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怎麼用c語言寫貪吃蛇

發布時間: 2023-06-14 10:53:18

『壹』 c語言 貪吃蛇 程序

基本思路:

蛇每吃一個食物蛇身子就增加一格,用UP, DOWN, LEFT, RIGHT控制蛇頭的運動,而蛇身子跟著蛇頭走,每後一格蛇身子下一步走到上一格蛇身子的位置,以此類推。

#include <stdio.h>

#include <conio.h>

#include <windows.h>

#define BEG_X2

#define BEG_Y1

#define WID20

#define HEI20

HANDLE hout;

typedef enum {UP, DOWN, LEFT, RIGHT} DIR;

typedef struct Snake_body

{

COORD pos;//蛇身的位置

struct Snake_body *next;//下一個蛇身

struct Snake_body *prev;//前一個蛇身

}SNAKE, *PSNAKE;

PSNAKE head = NULL;//蛇頭

PSNAKE tail = NULL;//蛇尾

//畫游戲邊框的函數

void DrawBorder()

{

int i, j;

COORD pos = {BEG_X, BEG_Y};

for(i = 0; i < HEI; ++i)

{

SetConsoleCursorPosition(hout, pos);

for(j = 0; j < WID; ++j)

{

if(i == 0)//第一行

{

if(j == 0)

printf("┏");

else if(j == WID - 1)

printf("┓");

else

printf("━");

}

else if(i == HEI - 1)//最後一行

{

if(j == 0)

printf("┗");

else if(j == WID - 1)

printf("┛");

else

printf("━");

}

else if(j == 0 || j == WID - 1)//第一列或最後一列

printf("┃");

else

printf(" ");

}

++pos.Y;

}

}

//添加蛇身的函數

void AddBody(COORD pos)

{

PSNAKE pnew = (PSNAKE)calloc(1, sizeof(SNAKE));

pnew->pos = pos;

if(!head)

{

head = tail = pnew;

}

else

{

pnew->next = head;//新創建蛇身的next指向原先的蛇頭

head->prev = pnew;//原先的蛇頭的prev指向新創建的蛇身

head = pnew;//把新創建的蛇身作為新的蛇頭

}

SetConsoleCursorPosition(hout, head->pos);

printf("◎");

}

//蛇身移動的函數

void MoveBody(DIR dir)

{

PSNAKE ptmp;

COORD pos = head->pos;

switch(dir)

{

case UP:

if(head->pos.Y > BEG_Y + 1)

--pos.Y;

else

return;

break;

case DOWN:

if(head->pos.Y < BEG_Y + HEI - 2)

++pos.Y;

else

return;

break;

case LEFT:

if(head->pos.X > BEG_X + 2)

pos.X -= 2;

else

return;

break;

case RIGHT:

if(head->pos.X < BEG_X + (WID - 2) * 2)

pos.X += 2;

else

return;

break;

}

AddBody(pos);//添加了一個新的蛇頭

ptmp = tail;//保存當前的蛇尾

tail = tail->prev;

if(tail)

tail->next = NULL;

SetConsoleCursorPosition(hout, ptmp->pos);

printf(" ");

free(ptmp);

}

int main()

{

int ctrl;

DIR dir = RIGHT;//初始蛇的方向是向右的

COORD pos = {BEG_X + 2, BEG_Y + HEI / 2};

system("color 0E");

system("mode con cols=90 lines=30");

hout = GetStdHandle(STD_OUTPUT_HANDLE);

printf(" ------------貪吃蛇的移動------------");

DrawBorder();

//自定義幾個蛇的身體

AddBody(pos);

pos.X += 2;

AddBody(pos);

pos.X += 2;

AddBody(pos);

pos.X += 2;

AddBody(pos);

pos.X += 2;

AddBody(pos);

pos.X += 2;

AddBody(pos);

pos.X += 2;

AddBody(pos);

//控制蛇的移動

while(ctrl = getch())

{

switch(ctrl)

{

case 'w':

if(dir == DOWN)

continue;

dir = UP;

break;

case 's':

if(dir == UP)

continue;

dir = DOWN;

break;

case 'a':

if(dir == RIGHT)

continue;

dir = LEFT;

break;

case 'd':

if(dir == LEFT)

continue;

dir = RIGHT;

break;

case 'q':

return 0;

}

MoveBody(dir);

}

return 0;

}

(1)怎麼用c語言寫貪吃蛇擴展閱讀:

