse[x][y+1]=0;printf("
");
printboxin(x,y+2);printman(x,y+1);
ghouse[x][y+2]='i';break;
default:
break;
}
}
/*
移動在目的地上的箱子到目的地
*/
moveinboxin(int
x,int
y,char
a)
{switch(a)
{
case
'u':ghouse[x-1][y]='m';printf("
");
printboxin(x-2,y);printman(x-1,y);
ghouse[x-2][y]='i';break;
case
'd':ghouse[x+1][y]='m';printf("
");
printboxin(x+2,y);printman(x+1,y);
ghouse[x+2][y]='i';break;
case
'l':ghouse[x][y-1]='m';printf("
");
printboxin(x,y-2);printman(x,y-1);
ghouse[x][y-2]='i';break;
case
'r':ghouse[x][y+1]='m';printf("
");
printboxin(x,y+2);printman(x,y+1);
ghouse[x][y+2]='i';break;
default:
break;
}
}
/*
判斷特定的坐標上的狀態
*/
int
judge(int
x,int
y)
{int
i;
switch(ghouse[x][y])
{
case
0:
i=1;break;
case
'w':
i=0;break;
case
'b':
i=2;break;
case
'i':
i=4;break;
case
'm':
i=3;break;
default:
break;
}
return
i;
}
/*
處理按下鍵盤後,人物移動的主函數
*/
move(int
x,int
y,char
a)
{switch(a)
{
case
'u':if(!judge(x-1,y))
{gotoxy(y,x);break;}
else
if(judge(x-1,y)==1||judge(x-1,y)==3)
{if(judge(x,y)==3)
{
printwhither(x,y);printman(x-1,y);break;}
else
{printf("
");printman(x-1,y);break;}
}
else
if(judge(x-1,y)==2)
{
if(judge(x-2,y)==1)
{movebox(x,y,'u');
if(judge(x,y)==3)
printwhither(x,y);
gotoxy(y,x-1);
}
else
if(judge(x-2,y)==3)
{
moveboxin(x,y,'u');
if(judge(x,y)==3)
printwhither(x,y);
gotoxy(y,x-1);
}
else
gotoxy(y,x);
break;
}
else
if(judge(x-1,y)==4)
{
if(judge(x-2,y)==1)
{moveinbox(x,y,'u');
if(judge(x,y)==3)
printwhither(x,y);gotoxy(y,x-1);
}
else
if(judge(x-2,y)==3)
{
moveinboxin(x,y,'u');
if(judge(x,y)==3)
printwhither(x,y);gotoxy(y,x-1);
}
else
gotoxy(y,x);
break;
}
case
'd':if(!judge(x+1,y))
{gotoxy(y,x);break;}
else
if(judge(x+1,y)==1||judge(x+1,y)==3)
{if(judge(x,y)==3)
{
printwhither(x,y);printman(x+1,y);break;}
else
{printf("
");printman(x+1,y);break;}
}
else
if(judge(x+1,y)==2)
{
if(judge(x+2,y)==1)
{movebox(x,y,'d');
if(judge(x,y)==3)
printwhither(x,y);gotoxy(y,x+1);
}
else
if(judge(x+2,y)==3)
{moveboxin(x,y,'d');
if(judge(x,y)==3)
printwhither(x,y);gotoxy(y,x+1);
}
else
gotoxy(y,x);
break;
}
else
if(judge(x+1,y)==4)
{
if(judge(x+2,y)==1)
{moveinbox(x,y,'d');
if(judge(x,y)==3)
printwhither(x,y);gotoxy(y,x+1);
}
else
if(judge(x+2,y)==3)
{moveinboxin(x,y,'d');
if(judge(x,y)==3)
printwhither(x,y);gotoxy(y,x+1);
}
else
gotoxy(y,x);
break;
}
case
'l':if(!judge(x,y-1))
{gotoxy(y,x);break;}
else
if(judge(x,y-1)==1||judge(x,y-1)==3)
{if(judge(x,y)==3)
{
printwhither(x,y);printman(x,y-1);break;}
else
{printf("
");printman(x,y-1);break;}
}
else
if(judge(x,y-1)==2)
{
if(judge(x,y-2)==1)
{movebox(x,y,'l');
if(judge(x,y)==3)
printwhither(x,y);
gotoxy(y-1,x);
}
else
if(judge(x,y-2)==3)
{moveboxin(x,y,'l');
if(judge(x,y)==3)
printwhither(x,y);
gotoxy(y-1,x);
}
else
gotoxy(y,x);
break;
}
else
if(judge(x,y-1)==4)
{
if(judge(x,y-2)==1)
{moveinbox(x,y,'l');
if(judge(x,y)==3)
printwhither(x,y);
gotoxy(y-1,x);
}
else
if(judge(x,y-2)==3)
{moveinboxin(x,y,'l');
if(judge(x,y)==3)
printwhither(x,y);
gotoxy(y-1,x);
}
else
gotoxy(y,x);
break;
}
case
'r':if(!judge(x,y+1))
{gotoxy(y,x);break;}
else
if(judge(x,y+1)==1||judge(x,y+1)==3)
{if(judge(x,y)==3)
{printwhither(x,y);printman(x,y+1);break;}
else
{printf("
");printman(x,y+1);break;}
}
else
if(judge(x,y+1)==2)
{
if(judge(x,y+2)==1)
{movebox(x,y,'r');
if(judge(x,y)==3)
printwhither(x,y);
gotoxy(y+1,x);
}
else
if(judge(x,y+2)==3)
{moveboxin(x,y,'r');
if(judge(x,y)==3)
printwhither(x,y);
gotoxy(y+1,x);
}
else
gotoxy(y,x);
break;
}
else
if(judge(x,y+1)==4)
{
if(judge(x,y+2)==1)
{moveinbox(x,y,'r');
if(judge(x,y)==3)
printwhither(x,y);
gotoxy(y+1,x);
}
else
if(judge(x,y+2)==3)
{moveinboxin(x,y,'r');
if(judge(x,y)==3)
printwhither(x,y);
gotoxy(y+1,x);
}
else
gotoxy(y,x);
break;
}
default:
break;
}
}
/*
按下空格鍵後,回到本關開頭的函數
*/
void
reset(int
i)
{switch(i)
{
case
0:
init();
inithouse1();break;
case
1:
init();
inithouse2();break;
case
2:
init();
inithouse3();break;
case
3:
init();
inithouse4();break;
default:break;
}
}
/*
主函數main
*/
main()
{int
key,x,y,s,i=0;
winer
*win,*pw;
_AL=3;_AH=0;
geninterrupt(0x10);
init();
win=inithouse1();
do{
_AH=3;
geninterrupt(0x10);
x=_DH+1;y=_DL+1;
while(bioskey(1)==0);
key=bioskey(0);
switch(key)
{
case
0x4800:move(x,y,'u');break;
/*
按下向上鍵後
*/
case
0x5000:move(x,y,'d');break;
/*
按下向下鍵後
*/
case
0x4b00:move(x,y,'l');break;
/*
按下向左鍵後
*/
case
0x4d00:move(x,y,'r');break;
/*
按下向右鍵後
*/
case
0x3920:reset(i);break;
/*
按下空格鍵後
*/
default:break;
}
s=0;
pw=win;
while(pw)
{
if(ghouse[pw->x][pw->y]=='m')
s++;
pw=pw->p;
}
if(s==0)
{
free(win);
gotoxy(25,2);
printf("Congratulate!
You
have
passed
Level
%d!",i+1);
getch();
i++;
switch(i)
{
case
1:
init();
win=inithouse2();break;
case
2:
init();
win=inithouse3();break;
case
3:
init();
win=inithouse4();break;
case
4:
gotoxy(8,14);
printf("Great!
You
have
passed
all
the
levels!
Press
any
key
to
quit!");
key=0x011b;getch();break;
default:
break;
}
}
}while(key!=0x011b);
_AL=3;
_AH=0;
geninterrupt(0x10);
}

⑤ 請問大佬如何用C語言實現推箱子的主菜單界面和游戲結束彈出框

可以自己用繪圖的方式來實現游戲主菜單,主菜單也可以用Dialog的方式來做,但是不友好。
游戲結束彈出框調用系統對話框就行了
MessageBox函數或MFC的AfxMessageBox函數。
建議去下載推箱子游戲的源代碼,自己慢慢研究研究,網路是這種代碼應該很好找。