實現邏輯

1,可以設置游標,就能實現制定位置列印製定符號。

2,涉及一個結構體,包含兩個元素坐標元素和一個結構體指針。

3,結構體串聯形成鏈表,遍歷獲取成員坐標,列印符號得到蛇身。

4,不斷的加頭,去尾,重新遍歷坐標,再列印形成蛇的移動。

5,食物產生的位置判定,不能越界,也不能與蛇身體重合。

6,蛇的轉向判定,一條規則,不允許倒退。

7,轉向的實現,跟行進方向決定新的關節坐標(當前頭的上下左右)

8,死亡檢測,是否頭節點坐標是否與牆壁重合,是否與身體其他關節重合。

9,加速減速,設置刷新休眠時間實現。

『貳』 誰有用c語言製作貪吃蛇的代碼,及使用方法,用VC打

/*
C/C++貪吃蛇游戲,zjlj,2015.3.16
*/
#define DEBUG 0 //當程序在調試階段時 DEBUG為 1
#include<iostream>
#include<windows.h>
#include<time.h>
#include<conio.h>
using namespace std;
void readini(FILE **fphead, int *score, char *argv[]) //創建或打開一個和運行文件對應的ini文件,讀取最高紀錄
{
char filename[200],*pfilename;
int flag=-1,i;

strcpy(filename,argv[0]);
for(i=0;filename[i]!='\0';i++)
{
if ('.'==filename[i])flag=1;
}

if(1==flag)
{
filename[i-1]='i';
filename[i-2]='n';
filename[i-3]='i';
}
else
{
filename[i]='.';
filename[i+1]='i';
filename[i+2]='n';
filename[i+3]='i';
filename[i+4]='\0';
}
for(;filename[i]!='\\'&&i>=0;i--)pfilename=&filename[i];
if ( (*fphead=fopen(pfilename, "rb+"))==NULL)
{
if ( (*fphead=fopen(pfilename, "wb+"))==NULL)
{
printf("無法創建或打開\"%s\"文件\n",pfilename);
system("pause");
exit(0);
}
}
else
{
fread(score,sizeof(int),1,*fphead);
}
}
void writeini(FILE **fphead, int *score, char *argv[]) //打開一個和運行文件對應的ini文件,寫入最高紀錄
{
char filename[200],*pfilename;
int flag=-1,i;

strcpy(filename,argv[0]);
for(i=0;filename[i]!='\0';i++)
{
if ('.'==filename[i])flag=1;
}

if(1==flag)
{
filename[i-1]='i';
filename[i-2]='n';
filename[i-3]='i';
}
else
{
filename[i]='.';
filename[i+1]='i';
filename[i+2]='n';
filename[i+3]='i';
filename[i+4]='\0';
}
for(;filename[i]!='\\'&&i>=0;i--)pfilename=&filename[i];
if ( (*fphead=fopen(pfilename, "wb+"))==NULL)
{
printf("無法寫入\"%s\"文件,磁碟防寫!\n",pfilename);
system("pause");
exit(0);
}
else
{
rewind(*fphead);
fwrite(score,sizeof(int),1,*fphead);
fclose(*fphead);
}
}
void gotoxy(int x,int y)//游標定位,游標定位函數SetConsoleCursorPosition是左上角位置是0,0然後向左向下延伸
{
COORD pos;
pos.X=2*y;
pos.Y=x;
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos);
}
void color(int a)//顏色函數
{
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),a);
}

void Refresh(int q[][22], int grade, int gamespeed, int length,int score) // 輸出貪吃蛇棋盤
{
int i,j;
for(i=0;i<22;i++)
{
for(j=0;j<22;j++)
{
if(q[i][j]==0)//輸出棋盤空白
{
gotoxy(i,j);
color(11);
cout<<"■";
}
if(q[i][j]==1||q[i][j]==2)//輸出棋盤牆壁
{
gotoxy(i,j);
color(11);
cout<<"□";
}
if(q[i][j]==3)//輸出蛇頭
{
gotoxy(i,j);
color(14);
cout<<"★";
}
if(q[i][j]==4)//輸出蛇身
{
gotoxy(i,j);
color(12);
cout<<"◆";
}
if(q[i][j]==5)//輸出果子
{
gotoxy(i,j);
color(12);
cout<<"●";
}
}
if(i==0) cout << "\t***********************";
if(i==1) cout << "\t等級為:" << grade;//顯示等級
if(i==3) cout << "\t自動前進時間";
if(i==4) cout << "\t間隔為:" << gamespeed << "ms";//顯示時間
if(i==6) cout << "\t歷史最高分為:" << score << "分";
if(i==7) cout << "\t你現在得分為:" << (length+(grade-1)*8)*10 << "分";
if(i==8) cout << "\t**********************";
if(i==9) cout << "\t游戲說明:";
if(i==10) cout << "\t(1)用小鍵盤方向鍵控制";
if(i==11) cout << "\t蛇頭運動方向;";
if(i==12) cout << "\t(2)蛇每吃一個果子蛇身";
if(i==13) cout << "\t增加一節;";
if(i==14) cout << "\t(3)蛇咬到自己或碰到牆";
if(i==15) cout << "\t壁游戲結束。";
if(i==18) cout << "\t**********************";
if(i==19) cout << "\tC/C++語言作業:";
if(i==20) cout << "\tzjlj,2015.03.16 ";
}
}

int main(int argc, char *argv[]){
int tcsQipan[22][22]; // 貪吃蛇棋盤是一個二維數組(如22*22,包括牆壁)
int i,j,score,directiontemp;
FILE *fpini;//*fpini 信息文件
readini(&fpini, &score, argv);//讀取ini文件的最高紀錄
if (score<0)//最高成績小於零設置為零,初建文件會是負數
score=0;
while(1)
{
for(i=1;i<=20;i++)
for(j=1;j<=20;j++)
tcsQipan[i][j]=0; //貪吃蛇棋盤相應坐標標上中間空白部分的標志0
for(i=0;i<=21;i++)
tcsQipan[0][i] = tcsQipan[21][i] = 1; //貪吃蛇棋盤相應坐標標上上下牆壁的標志1
for(i=1;i<=20;i++)
tcsQipan[i][0] = tcsQipan[i][21] = 2; //貪吃蛇棋盤相應坐標標上左右牆壁的標志2
int tcsZuobiao[2][500]; //蛇的坐標數組
for(i=0; i<4; i++)
{
tcsZuobiao[0][i] = 1;//蛇身和蛇頭的x坐標
tcsZuobiao[1][i] = i + 1;//蛇身和蛇頭的y坐標
}
int head = 3,tail = 0;//標示蛇頭和蛇尾的數組偏移量
for(i=1;i<=3;i++)
tcsQipan[1][i]=4; //蛇身
tcsQipan[1][4]=3; //蛇頭
int x1, y1; // 隨機出果子
srand(time(0));//設置隨機種子
do
{
x1=rand()%20+1;
y1=rand()%20+1;
}
while(tcsQipan[x1][y1]!=0);//如果不是在空白處重新出果子
tcsQipan[x1][y1]=5;//貪吃蛇棋盤相應坐標標上果子的標志5
color(12);
cout<<"\n\n\t\t\t\t貪吃蛇游戲即將開始 !"<<endl;//准備開始
long start,starttemp;
int grade = 1, length = 4; //設置初始等級和蛇的初始長度
int gamespeed = 500; //設置初始前進時間間隔
for(i=3;i>=0;i--)
{
start=clock();
while(clock()-start<=1000);
system("cls");
if(i>0)
cout << "\n\n\t\t\t\t進入倒計時:" << i << endl; //倒計時顯示
else
Refresh(tcsQipan,grade,gamespeed,length,score); //初始棋盤顯示
}
int timeover=1,otherkey=1;//初始化超時時間和按鍵判斷參數
char direction = 77; // 設置初始情況下,向右運動
int x=tcsZuobiao[0][head],y=tcsZuobiao[1][head];//保存蛇頭坐標到x,y變數
while(1)//運行一局游戲
{
start = clock();
while((timeover=((starttemp=clock())-start<=gamespeed))&&!kbhit());//如果有鍵按下或時間超過自動前進時間間隔則終止循環
if(direction==72||direction==80||direction==75 ||direction==77)
directiontemp=direction;//保留上一次方向按鍵
//starttemp=gamespeed+start-starttemp;//保留停留時間
if(timeover)
{
#if (DEBUG==1)
direction = getch();//調試代碼
#else
if((direction =getch())==-32)
direction = getch();
#endif
}
#if (DEBUG==1)//調試代碼
start=clock();
while(clock()-start<=2000);
gotoxy(24,4);
cout << "\t按鍵ASCII代碼"<<(int)direction<<" "<<endl;
#endif
if(!(direction==72||direction==80||direction==75 ||direction==77))
{
otherkey=0;// 按鍵非方向鍵,otherkey設置為0
}
else
{
otherkey=1;// 按鍵為方向鍵,otherkey設置為1
}
if(direction==72 && directiontemp==80)//忽略反方向按鍵
{
direction=32;
otherkey=0;
//start = clock();
//while(clock()-start<=starttemp);
}
else if(direction==80 && directiontemp==72)
{
direction=32;//設置按鍵為非方向鍵
otherkey=0;// 按鍵為非方向鍵,otherkey設置為0
// start = clock();
//while(clock()-start<=starttemp);//補償等待時間
}
else if(direction==75 && directiontemp==77)
{
direction=32;
otherkey=0;
//start = clock();
//while(clock()-start<=starttemp);
}
else if(direction==77 && directiontemp==75)
{
direction=32;
otherkey=0;
//start = clock();
//while(clock()-start<=starttemp);
}