望採納謝謝

⑥ C語言小程序推箱子問題

你好,這是推箱子的全部代碼
/*圖形模式下的推箱子*/
#define MAX 2 /*游戲中總關數*/
#define STARTX 180
#define STARTY 80
#define BKCOLOR BLACK
#define MANCOLOR RED
#define OBJECTCOLOR YELLOW
#define TIMEINT 2
#define STARNUM 300
#define STEPMAX 5
#include<string.h>
#include<bios.h>
#include<stdio.h>
#include<dos.h>
#include<graphics.h>
#include<conio.h>
#include<time.h>
#include<stdlib.h>
#include<stdio.h>
#define Key_R 0x1372
#define Key_Up 0x4800
#define Key_Enter 0x1c0d
#define Key_Down 0x5000
#define Key_P 0x1970
#define Key_Esc 0x11b
#define Key_Right 0x4d00
#define Key_Left 0x4b00

typedef struct star
{
int x;
int y;
int c;
}Star;
Star s[STARNUM];

typedef struct record
{
char name[20];
int second;
struct time t;
struct date d;
}Record;
Record r[MAX];

typedef struct c
{
int x;
int y;
}Add;

typedef struct a
{
int x;
int y;
}Player;
Player p;

char name[20]; /*進入游戲時記錄玩家的姓名*/
time_t t1,t2; /*游戲結束時的時間*/
int Ide; /*開始進入游戲時,選擇菜單時返的功能號(1,2,3)*/
int MissionNum; /*玩家正在玩的關數*/
int BoxNum; /*目的地的個數*/
int Key; /*玩家按鍵*/
int map[10][10]; /*地圖.(空=0),(人=1),(箱子=2),(牆=3),(目的地=4),(人+目的地=5),(箱子+目的地=6)*/
int StepNum;
int DirectionKey; /*用來表示方向鍵最後一次按鍵*/
int BoxMove[STEPMAX];
int Step[STEPMAX];

/*函數定義*/
void InputName();
void Init();
void MainMenu();
void JudgeRecord();
void WriteRecord();
void JudgeIde();
void DrawMenu(int );
void Game();
void InitMission(int );
void NextMission();
void InitPic(int ,int ,int );
int Move(Add );
void DrawWall(int ,int );
void DrawBack(int ,int );
void DrawBox(int ,int );
void DrawObject(int ,int );
void DrawMan(int ,int );
void DrawStar();
int JudgeWin();
void InitMission1();
void InitMission2();
int TimeCome();
void ChangeStar();
void InputName();
void ViewRecords();
void DeleteRecords();
void RegisterStep();
void ReverselyMove();
void MoveBack(Add );

void main()
{
InputName();
Init(); /*驅動顯卡*/
srand(time(&t1));
MainMenu(); /*畫開始菜單(1.start game 2.view records 3.delete records 4.exit game)*/
}

void InputName()
{
char b;
char c;
do
{
printf("\n\nPlease input your password:");
scanf("%s",&b);
}while(b!='l');
clrscr();
do
{
printf("\n\nPlease input your name:");
scanf("%s",name);
printf("Are you sure the name right(Y/N):");
do
{
c=getch();
}while(c!='Y'&&c!='y'&&c!='N'&&c!='n');
}while(c!='Y'&&c!='y');
}
void Init()
{
int gd=DETECT,gm;
initgraph(&gd,&gm,"d:\\tc");
}

void MainMenu()
{
setbkcolor(BKCOLOR);
cleardevice();
DrawStar(); /*畫開始菜單的背景畫面*/
DrawStar();
Ide=0,Key=0;
DrawMenu(Ide);
do
{
if(bioskey(1)) /*有鍵按下則處理按鍵*/
{
Key=bioskey(0);
switch(Key)
{
case Key_Down: {Ide++;Ide=Ide%4;DrawMenu(Ide);break;}
case Key_Up: {Ide--;Ide=(Ide+4)%4;DrawMenu(Ide);break;}
}
}
else {if(TimeCome()) ChangeStar();} /*改變背景*/
}while(Key!=Key_Enter);
JudgeIde(); /*根據Ide運行不同的程序*/
}

void JudgeIde()
{
switch(Ide)
{
case 0:Game();break;
case 1:{ViewRecords();bioskey(0);MainMenu();break;}
case 2:{DeleteRecords();ViewRecords();bioskey(0);MainMenu();break;}
case 3:exit(0);
}
}

void Game()
{
int i,j,flag;
Add ad;
MissionNum=0;
NextMission();
do
{
flag=0;
Key=bioskey(0);
switch(Key)
{
case Key_Enter:{NextMission();time(&t1);break;}
case Key_Up:{ad.x=-1;ad.y=0;flag=1;DirectionKey=Key;break;}
case Key_Down:{ad.x=1;ad.y=0;flag=1;DirectionKey=Key;break;}
case Key_Left:{ad.x=0;ad.y=-1;flag=1;DirectionKey=Key;break;}
case Key_Right:{ad.x=0;ad.y=1;flag=1;DirectionKey=Key;break;}
case Key_R:{MissionNum--;NextMission();break;}
case Key_Esc:{MainMenu();break;}
case Key_P:{ReverselyMove();break;}
}
if(flag==1)
{if(Move(ad)) {RegisterStep(); if(JudgeWin()) {JudgeRecord();NextMission();}}}
}while(1);
}

void InitMission(int n)
{
int i,j;
for(i=0;i<10;i++)
for(j=0;j<10;j++)
map[i][j]=0;
switch(n)
{
case 1:InitMission1();break; /*第一關*/
case 2:InitMission2();break; /*第二關*/
}
}

void InitPic(int n,int i,int j)
{
switch(n)
{
case 0:DrawBack(i,j);break;
case 1:DrawMan(i,j);break;
case 2:DrawBox(i,j);break;
case 3:DrawWall(i,j);break;
case 4:DrawObject(i,j);break;
case 5:DrawMan(i,j);break;
case 6:DrawBox(i,j);break;
}
}

void NextMission()
{
int i,j;
if(MissionNum+1>MAX) MissionNum=1;
else MissionNum++;
InitMission(MissionNum);
setbkcolor(BKCOLOR);
cleardevice();
for(i=0;i<10;i++)
for(j=0;j<10;j++)
InitPic(map[i][j],i,j);
switch(MissionNum)
{
case 1:outtextxy(200,230,"Mission 1");break;
case 2:outtextxy(200,230,"Mission 2");break;
}
time(&t1);
for(i=0;i<STEPMAX;i++)
{Step[i]=BoxMove[i]=0;}
StepNum=0;
}

int Move(Add a)
{
int flag;
int i=StepNum%STEPMAX;
switch(map[p.x+a.x][p.y+a.y]) /*看下一位置為什麼*/
{
case 0:{map[p.x][p.y]-=1;InitPic(map[p.x][p.y],p.x,p.y);
p.x=p.x+a.x;p.y=p.y+a.y;
map[p.x][p.y]+=1;InitPic(map[p.x][p.y],p.x,p.y);flag=1;break;}
case 2:{if(map[p.x+2*a.x][p.y+2*a.y]==0||map[p.x+2*a.x][p.y+2*a.y]==4)
{map[p.x][p.y]-=1;map[p.x+a.x][p.y+a.y]=1;map[p.x+2*a.x][p.y+2*a.y]+=2;
InitPic(map[p.x][p.y],p.x,p.y);
InitPic(map[p.x+a.x][p.y+a.y],p.x+a.x,p.y+a.y);
InitPic(map[p.x+2*a.x][p.y+2*a.y],p.x+2*a.x,p.y+2*a.y);
p.x=p.x+a.x;p.y=p.y+a.y;flag=1;BoxMove[i]=1;}
else flag=0;
break;}
case 3:flag=0;break;
case 4:{map[p.x][p.y]-=1;InitPic(map[p.x][p.y],p.x,p.y);
p.x=p.x+a.x;p.y=p.y+a.y;
map[p.x][p.y]+=1;InitPic(map[p.x][p.y],p.x,p.y);flag=1;break;}
case 6:{if(map[p.x+2*a.x][p.y+2*a.y]==0||map[p.x+2*a.x][p.y+2*a.y]==4)
{map[p.x][p.y]-=1;map[p.x+a.x][p.y+a.y]=5;map[p.x+2*a.x][p.y+2*a.y]+=2;
InitPic(map[p.x][p.y],p.x,p.y);
InitPic(map[p.x+a.x][p.y+a.y],p.x+a.x,p.y+a.y);
InitPic(map[p.x+2*a.x][p.y+2*a.y],p.x+2*a.x,p.y+2*a.y);
p.x=p.x+a.x;p.y=p.y+a.y;flag=1;BoxMove[i]=1;}
else flag=0;
break;}
}
return flag;
}

void DrawWall(int i,int j)
{
DrawBack(i,j);
setfillstyle(9,1);
bar(STARTX+20*j-9,STARTY+20*i-9,STARTX+20*j+9,STARTY+20*i+9);
}

void DrawMan(int i,int j)
{
DrawBack(i,j);
setcolor(MANCOLOR);
circle(STARTX+20*j,STARTY+20*i,9);
arc(STARTX+20*j-3,STARTY+20*i-2,20,160,3);
arc(STARTX+20*j+4,STARTY+20*i-2,20,160,3);
arc(STARTX+20*j,STARTY+20*i-2,220,320,7);
}

void DrawBack(int i,int j)
{
setfillstyle(1,BKCOLOR);
bar(STARTX+20*j-9,STARTY+20*i-9,STARTX+20*j+9,STARTY+20*i+9);
}

void DrawObject(int i,int j)
{
DrawBack(i,j);
setcolor(OBJECTCOLOR);
line(STARTX+20*j-9,STARTY+20*i,STARTX+20*j+9,STARTY+20*i);
line(STARTX+20*j-9,STARTY+20*i-9,STARTX+20*j+9,STARTY+20*i+9);
line(STARTX+20*j-9,STARTY+20*i+9,STARTX+20*j+9,STARTY+20*i-9);
}

void DrawBox(int i,int j)
{
DrawBack(i,j);
setfillstyle(9,3);
bar(STARTX+20*j-9,STARTY+20*i-9,STARTX+20*j+9,STARTY+20*i+9);
}

void DrawMenu(int j)
{
int n;
char *s[4]={"1.Start Game","2.View Records","3.Delete Records","4.Exit Game"};
settextstyle(0,0,1);
setcolor(GREEN);
for(n=0;n<4;n++)
outtextxy(250,170+n*20,s[n]);
setcolor(RED);
outtextxy(250,170+j*20,s[j]);
}

void DrawStar()
{
int w,h,i,dotx,doty,color,maxcolor;
w=getmaxx();
h=getmaxy();
maxcolor=getmaxcolor();
for(i=0;i<STARNUM;i++)
{
s[i].x=1+random(w-1);
s[i].y=1+random(h-1);
s[i].c=random(maxcolor);
putpixel(s[i].x,s[i].y,s[i].c);
}
}
void ChangeStar()
{
int i,maxcolor;
maxcolor=getmaxcolor();
for(i=0;i<STARNUM;i++)
{
s[i].c=random(maxcolor);
putpixel(s[i].x,s[i].y,s[i].c);
}
}

int TimeCome()
{

static long tm, old;
tm=biostime(0,tm);
if(tm-old<TIMEINT) return 0;
else
{
old=tm; return 1;
}
}

int JudgeWin()
{
int n=0,i,j;
for(i=0;i<10;i++)
for(j=0;j<10;j++)
if(map[i][j]==6) n++;
if(n==BoxNum) return 1;
else return 0;
}

void InitMission1() /*第九關*/
{
int i,j;
for(i=0;i<10;i++)
for(j=0;j<10;j++)
map[i][j]=0;
for(i=0;i<=5;i++)
map[0][i]=3;
for(i=5;i<=7;i++)
{map[2][i]=map[i-1][1]=3;}
for(i=1;i<=4;i++)
{map[6][i]=map[5][i+3]=map[i][0]=3;}
map[3][7]=map[4][7]=map[1][5]=3;
for(i=2;i<=4;i++)
map[2][i]=2;
map[3][4]=map[4][5]=2;
for(i=2;i<=3;i++)
{map[3][i]=map[4][i]=4;}
map[4][4]=4;
p.x=3;p.y=5;
map[3][5]=1;
BoxNum=5;
}

void InitMission2()
{
int i,j;
for(i=0;i<10;i++)
for(j=0;j<10;j++)
map[i][j]=0;
for(i=1;i<=5;i++)
{map[0][i]=map[6][i]=3;}
for(i=2;i<=4;i++)
{map[1][i+3]=map[i][7]=map[i+2][5]=map[i][0]=3;}
map[1][1]=map[2][1]=map[5][0]=map[5][5]=map[4][6]=map[6][0]=3;
map[2][4]=map[3][3]=map[4][2]=map[4][3]=2;
map[2][3]=map[3][2]=map[3][4]=map[4][4]=4;
p.x=1;p.y=3;
map[1][3]=1;
BoxNum=4;
}

void ViewRecords()
{
FILE *fp;
int i;
setbkcolor(BKCOLOR);
cleardevice();
if((fp=fopen("record","r"))==NULL)
{
printf("\nerror on open file!");
getch();
exit(1);
}
gotoxy(1,1);
printf("\n\t\t\tRecord Information\n");
printf("Record-holder Achievement(s)\t Time(h:m:s)\t\tDate(y/m/d)");
for(i=0;i<MAX;i++)
{fseek(fp,i*sizeof(Record),0);
fread(&r[i],sizeof(Record),1,fp);
printf("\n%-10s\t%d\t\t %02d:%02d:%02d\t\t%02d/%02d/%02d",r[i].name,r[i].second,r[i].t.ti_hour,r[i].t.ti_min,r[i].t.ti_sec,r[i].d.da_year,r[i].d.da_mon,r[i].d.da_day);}
fclose(fp);
gotoxy(10,25);
printf("Press any key to return mainmenu...");
}

void DeleteRecords()
{
int i;
FILE *fp;
fp=fopen("record","w");
for(i=0;i<MAX;i++)
{
strcpy(r[i].name,"nameless");
r[i].second=0;
gettime(&r[i].t);
getdate(&r[i].d);
}
for(i=0;i<MAX;i++)
fwrite(&r[i],sizeof(Record),1,fp);
fclose(fp);
}

void JudgeRecord()
{
int i=MissionNum-1;
time(&t2);
if(r[i].second==0||difftime(t2,t1)<r[i].second)
{
gotoxy(10,3);printf("\t\tYou have broken the record");
r[i].second=difftime(t2,t1);
strcpy(r[i].name,name);
gettime(&r[i].t);
getdate(&r[i].d);
WriteRecord();
}
else
{gotoxy(10,3);printf("\t\tYou have pass this mission");}
gotoxy(10,4);
printf("\t\tpress any key continue...");
getch();
getch();
}

void WriteRecord()
{
FILE *fp;
int i=MissionNum-1;
fp=fopen("record","rt+");
fseek(fp,i*sizeof(Record),0);
fwrite(&r[MissionNum-1],sizeof(Record),1,fp);
fclose(fp);
}

void RegisterStep()
{
int i;
StepNum++;
i=(StepNum-1)%STEPMAX;
Step[i]=DirectionKey;
}

void ReverselyMove()
{
int i;
Add ad;
i=(StepNum-1)%STEPMAX;
if(Step[i]==0) return;
else
{
switch(Step[i])
{
case Key_Up:{ad.x=1;ad.y=0;MoveBack(ad);break;}
case Key_Down:{ad.x=-1;ad.y=0;MoveBack(ad);break;}
case Key_Left:{ad.x=0;ad.y=1;MoveBack(ad);break;}
case Key_Right:{ad.x=0;ad.y=-1;MoveBack(ad);break;}
}
StepNum--;Step[i]=0;BoxMove[i]=0;
}
}

void MoveBack(Add a) /*一定可以移動*/
{
int i=(StepNum-1)%STEPMAX;
if(BoxMove[i]==0)
{
map[p.x][p.y]-=1;InitPic(map[p.x][p.y],p.x,p.y);
p.x=p.x+a.x;p.y=p.y+a.y;
map[p.x][p.y]+=1;InitPic(map[p.x][p.y],p.x,p.y);
}
else if(BoxMove[i]==1)
{
map[p.x-a.x][p.y-a.y]-=2;InitPic(map[p.x-a.x][p.y-a.y],p.x-a.x,p.y-a.y);
map[p.x][p.y]+=1;InitPic(map[p.x][p.y],p.x,p.y);
p.x=p.x+a.x;p.y=p.y+a.y;
map[p.x][p.y]+=1;InitPic(map[p.x][p.y],p.x,p.y);
}
}