switch(direction)//判斷方向鍵
{
case 72: x= tcsZuobiao[0][head]-1; y= tcsZuobiao[1][head];break; // 向上
case 80: x= tcsZuobiao[0][head]+1; y= tcsZuobiao[1][head];break; // 向下
case 75: x= tcsZuobiao[0][head]; y= tcsZuobiao[1][head]-1;break; // 向左
case 77: x= tcsZuobiao[0][head]; y= tcsZuobiao[1][head]+1;break; // 向右
default: break;
}

if(x==0 || x==21 ||y==0 || y==21) // 蛇頭碰到牆壁,結束本局游戲
{
gotoxy(22,12);
cout << "\t游戲已結束!" << endl;
if(score>=(length+(grade-1)*8)*10)//判斷是否破記錄
{
gotoxy(10,7);
color(12);
cout << "闖關失敗 加油耶!" << endl;
fclose(fpini);//關閉ini文件
}
else
{
gotoxy(10,7);
color(12);
cout << "恭喜您打破記錄" << endl;
score=(length+(grade-1)*8)*10;
writeini(&fpini, &score, argv);//寫入ini文件的最高紀錄
}
gotoxy(23,12);
cout << "按回車鍵重新開始,按ESC退出遊戲" << endl;//顯示的提示
break;//退出該局游戲
}
if(tcsQipan[x][y]!=0&&!(x==x1&&y==y1)&&tcsQipan[x][y]!=3) // 蛇頭碰到蛇身,結束本局游戲
{
gotoxy(22,12);
cout << "\t游戲已結束!" << endl;
if(score>=(length+(grade-1)*8)*10)//判斷是否破記錄
{
gotoxy(10,7);
color(12);
cout << "闖關失敗 加油耶!" << endl;
fclose(fpini);//關閉ini文件
}
else
{
gotoxy(10,7);
color(12);
cout << "恭喜您打破記錄" << endl;
score=(length+(grade-1)*8)*10;
writeini(&fpini, &score, argv);//寫入ini文件的最高紀錄
}
gotoxy(23,12);
cout << "按回車鍵重新開始,按ESC退出遊戲" << endl;//顯示的提示
break;//退出該局游戲
}
/*
游戲運行時的核心演算法開始
*/
if(x==x1 && y==y1) // 吃果子,長度加1
{
length ++;
if(length>=8)//長度大於等於8重新計算長度,等級加1
{
length -= 8;//重新計算長度
grade ++;//等級加1
if(gamespeed>50)//控制最快速度為50
gamespeed = 550 - grade * 50; // 改變自動前進時間間隔
}
tcsQipan[x][y]= 3;//貪吃蛇棋盤相應坐標現在蛇頭標志改為蛇頭標志3
tcsQipan[tcsZuobiao[0][head]][tcsZuobiao[1][head]] = 4;//貪吃蛇棋盤相應坐標原來蛇頭標志改為蛇身標志4
head = (head+1)%400;//防止數組越界
tcsZuobiao[0][head] = x;//蛇頭的x坐標
tcsZuobiao[1][head] = y;//蛇頭的y坐標
do//隨機出果子
{
x1=rand()%20+1;
y1=rand()%20+1;
}
while(tcsQipan[x1][y1]!=0);//如果不是在空白處重新出果子
tcsQipan[x1][y1]=5;//貪吃蛇棋盤相應坐標標上果子的標志5
gotoxy(22,12);
cout << "\t游戲進行中!" << endl;
Refresh(tcsQipan,grade,gamespeed,length,score);
}
else // 不吃果子
{
if(otherkey)
{
tcsQipan [tcsZuobiao[0][tail]][tcsZuobiao[1][tail]]=0;
tail=(tail+1)%400;//防止數組越界
tcsQipan [tcsZuobiao[0][head]][tcsZuobiao[1][head]]=4;
head=(head+1)%400;//防止數組越界
tcsZuobiao[0][head]=x;//蛇頭的x坐標
tcsZuobiao[1][head]=y;//蛇頭的y坐標
tcsQipan[tcsZuobiao[0][head]][tcsZuobiao[1][head]]=3;
gotoxy(22,12);
cout << "\t游戲進行中!" << endl;
Refresh(tcsQipan,grade,gamespeed,length,score);
}
else
{
gotoxy(22,12);
cout << "\t游戲暫停中!" << endl;
}
}
/*
游戲運行時的核心演算法結束
*/
}
while(1)
{
while(!kbhit());
if((direction =getch())==13)//按回車鍵開始下一局
break;
if(direction ==27)//按ESC退出遊戲
exit(0);
}
system("cls");//清除屏幕重新開始
}
return 0;
}