⑦ 使用c語言製作游戲,如:貪吃蛇、黑白棋、推箱子等

# include<stdio.h>
# include<string.h>
# include<stdlib.h>
# define SPA 0
# define MAN 1
# define COM 2 /* 空位置設為0 ,玩家下的位置設為1 ,做渣電腦下的位置設為2 */
int qipan[15][15]; /* 15*15的棋盤 */
int a,b,c,d,x; /* a b為玩家下子坐標姿胡搏 ,c d為電腦下子坐標 x為剩餘空位置*/
void start(); /* 程序的主要控制函數 */
void draw(); /* 畫棋盤 */
int win(int p,int q); /* 判斷勝利 p q為判斷點坐標 */
void AI(int *p,int *q); /* 電腦下子 p q返回下子坐標 */
int value(int p,int q); /* 計算空點p q的價值 */
int qixing(int n,int p,int q); /* 返回空點p q在n方向上的棋型 n為1-8方向 從右順時針開始數 */
void yiwei(int n,int *i,int *j); /* 在n方向上對坐標 i j 移位 n為1-8方向 從右順時針開始數 */
void main()
{
char k;
do{
x=225;
start();
printf("還要再來一把嗎?輸入y或n:"); getchar(); scanf("%c",&k);
while(k!='y'&&k!='n'){
printf("輸入錯誤,請重新輸入\n"); scanf("%c",&k); }
system("cls"); }while(k=='y'); printf("謝謝使用!\n");
}
void start()
{
int i,j,a1,b1,c1,d1,choice; /* a1 b1儲存玩家上手坐標 c1 d1儲存電腦上手坐標 */
char ch;
printf("\t╔══════════════════════════════╗\n"); printf("\t║ ║\n"); printf("\t║ 歡迎使用五子棋對戰程序 祝您玩的愉快挑戰無極限 ║\n"); printf("\t║ ║\n"); printf("\t║ ._______________________. ║\n"); printf("\t║ | _____________________ | ║\n"); printf("\t║ | I I | ║\n"); printf("\t║ | I 五 子 棋 I | ║\n"); printf("\t║ | I I | ║\n"); printf("\t║ | I made by 曉之蓬 I | ║\n"); printf("\t║ | I___________________I | ║\n"); printf("\t║ !_______________________! ║\n"); printf("\t║ ._[__________]_. ║\n"); printf("\t║ .___|_______________|___. ║\n"); printf("\t║ |::: ____ | ║\n"); printf("\t║ | ~~~~ [CD-ROM] | ║\n"); printf("\t║ !_____________________! ║\n"); printf("\t║ ║\n"); printf("\t║ ║\n"); printf("\t║ 寒 星 溪 月 疏 星 首,花 殘 二 月 並 白 蓮。 ║\n"); printf("\t║ 雨 月 金 星 追 黑 玉,松 丘 新 宵 瑞 山 腥。 ║\n"); printf("\t║ 星 月 長 峽 恆 水 流,白 蓮 垂 俏 雲 浦 嵐。 ║\n"); printf("\t║ 黑 玉 銀 月 倚 明 星,斜 月 明 月 堪 稱 朋。 ║\n"); printf("\t║ 二 十 六 局 先 棄 二,直 指 游 星 斜 彗 星。 ║\n"); printf("\t║ ║\n"); printf("\t║ ║\n"); printf("\t║ 1.人機對戰 2.人人跡祥對戰 ║\n"); printf("\t║ ║\n"); printf("\t╚═══════════════════════════ ══╝\n"); printf("\t\t\t請輸入1或2:");
scanf("%d",&choice); /* 選擇模式:人機或人人 */
while(choice!=1&&choice!=2) {
printf("輸入錯誤,請重新輸入:"); scanf("%d",&choice); }
if(choice==1){ /* 人機模式 */
system("cls");
printf("歡迎使用五子棋人機對戰!下子請輸入坐標(如13 6)。悔棋請輸入15 1 5。\n\n\n");
for(j=0;j<15;j++)
for(i=0;i<15;i++)
qipan[j][i]=SPA; /* 置棋盤全為空 */
draw();
printf("先下請按1,後下請按2:"); scanf("%d",&i);
while(i!=1&&i!=2) { printf("輸入錯誤,請重新輸入:"); scanf("%d",&i); }
if(i==1) { /* 如果玩家先手下子 */
printf("請下子:"); scanf("%d%d",&a,&b);
while((a<0||a>14)||(b<0||b>14)) {
printf("坐標錯誤!請重新輸入:"); scanf("%d%d",&a,&b); }
a1=a; b1=b; x--; qipan[b][a]=MAN; system("cls"); draw();
}
while(x!=0){
if(x==225) {
c=7; d=7; qipan[d][c]=COM; x--; system("cls"); draw(); } /* 電腦先下就下在7 7 */
else { AI(&c,&d); qipan[d][c]=COM; x--; system("cls"); draw(); } /* 電腦下子 */
c1=c; d1=d; /* 儲存電腦上手棋型 */
if(win(c,d)){ /* 電腦贏 */
printf("要悔棋嗎?請輸入y或n:"); getchar(); scanf("%c",&ch);
while(ch!='y'&&ch!='n') { printf("輸入錯誤,請重新輸入:");
scanf("%c",&ch); }
if(ch=='n') {
printf("下不過電腦很正常,請不要灰心!!!\n"); return; }
else { x+=2; qipan[d][c]=SPA; qipan[b1][a1]=SPA;
system("cls"); draw(); } /* 悔棋 */
}
printf("電腦下在%d %d\n請輸入:",c,d);
scanf("%d%d",&a,&b); /* 玩家下子 */
if(a==15&&b==15) {
x+=2; qipan[d][c]=SPA; qipan[b1][a1]=SPA; system("cls"); draw();
printf("請輸入:"); scanf("%d%d",&a,&b); } /* 悔棋 */
while((a<0||a>14)||(b<0||b>14)||qipan[b][a]!=SPA) {
printf("坐標錯誤或該位置已有子!請重新輸入:");
scanf("%d%d",&a,&b); }
a1=a; b1=b; x--; qipan[b][a]=MAN; system("cls"); draw();
if(win(a,b)){ printf("電腦神馬的都是浮雲!!!\n");
return; } /* 玩家贏 */
}
printf("和局\n");
}
if(choice==2){
system("cls");
printf("歡迎使用五子棋人人對戰!下子請輸入坐標(如13 6)。悔棋請輸入15 15。 \n\n\n");
for(j=0;j<15;j++)
for(i=0;i<15;i++)
qipan[j][i]=SPA; /* 置棋盤全為空 */
draw();
while(x!=0){
printf("1P請輸入:"); scanf("%d%d",&a,&b);
if(a==15&&b==15) {
x+=2; qipan[d][c]=SPA; qipan[b1][a1]=SPA; system("cls");
draw(); printf("1P請輸入:"); scanf("%d%d",&a,&b); }
while((a<0||a>14)||(b<0||b>14)||qipan[b][a]!=SPA) {
printf("坐標錯誤或該位置已有子!請重新輸入:");
scanf("%d%d",&a,&b); }
a1=a; b1=b; x--; qipan[b][a]=MAN; system("cls"); draw();
printf("1P下在%d %d。\n",a,b);
if(win(a,b)){ printf("你真棒!!!\n"); return; } /* 玩家1贏 */
printf("2P請輸入:"); scanf("%d%d",&c,&d);
if(c==15&&d==15) {
x+=2; qipan[b][a]=SPA; qipan[d1][c1]=SPA; system("cls"); draw();
printf("2P請輸入:"); scanf("%d%d",&c,&d); }
while((c<0||c>14)||(d<0||d>14)||qipan[d][c]!=SPA) {
printf("坐標錯誤或該位置已有子!請重新輸入:"); scanf("%d%d",&c,&d);
}
c1=c; d1=d; x--; qipan[d][c]=COM; system("cls"); draw();
printf("2P下在%d %d。\n",c,d);
if(win(c,d)){ printf("你真棒!!!\n"); return; } /* 玩家2贏 */
}
printf("和局\n");
}
}
void draw() /* 畫棋盤 */
{
int i,j;
char p[15][15][4];
for(j=0;j<15;j++)
for(i=0;i<15;i++){
if(qipan[j][i]==SPA) strcpy(p[j][i]," \0");
if(qipan[j][i]==MAN) strcpy(p[j][i],"●\0");
if(qipan[j][i]==COM) strcpy(p[j][i],"◎\0"); }
printf(" 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 \n");
printf(" ┌—┬—┬—┬—┬—┬—┬—┬—┬—┬—┬—┬—┬—┬—┬—┐\n");
for(i=0,j=0;i<14;i++,j++){
printf(" %2d│%s│%s│%s│%s│%s│%s│%s│%s│%s│%s│%s│%s│%s│%s│%s│%d\n",j,p[i][0],p[i][1],p[i][2],p[i][3],p[i][4],p[i][5],p[i][6],p[i][7],p[i][8],p[i][9],p[i][10],p[i][11],p[i][12],p[i][13],p[i][14],j);
printf(" ├—┼—┼—┼—┼—┼—┼—┼—┼—┼—┼—┼—┼—┼—┼—┤\n"); }
printf(" 14│%s│%s│%s│%s│%s│%s│%s│%s│%s│%s│%s│%s│%s│%s│%s│0\n",p[14][0],p[14][1],p[14][2],p[14][3],p[14][4],p[14][5],p[14][6],p[14][7],p[14][8],p[14][9],p[14][10],p[14][11],p[14][12],p[14][13],p[14][14]);
printf(" └—┴—┴—┴—┴—┴—┴—┴—┴—┴—┴—┴—┴—┴—┴—┘\n");
printf(" 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 \n");
}
int win(int p,int q) /* 判斷勝利 p q為判斷點坐標,勝利返回1,否則返回0 */
{
int k,n=1,m,P,Q; /* k儲存判斷點p q的狀態COM或MAN。P Q儲存判斷點坐標。n為判斷方向。m為個數。 */
P=p; Q=q; k=qipan[q][p];
while(n!=5){
m=0;
while(k==qipan[q][p]){
m++; if(m==5) return 1;
yiwei(n,&p,&q); if(p<0||p>14||q<0||q>14) break;
}
n+=4; m-=1; p=P; q=Q; /* 轉向判斷 */
while(k==qipan[q][p]){
m++;
if(m==5) return 1;
yiwei(n,&p,&q); if(p<0||p>14||q<0||q>14) break;
}
n-=3; p=P; q=Q; /* 不成功則判斷下一組方向 */
}
return 0;
}
void AI(int *p,int *q) /* 電腦下子 *p *q返回下子坐標 */
{
int i,j,k,max=0,I,J; /* I J為下點坐標 */
for(j=0;j<15;j++)
for(i=0;i<15;i++)
if(qipan[j][i]==SPA){ /* 歷遍棋盤,遇到空點則計算價值,取最大價值點下子。 */
k=value(i,j); if(k>=max) { I=i; J=j; max=k; }
}
*p=I; *q=J;
}
int value(int p,int q) /* 計算空點p q的價值 以k返回 */
{
int n=1,k=0,k1,k2,K1,K2,X1,Y1,Z1,X2,Y2,Z2,temp;
int a[2][4][4]={40,400,3000,10000,6,10,600,10000,20,120,200,0,6,10,500,0,30,300,2500,5000,2,8,300,8000,26,160,0,0,4,20,300,0}; /* 數組a中儲存己方和對方共32種棋型的值 己方0對方1 活0沖1空活2空沖3 子數0-3(0表示1個子,3表示4個子) */
while(n!=5){
k1=qixing(n,p,q); n+=4; /* k1,k2為2個反方向的棋型編號 */
k2=qixing(n,p,q); n-=3;
if(k1>k2) { temp=k1; k1=k2; k2=temp; } /* 使編號小的為k1,大的為k2 */
K1=k1; K2=k2; /* K1 K2儲存k1 k2的編號 */
Z1=k1%10; Z2=k2%10; k1/=10; k2/=10; Y1=k1%10; Y2=k2%10; k1/=10; k2/=10;
X1=k1%10; X2=k2%10; /* X Y Z分別表示 己方0對方1 活0沖1空活2空沖3 子數0-3(0表示1個子,3表示4個子) */
if(K1==-1) {
if(K2<0) { k+=0; continue; } else k+=a[X2][Y2][Z2]+5; continue; }; /* 空棋型and其他 */
if(K1==-2) { if(K2<0) { k+=0; continue; }
else k+=a[X2][Y2][Z2]/2; continue; }; /* 邊界沖棋型and其他 */
if(K1==-3) { if(K2<0) { k+=0; continue; }
else k+=a[X2][Y2][Z2]/3; continue; }; /* 邊界空沖棋型and其他 */
if(((K1>-1&&K1<4)&&((K2>-1&&K2<4)||(K2>9&&K2<14)))||((K1>99&&K1<104)&&((K2>99&&K2<104)||(K2>109&&K2<114)))){
/* 己活己活 己活己沖 對活對活 對活對沖 的棋型賦值*/
if(Z1+Z2>=2) { k+=a[X2][Y2][3]; continue; }
else { k+=a[X2][Y2][Z1+Z2+1]; continue; }
}
if(((K1>9&&K1<14)&&(K2>9&&K2<14))||((K1>109&&K1<114)&&(K2>109&&K2<114))){
/* 己沖己沖 對沖對沖 的棋型賦值*/
if(Z1+Z2>=2) { k+=10000; continue; }
else { k+=0; continue; }
}
if(((K1>-1&&K1<4)&&((K2>99&&K2<104)||(K2>109&&K2<114)))||((K1>9&&K1<14)&&((K2>99&&K2<104)||(K2>109&&K2<114)))){
/* 己活對活 己活對沖 己沖對活 己沖對沖 的棋型賦值*/
if(Z1==3||Z2==3) { k+=10000; continue; }
else { k+=a[X2][Y2][Z2]+a[X1][Y1][Z1]/4; continue; }
}
else
{ k+=a[X1][Y1][Z1]+a[X2][Y2][Z2]; continue; } /* 其他棋型的賦值 */
}
return k;
}
int qixing(int n,int p,int q) /* 返回空點p q在n方向上的棋型號 n為1-8方向 從右順時針開始數 */
{
int k,m=0; /* 棋型號註解: 己活000-003 己沖010-013 對活100-103 對沖110-113 己空活020-023 己空沖030-033 對空活120-123 對空沖130-133 空-1 邊界沖-2 邊界空沖-3*/
yiwei(n,&p,&q);
if(p<0||p>14||q<0||q>14) k=-2; /* 邊界沖棋型 */
switch(qipan[q][p]){
case COM:{
m++; yiwei(n,&p,&q);
if(p<0||p>14||q<0||q>14) { k=m+9; return k; }
while(qipan[q][p]==COM) {
m++; yiwei(n,&p,&q); if(p<0||p>14||q<0||q>14) { k=m+9; return k; }
}
if(qipan[q][p]==SPA) k=m-1; /* 己方活棋型 */
else k=m+9; /* 己方沖棋型 */
}break;
case MAN:{
m++; yiwei(n,&p,&q);
if(p<0||p>14||q<0||q>14) { k=m+109; return k; }
while(qipan[q][p]==MAN) {
m++; yiwei(n,&p,&q); if(p<0||p>14||q<0||q>14) { k=m+109; return k; }
}
if(qipan[q][p]==SPA) k=m+99; /* 對方活棋型 */
else k=m+109; /* 對方沖棋型 */
}break;
case SPA:{
yiwei(n,&p,&q);
if(p<0||p>14||q<0||q>14) { k=-3; return k; } /* 邊界空沖棋型 */
switch(qipan[q][p]){
case COM:{
m++; yiwei(n,&p,&q);
if(p<0||p>14||q<0||q>14) { k=m+29; return k; }
while(qipan[q][p]==COM) {
m++; yiwei(n,&p,&q);
if(p<0||p>14||q<0||q>14) { k=m+29; return k; }
}
if(qipan[q][p]==SPA) k=m+19; /* 己方空活棋型 */
else k=m+29; /* 己方空沖棋型 */
}break;
case MAN:{
m++; yiwei(n,&p,&q);
if(p<0||p>14||q<0||q>14) { k=m+129; return k; }
while(qipan[q][p]==MAN) {
m++; yiwei(n,&p,&q);
if(p<0||p>14||q<0||q>14) { k=m+129; return k; }
}
if(qipan[q][p]==SPA) k=m+119; /* 對方空活棋型 */
else k=m+129; /* 對方空沖棋型 */
}break;
case SPA: k=-1; break; /* 空棋型 */
}
}break;
}
return k;
}
void yiwei(int n,int *i,int *j) /* 在n方向上對坐標 i j 移位 n為1-8方向 從右順時針開始數 */
{
switch(n){
case 1: *i+=1; break;
case 2: *i+=1; *j+=1; break;
case 3: *j+=1; break;
case 4: *i-=1; *j+=1; break;
case 5: *i-=1; break;
case 6: *i-=1; *j-=1; break;
case 7: *j-=1; break;
case 8: *i+=1; *j-=1; break;
}
}

⑧ 如何用C語言編寫一如圖模型的推箱子游戲的程序!

/*TC環境下編的*/
#include <dos.h>
#include <stdio.h>
#include <ctype.h>
#include <conio.h>
#include <bios.h>
#include <alloc.h>

typedef struct winer
{
int x,y;
struct winer *p;
}winer;

char status [20][20];
char far *printScreen=(char far* )0xB8000000;

void putoutChar(int y,int x,char ch,char fc,char bc);
void printWall(int x, int y);
void printBox(int x, int y);
void printBoxDes(int x, int y);
void printDestination(int x, int y);
void printDestination1(int x,int y,winer **win,winer **pw);
void printMan(int x, int y);
void init();
winer *initStep1();
winer *initStep2();
winer *initStep3();
winer *initStep4();
void moveBoxSpacetoSpace(int x ,int y, char a);
void moveBoxDestoSpace(int x ,int y, char a) ;
void moveBoxSpacetoDes(int x, int y, char a);
void moveBoxDestoDes(int x, int y, char a);
int judge(int x, int y);
void move(int x, int y, char a);
void reset(int i);

void putoutChar(int y,int x,char ch,char fc,char bc)
{
printScreen[(x*160)+(y<<1)+0]=ch;
printScreen[(x*160)+(y<<1)+1]=(bc*16)+fc;
}
void printWall(int x,int y)
{
putoutChar(y-1,x-1,219,GREEN,BLACK);
status[x][y]='w';
}

void printBox(int x,int y)
{
putoutChar(y-1,x-1,10,WHITE,BLACK);
status[x][y]='b';
}

void printDestination1(int x,int y,winer **win,winer **pw)
{
winer *qw;
putoutChar(y-1,x-1,003,YELLOW,BLACK);
status[x][y]='m';
if(*win==NULL)
{
*win=*pw=qw=(winer* )malloc(sizeof(winer));
(*pw)->x=x;
(*pw)->y=y;
(*pw)->p=NULL;
}
else
{
qw=(winer* )malloc(sizeof(winer));
qw->x=x;
qw->y=y;
(*pw)->p=qw;
(*pw)=qw;qw->p=NULL;
}
}

void printDestination(int x,int y)
{
putoutChar(y-1,x-1,003,YELLOW,BLACK);
status[x][y]='m';
}

void printMan(int x,int y)
{
gotoxy(y,x);
_AL=02;
_CX=01;
_AH=0xa;
geninterrupt(0x10);
}

void printBoxDes(int x,int y)
{
putoutChar(y-1,x-1,10,YELLOW,BLACK);
status[x][y]='i';
}

void init()
{
int i,j;
for(i=0;i<20;i++)
for(j=0;j<20;j++)
status[i][j]=0;
_AL=3;
_AH=0;
geninterrupt(0x10);
gotoxy(40,4);
printf("Welcome to the box world!");
gotoxy(40,6);
printf("You can use up, down, left,");
gotoxy(40,8);
printf("right key to control it, or");
gotoxy(40,10);
printf("you can press Esc to quit it.");
gotoxy(40,12);
printf("Press space to reset the game.");
gotoxy(40,14);
printf("Wish you have a good time !");
gotoxy(40,16);
printf("April , 2007");

}
winer *initStep1()
{
int x;
int y;
winer *win=NULL;
winer *pw;
for(x=1,y=5;y<=9;y++)
printWall(x+4,y+10);
for(y=5,x=2;x<=5;x++)
printWall(x+4,y+10);
for(y=9,x=2;x<=5;x++)
printWall(x+4,y+10);
for(y=1,x=3;x<=8;x++)
printWall(x+4,y+10);
for(x=3,y=3;x<=5;x++)
printWall(x+4,y+10);
for(x=5,y=8;x<=9;x++)
printWall(x+4,y+10);
for(x=7,y=4;x<=9;x++)
printWall(x+4,y+10);
for(x=9,y=5;y<=7;y++)
printWall(x+4,y+10);
for(x=8,y=2;y<=3;y++)
printWall(x+4,y+10);
printWall(5+4,4+10);
printWall(5+4,7+10);
printWall(3+4,2+10);
printBox(3+4,6+10);
printBox(3+4,7+10);
printBox(4+4,7+10);
printDestination1(4+4,2+10,&win,&pw);
printDestination1(5+4,2+10,&win,&pw);
printDestination1(6+4,2+10,&win,&pw);
printMan(2+4,8+10);
return win;
}

winer *initStep2()
{
int x;
int y;
winer *win=NULL;
winer *pw;
for(x=1,y=4;y<=7;y++)
printWall(x+4,y+10);
for(x=2,y=2;y<=4;y++)
printWall(x+4,y+10);
for(x=2,y=7;x<=4;x++)
printWall(x+4,y+10);
for(x=4,y=1;x<=8;x++)
printWall(x+4,y+10);
for(x=8,y=2;y<=8;y++)
printWall(x+4,y+10);
for(x=4,y=8;x<=8;x++)
printWall(x+4,y+10);
for(x=4,y=6;x<=5;x++)
printWall(x+4,y+10);
for(x=3,y=2;x<=4;x++)
printWall(x+4,y+10);
for(x=4,y=4;x<=5;x++)
printWall(x+4,y+10);
printWall(6+4,3+10);
printBox(3+4,5+10);
printBox(6+4,6+10);
printBox(7+4,3+10);
printDestination1(5+4,7+10,&win,&pw);
printDestination1(6+4,7+10,&win,&pw);
printDestination1(7+4,7+10,&win,&pw);
printMan(2+4,6+10);
return win;
}
winer *initStep3()
{
int x;
int y;
winer *win=NULL;
winer *pw;
for(x=1,y=2;y<=8;y++)
printWall(x+4,y+10);
for(x=2,y=2;x<=4;x++)
printWall(x+4,y+10);
for(x=4,y=1;y<=3;y++)
printWall(x+4,y+10);
for(x=5,y=1;x<=8;x++)
printWall(x+4,y+10);
for(x=8,y=2;y<=5;y++)
printWall(x+4,y+10);
for(x=5,y=5;x<=7;x++)
printWall(x+4,y+10);
for(x=7,y=6;y<=9;y++)
printWall(x+4,y+10);
for(x=3,y=9;x<=6;x++)
printWall(x+4,y+10);
for(x=3,y=6;y<=8;y++)
printWall(x+4,y+10);
printWall(2+4,8+10);
printWall(5+4,7+10);
printBox(6+4,3+10);
printBox(4+4,4+10);
printBox(5+4,6+10);
printDestination1(2+4,5+10,&win,&pw);
printDestination1(2+4,6+10,&win,&pw);
printDestination1(2+4,7+10,&win,&pw);
printMan(2+4,4+10);
return win;
}

winer *initStep4()
{
int x;
int y;
winer *win=NULL;
winer *pw;
for(x=1,y=1;y<=6;y++)
printWall(x+4,y+10);
for(x=2,y=7;y<=8;y++)
printWall(x+4,y+10);
for(x=2,y=1;x<=7;x++)
printWall(x+4,y+10);
for(x=7,y=2;y<=4;y++)
printWall(x+4,y+10);
for(x=6,y=4;y<=9;y++)
printWall(x+4,y+10);
for(x=3,y=9;x<=5;x++)
printWall(x+4,y+10);
for(x=3,y=3;y<=4;y++)
printWall(x+4,y+10);
printWall(3+4,8+10);
printBox(3+4,5+10);
printBox(4+4,4+10);
printBox(4+4,6+10);
printBox(5+4,5+10);
printBox(5+4,3+10);
printDestination1(3+4,7+10,&win,&pw);
printDestination1(4+4,7+10,&win,&pw);
printDestination1(5+4,7+10,&win,&pw);
printDestination1(4+4,8+10,&win,&pw);
printDestination1(5+4,8+10,&win,&pw);
printMan(2+4,2+10);
return win;
}

void moveBoxSpacetoSpace(int x,int y,char a)
{
switch(a)
{
case 'u':
status[x-1][y]=0;
printf(" ");
printBox(x-2,y);
printMan(x-1,y);
status[x-2][y]='b';
break;
case 'd':
status[x+1][y]=0;
printf(" ");
printBox(x+2,y);
printMan(x+1,y);
status[x+2][y]='b';
break;
case 'l':
status[x][y-1]=0;
printf(" ");
printBox(x,y-2);
printMan(x,y-1);
status[x][y-2]='b';
break;
case 'r':
status[x][y+1]=0;
printf(" ");
printBox(x,y+2);
printMan(x,y+1);
status[x][y+2]='b';
break;
default:
break;
}
}

void moveBoxDestoSpace(int x,int y,char a)
{
switch(a)
{
case 'u':
status[x-1][y]='m';
printf(" ");
printBox(x-2,y);
printMan(x-1,y);
status[x-2][y]='b';
break;
case 'd':
status[x+1][y]='m';
printf(" ");
printBox(x+2,y);
printMan(x+1,y);
status[x+2][y]='b';
break;
case 'l':
status[x][y-1]='m';
printf(" ");
printBox(x,y-2);
printMan(x,y-1);
status[x][y-2]='b';
break;
case 'r':
status[x][y+1]='m';
printf(" ");
printBox(x,y+2);
printMan(x,y+1);
status[x][y+2]='b';
break;
default:
break;
}
}

void moveBoxSpacetoDes(int x,int y,char a)
{
switch(a)
{
case 'u':
status[x-1][y]=0;
printf(" ");
printBoxDes(x-2,y);
printMan(x-1,y);
status[x-2][y]='i';
break;
case 'd':
status[x+1][y]=0;
printf(" ");
printBoxDes(x+2,y);
printMan(x+1,y);
status[x+2][y]='i';
break;
case 'l':
status[x][y-1]=0;
printf(" ");
printBoxDes(x,y-2);
printMan(x,y-1);
status[x][y-2]='i';
break;
case 'r':
status[x][y+1]=0;
printf(" ");
printBoxDes(x,y+2);
printMan(x,y+1);
status[x][y+2]='i';
break;
default:
break;
}
}

void moveBoxDestoDes(int x,int y,char a)
{
switch(a)
{
case 'u':
status[x-1][y]='m';
printf(" ");
printBoxDes(x-2,y);
printMan(x-1,y);
status[x-2][y]='i';
break;
case 'd':
status[x+1][y]='m';
printf(" ");
printBoxDes(x+2,y);
printMan(x+1,y);
status[x+2][y]='i';
break;
case 'l':
status[x][y-1]='m';
printf(" ");
printBoxDes(x,y-2);
printMan(x,y-1);
status[x][y-2]='i';
break;
case 'r':
status[x][y+1]='m';
printf(" ");
printBoxDes(x,y+2);
printMan(x,y+1);
status[x][y+2]='i';
break;
default:
break;
}
}

int judge(int x,int y)
{
int i;
switch(status[x][y])
{
case 0:
i=1;
break;
case 'w':
i=0;
break;
case 'b':
i=2;
break;
case 'i':
i=4;
break;
case 'm':
i=3;
break;
default:
break;
}
return i;
}

void move(int x,int y,char a)
{
switch(a)
{
case 'u':
if(!judge(x-1,y))
{
gotoxy(y,x);
break;
}
else if(judge(x-1,y)==1||judge(x-1,y)==3)
{
if(judge(x,y)==3)
{
printDestination(x,y);
printMan(x-1,y);
break;
}
else
{
printf(" ");
printMan(x-1,y);
break;
}
}
else if(judge(x-1,y)==2)
{
if(judge(x-2,y)==1)
{
moveBoxSpacetoSpace(x,y,'u');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y,x-1);
}
else if(judge(x-2,y)==3)
{
moveBoxSpacetoDes(x,y,'u');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y,x-1);
}
else
gotoxy(y,x);
break;
}
else if(judge(x-1,y)==4)
{
if(judge(x-2,y)==1)
{
moveBoxDestoSpace(x,y,'u');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y,x-1);
}
else if(judge(x-2,y)==3)
{
moveBoxDestoDes(x,y,'u');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y,x-1);
}
else
gotoxy(y,x);
break;
}
case 'd':
if(!judge(x+1,y))
{
gotoxy(y,x);
break;
}
else if(judge(x+1,y)==1||judge(x+1,y)==3)
{
if(judge(x,y)==3)
{
printDestination(x,y);
printMan(x+1,y);
break;
}
else
{
printf(" ");
printMan(x+1,y);
break;
}
}
else if(judge(x+1,y)==2)
{
if(judge(x+2,y)==1)
{
moveBoxSpacetoSpace(x,y,'d');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y,x+1);
}
else if(judge(x+2,y)==3)
{
moveBoxSpacetoDes(x,y,'d');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y,x+1);
}
else
gotoxy(y,x);
break;
}
else if(judge(x+1,y)==4)
{
if(judge(x+2,y)==1)
{
moveBoxDestoSpace(x,y,'d');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y,x+1);
}
else if(judge(x+2,y)==3)
{
moveBoxDestoDes(x,y,'d');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y,x+1);
}
else
gotoxy(y,x);
break;
}
case 'l':
if(!judge(x,y-1))
{
gotoxy(y,x);
break;
}
else if(judge(x,y-1)==1||judge(x,y-1)==3)
{
if(judge(x,y)==3)
{
printDestination(x,y);
printMan(x,y-1);
break;
}
else
{
printf(" ");
printMan(x,y-1);
break;
}
}
else if(judge(x,y-1)==2)
{
if(judge(x,y-2)==1)
{
moveBoxSpacetoSpace(x,y,'l');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y-1,x);
}
else if(judge(x,y-2)==3)
{
moveBoxSpacetoDes(x,y,'l');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y-1,x);
}
else
gotoxy(y,x);
break;
}
else if(judge(x,y-1)==4)
{
if(judge(x,y-2)==1)
{
moveBoxDestoSpace(x,y,'l');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y-1,x);
}
else if(judge(x,y-2)==3)
{
moveBoxDestoDes(x,y,'l');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y-1,x);
}
else
gotoxy(y,x);
break;
}
case 'r':
if(!judge(x,y+1))
{
gotoxy(y,x);
break;
}
else if(judge(x,y+1)==1||judge(x,y+1)==3)
{
if(judge(x,y)==3)
{
printDestination(x,y);
printMan(x,y+1);
break;
}
else
{
printf(" ");
printMan(x,y+1);
break;
}
}
else if(judge(x,y+1)==2)
{
if(judge(x,y+2)==1)
{
moveBoxSpacetoSpace(x,y,'r');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y+1,x);
}
else if(judge(x,y+2)==3)
{
moveBoxSpacetoDes(x,y,'r');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y+1,x);
}
else
gotoxy(y,x);
break;
}
else if(judge(x,y+1)==4)
{
if(judge(x,y+2)==1)
{
moveBoxDestoSpace(x,y,'r');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y+1,x);
}
else if(judge(x,y+2)==3)
{
moveBoxDestoDes(x,y,'r');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y+1,x);
}
else
gotoxy(y,x);
break;
}
default:
break;
}
}

void reset(int i)
{
switch(i)
{
case 0:
init();
initStep1();
break;
case 1:
init();
initStep2();
break;
case 2:
init();
initStep3();
break;
case 3:
init();
initStep4();
break;
default:
break;
}
}

void main()
{
int key;
int x;
int y;
int s;
int i=0;
winer *win;
winer *pw;
_AL=3;
_AH=0;
geninterrupt(0x10);
init();
win=initStep1();
do{
_AH=3;
geninterrupt(0x10);
x=_DH+1;
y=_DL+1;
while(bioskey(1)==0);
key=bioskey(0);
switch(key)
{
case 0x4800:
move(x,y,'u');
break;
case 0x5000:
move(x,y,'d');
break;
case 0x4b00:
move(x,y,'l');
break;
case 0x4d00:
move(x,y,'r');
break;
case 0x3920:
reset(i);
break;
default:
break;
}
s=0;
pw=win;
while(pw)
{
if(status[pw->x][pw->y]=='m')
s++;
pw=pw->p;
}
if(s==0)
{
free(win);
gotoxy(25,2);
printf("congratulate! You have done this step!");
getch();
i++;
switch(i)
{
case 1:
init();
win=initStep2();
break;
case 2:
init();
win=initStep3();
break;
case 3:
init();
win=initStep4();
break;
case 4:
gotoxy(15,21);
printf("Congratulation! \n");
gotoxy(15,23);
printf("You have done all the steps, Welcome to play again!");
key=0x011b;
getch();
break;
default:
break;
}
}

}while(key!=0x011b);
_AL=3;
_AH=0;
geninterrupt(0x10);
}

⑨ 求助啊,誰有有趣的c語言小程序,並且要有源代碼!!

一個貪吃蛇C源代碼,本人稍加優化,練手應當不錯。
#include <stdio.h>
#include <stdlib.h>
#include <conio.h>
#include <time.h>
#include <Windows.h>

#define WIDTH 78 //地圖的寬,x軸
#define HEIGHT 26 //地圖的高,y軸
int dire=3; //方向變數,初值為向「左」
int Flag=0; //判斷是否吃了食物的標志
int score=0; //玩家得分

struct foods{ int x;
int y;
}food; //結構體food有2個成員
struct snakes{int len;
int speed;
int x[100];
int y[100];
}snake; //結構體snake有4個成員

void gotoxy( int x,int y) //獲得句柄,才能控制游標移動
{ COORD coord;
coord.X=x;
coord.Y=y;
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord);
}

void gotoxy( int x,int y); //以下聲明要用到的幾個自編函數
void csh( );
void keyDown( );
void Move( );
void putFood( );
int pdOver( );

int main( ) //主函數
{ csh( );
while(1)
{ keyDown( );
Move( );
putFood( );
if(pdOver( ))
{system(「cls」);
gotoxy(WIDTH/2+1,HEIGHT/2);
printf(「游戲結束!T__T」);
gotoxy(WIDTH/2+1,HEIGHT/2+1);
printf(「玩家總分:%d分」,score);
getch( );
break; }
Sleep(snake.speed);
}
return 0;
}

void csh( ) //初始化界面
{ int i;
gotoxy(0,0);
CONSOLE_CURSOR_INFO cursor_info={1,0}; //游標值設為0就隱藏了
SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE),&cursor_info);

for(i=0;i<=WIDTH;i=i+2) //橫坐標要為偶數,因為這里要列印的字元佔2個位置
{ gotoxy(i,0); //列印上邊框
printf("■");
gotoxy(i,HEIGHT); //列印下邊框
printf("■");
}
for(i=1;i<HEIGHT;i++)
{ gotoxy(0,i); //列印左邊框
printf("■");
gotoxy(WIDTH,i); //列印右邊框
printf("■");
}
while(1)
{ srand((unsigned int)time(NULL)); //設定種子為當前時間
food.x=rand()%(WIDTH-4)+2;
food.y=rand()%(HEIGHT-2)+1;
if(food.x%2==0)break;
}
gotoxy(food.x,food.y); //到食物坐標處列印初試食物
printf("●");

snake.len=3; //蛇身長
snake.speed=350; //刷新蛇的時間,即是移動速度
snake.x[0]=WIDTH/2+1; //蛇頭橫坐標為偶數
snake.y[0]=HEIGHT/2; //蛇頭縱坐標
gotoxy(snake.x[0], snake.y[0]); //列印蛇頭
printf("■");

for(i=1;i<snake.len;i++)
{ snake.x[i]=snake.x[i-1]+2;
snake.y[i]=snake.y[i-1];
gotoxy(snake.x[i],snake.y[i]); //列印蛇身
printf("■");
}
return;
}

void keyDown( ) //按鍵操作
{ int key;
if(kbhit( )) //如有按鍵輸入才執行下面操作
{ key=getch( );
if(key==224) //值為224表示按下了方向鍵,下面要再次獲取鍵值
{ key=getch( );
if(key==72&&dire!=2)dire=1; //72為向上
if(key==80&&dire!=1)dire=2; //80為向下
if(key==75&&dire!=4)dire=3; //75為向左
if(key==77&&dire!=3)dire=4; //77為向右
}
if(key==13)
{ while(1) if((key=getch( ))==13) break; } //13為回車鍵,這兒用來暫停
}
}

void Move( ) //蛇移動一節
{ if(Flag==0) //如沒吃食物,才執行下面操作擦掉蛇尾
{ gotoxy(snake.x[snake.len-1],snake.y[snake.len-1]);
printf(" ");
}
int i;
for (i = snake.len - 1; i > 0; i--) //從蛇尾起每節存儲前一節坐標值(蛇頭除外)
{ snake.x[i]=snake.x[i-1];
snake.y[i]=snake.y[i-1];
}
switch (dire) //以下判斷蛇頭該往哪個方向移動,並獲取最新坐標值
{ case 1: snake.y[0]--; break;
case 2: snake.y[0]++; break;
case 3: snake.x[0]-=2; break;
case 4: snake.x[0]+=2; break;
}
gotoxy(snake.x[0], snake.y[0]); //列印蛇頭
printf("■");
if (snake.x[0] == food.x && snake.y[0] == food.y) //如吃到食物執行以下操作
{ snake.len++; score += 50; snake.speed -= 5; Flag = 1;}
else Flag = 0;
if(snake.speed<160) snake.speed= snake.speed+5; //作弊碼,不讓速度無限加快
}

void putFood( ) //投放食物
{ if(Flag == 1) //如吃到食物才執行以下操作,生成另一個食物
{ while (1)
{ int i,n= 1;
srand((unsigned int)time(NULL)); //設定當前時間,接下產生食物坐標值
food.x = rand( ) % (WIDTH - 4) + 2;
food.y = rand( ) % (HEIGHT - 2) + 1;
for (i = 0; i < snake.len; i++) //隨機生成的食物不能在蛇的身體上
{ if (food.x == snake.x[i] &&food.y == snake.y[i])
{ n= 0; break;}
}
if (n && food.x % 2 == 0) break; //n不為0且橫坐標為偶數,食物坐標取值成功
}
gotoxy(food.x, food.y); //游標到取得的坐標處列印食物
printf("●");
}
return;
}

int pdOver( ) //判斷游戲是否結束
{ int i;
gotoxy(2,HEIGHT+1); //以下列印一些其它信息
printf(「暫停鍵:Enter.」);
gotoxy(2,HEIGHT+2);
printf(「游戲得分:%d」,score);
if (snake.x[0] == 0 || snake.x[0] == WIDTH) return 1; //蛇頭觸碰左右邊界
if (snake.y[0] == 0 || snake.y[0] == HEIGHT) return 1; //蛇頭觸碰上下邊界
for (i = 1; i < snake.len; i++)
{ if (snake.x[0] == snake.x[i] && snake.y[0] == snake.y[i]) return 1; } //蛇頭觸碰自身
return 0;
}

⑩ c語言推箱子

//空:0牆:1箱子:3巢:4箱子與巢重合:5
[MAPCOUNT]
map_count=8
[MAP1]
w=8
h=8
nest_count=4
l1=00011100
l2=00013100
l3=11110100
l4=13202111
l5=11142031
l6=00121111
l7=00131000
l8=00111000
[MAP2]
w=9
h=9
nest_count=3
l1=111110000
l2=140010000
l3=102210111
l4=102010131
l5=111011131
l6=011000031
l7=010001001
l8=010001111
l9=011111000
[MAP3]
w=10
h=7
nest_count=4
l1=0111111100
l2=0100000111
l3=1121110001
l4=1040200201
l5=1033102011
l6=1133100010
l7=0111111110
[MAP4]
w=6
h=8
nest_count=5
l1=011110
l2=110010
l3=142010
l4=112011
l5=110201
l6=132001
l7=133531
l8=111111
//以上為地圖數據文件,保存為boxdata.dat文件
//空:0牆:1箱子:3巢:4箱子與巢重合:5
#include<stdio.h>
#include<stdlib.h>
#include<stdbool.h>
#include<windows.h>
#include<string.h>

typedefstruct
{
intx;
inty;
}PT;

int**s;
PTman;
PT*nest=NULL;
PTprev;

intnest_count=0;
intmap_count=0;
intgate=1;
intw,h;
charwork_dir[100]={''};
chardata_file[100]={''};

voidGetDataFromFile();
voidGetIntFromLineString(char*ch,intlen,inti);
voidDraw();
boolis_Success();

intmain()
{
printf("Loading...");
CONSOLE_CURSOR_INFOcci;
cci.bVisible=FALSE;
cci.dwSize=sizeof(cci);
HANDLEhandle=GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleCursorInfo(handle,&cci);

_getcwd(work_dir,100);
strcpy(data_file,work_dir);
strcat(data_file,"\boxdata.dat");
if(access(data_file,0))
{
printf("Don'tfindmapdatafile!");
getch();
exit(0);
}

while(1)
{
GetDataFromFile();
intsel=0;
Draw();
while(1)
{
fflush(stdin);
sel=getch();
if(sel==224)
{
sel=getch();
prev=man;
if(sel==77)//right
{
if(s[man.y][man.x+1]==2)
{
if(s[man.y][man.x+2]==0||s[man.y][man.x+2]==3)
{
s[man.y][man.x+2]=2;
s[man.y][man.x+1]=4;
s[man.y][man.x]=0;
}
else
{
continue;
}
}
elseif(s[man.y][man.x+1]==0||s[man.y][man.x+1]==3)
{
s[man.y][man.x+1]=4;
s[man.y][man.x]=0;
}
else
{
continue;
}
}
elseif(sel==80)//down
{
if(s[man.y+1][man.x]==2)
{
if(s[man.y+2][man.x]==0||s[man.y+2][man.x]==3)
{
s[man.y+2][man.x]=2;
s[man.y+1][man.x]=4;
s[man.y][man.x]=0;
}
else
{
continue;
}
}
elseif(s[man.y+1][man.x]==0||s[man.y+1][man.x]==3)
{
s[man.y+1][man.x]=4;
s[man.y][man.x]=0;
}
else
{
continue;
}
}
elseif(sel==72)//up
{
if(s[man.y-1][man.x]==2)
{
if(s[man.y-2][man.x]==0||s[man.y-2][man.x]==3)
{
s[man.y-2][man.x]=2;
s[man.y-1][man.x]=4;
s[man.y][man.x]=0;
}
else
{
continue;
}
}
elseif(s[man.y-1][man.x]==0||s[man.y-1][man.x]==3)
{
s[man.y-1][man.x]=4;
s[man.y][man.x]=0;
}
else
{
continue;
}
}
elseif(sel==75)//left
{
if(s[man.y][man.x-1]==2)
{
if(s[man.y][man.x-2]==0||s[man.y][man.x-2]==3)
{
s[man.y][man.x-2]=2;
s[man.y][man.x-1]=4;
s[man.y][man.x]=0;
}
else
{
continue;
}
}
elseif(s[man.y][man.x-1]==0||s[man.y][man.x-1]==3)
{
s[man.y][man.x-1]=4;
s[man.y][man.x]=0;
}
else
{
continue;
}
}
inti;
for(i=0;i<nest_count;i++)
{
if(nest[i].x==prev.x&&nest[i].y==prev.y)
{
s[prev.y][prev.x]=3;
break;
}
}
Draw();
if(is_Success()==true)
{
gate++;
if(gate>map_count)
{
printf(" mapisend!");
fflush(stdin);
getch();
exit(0);
}
break;
}
}
elseif(sel=='q'||sel=='Q')
{
exit(0);
}
elseif(sel=='r'||sel=='R')
{
break;
}
}
}
return0;
}

voidGetDataFromFile()
{
inti;
if(s!=NULL)
{
if(h!=0)
{
for(i=0;i<h;i++)
{
free(s+i);
}
free(s);
}
else
{
printf("fail");
getch();
exit(0);
}
}

if(nest!=NULL)
{
free(nest);
}
map_count=GetPrivateProfileInt("MAPCOUNT","map_count",0,data_file);

if(map_count<gate)
{
printf("gatefinish!");
getch();
exit(0);
}
charsection[20]={''};
sprintf(section,"MAP%d",gate);
nest_count=GetPrivateProfileInt(section,"nest_count",0,data_file);
nest=(PT*)malloc(sizeof(PT)*nest_count);

w=GetPrivateProfileInt(section,"w",0,data_file);
h=GetPrivateProfileInt(section,"h",0,data_file);
if(w<5||h<5||nest_count<1)
{
printf("worhorbox_nestdataerror!");
getch();
exit(0);
}
s=(int**)malloc(sizeof(int*)*h);
for(i=0;i<h;i++)
{
*(s+i)=(int*)malloc(sizeof(int)*w);
}

charkey[20]={''};
charline[50]={''};
intlen;
intj;
for(i=0;i<h;i++)
{
memset(line,'',50);
sprintf(key,"l%d",i+1);
GetPrivateProfileString(section,key,"",line,50,data_file);
len=strlen(line);
if(len>0)
{
line[len++]='';
line[len]='';
}
GetIntFromLineString(line,strlen(line),i);
}
len=0;
for(i=0;i<h;i++)
{
for(j=0;j<w;j++)
{
if(s[i][j]==3)
{
nest[len].y=i;
nest[len].x=j;
len++;
}
elseif(s[i][j]==5)
{
nest[len].y=i;
nest[len].x=j;
len++;
s[i][j]=2;
}
}
}
}

voidstrmyncpy(char*source,char*target,intbegin,intend)
{
inti=0;
while(1)
{
if(source[begin]!='')
{
target[i]=source[begin];
}
i++;
begin++;
if(begin>end)
{
target[i]='';
break;
}
}
}

voidGetIntFromLineString(char*ch,intlen,inti)
{
intj=0;
charc[5]={''};
intb=0,e=0;
while(e<len)
{
if(ch[e]=='')
{
memset(c,'',5);
strmyncpy(ch,c,b,e);
b=e+1;
e++;
s[i][j++]=atoi(c);
}
e++;
}
}

voidDraw()
{
inti,j,k;
boolflag=false;
system("cls");
printf(" ");
for(i=0;i<h;i++)
{
printf(" ");
for(j=0;j<w;j++)
{
if(s[i][j]==0)
{
printf("");
}
elseif(s[i][j]==1)
{
printf("■");
}
elseif(s[i][j]==2)
{
printf("★");
}
elseif(s[i][j]==3)
{
printf("☆");
}
elseif(s[i][j]==4)
{
printf("◎");
man.x=j;
man.y=i;
}
}
}
}

boolis_Success()
{
inti,j;
for(i=0;i<h;i++)
{
for(j=0;j<w;j++)
{
if(s[i][j]==3)
{
returnfalse;
}
}
}
for(i=0;i<nest_count;i++)
{
if(man.x==nest[i].x&&man.y==nest[i].y)
{
returnfalse;
}
}
returntrue;
}