『叄』 c語言簡易版貪吃蛇怎麼寫用一個方塊形狀代表蛇的一個關節(如:printf("%c",4)是一個方塊圖樣)

達到你說的要求,可以使用kbhit()函數,上網路搜一下它的用法,這個函數可以檢測到游戲中是否有按鍵被按下,如果沒有就使用一個死循環使蛇身一直移動,如果檢測到了有按鍵被按下,就判斷是否是方向鍵或者程序中設置的其他功能鍵(如ESC退出鍵,調速鍵等),如果不是,不做響應,如果是,就就bioskey()函數接收這個鍵,並根據這個鍵值做出相應的響應!
寫游戲要注意模塊化,你這樣全寫在main里很亂的。
使用數組解決貪吃蛇的問題有點撓頭,最好是自己構造一個合適的數據類型。
還有就是學習一下<graphics.h>這個頭文件,只需要裡面的幾個函數就可以設計貪吃蛇的圖形界面。
給你個現成的貪吃蛇游戲,代碼不長,仔細看一下裡面的數據結構和演算法思想。

/* 貪吃蛇游戲 */

#define N 200
#include <graphics.h>
#include <stdlib.h>
#include <dos.h>
#define LEFT 0x4b00
#define RIGHT 0x4d00
#define DOWN 0x5000
#define UP 0x4800
#define ESC 0x011b
int i,key;
int score=0;/*得分*/
int gamespeed=50000;/*游戲速度自己調整*/
struct Food
{
int x;/*食物的橫坐標*/
int y;/*食物的縱坐標*/
int yes;/*判斷是否要出現食物的變數*/
}food;/*食物的結構體*/
struct Snake
{
int x[N];
int y[N];
int node;/*蛇的節數*/
int direction;/*蛇移動方向*/
int life;/* 蛇的生命,0活著,1死亡*/
}snake;
void Init(void);/*圖形驅動*/
void Close(void);/*圖形結束*/
void DrawK(void);/*開始畫面*/
void GameOver(void);/*結束游戲*/
void GamePlay(void);/*玩游戲具體過程*/
void PrScore(void);/*輸出成績*/
/*主函數*/
void main(void)
{
Init();/*圖形驅動*/
DrawK();/*開始畫面*/
GamePlay();/*玩游戲具體過程*/
Close();/*圖形結束*/
}
/*圖形驅動*/
void Init(void)
{
int gd=DETECT,gm;
/* initgraph(&gd,&gm,"c:\\tc"); */
initgraph(&gd,&gm,"c:\\JMSOFT\\DRV");
}
/*開始畫面,左上角坐標為(50,40),右下角坐標為(610,460)的圍牆*/
void DrawK(void)
{
/*setbkcolor(LIGHTGREEN);*/
setcolor(11);
setlinestyle(SOLID_LINE,0,THICK_WIDTH);/*設置線型*/
for(i=50;i<=600;i+=10)/*畫圍牆*/
{
rectangle(i,40,i+10,49); /*上邊*/
rectangle(i,451,i+10,460);/*下邊*/
}
for(i=40;i<=450;i+=10)
{
rectangle(50,i,59,i+10); /*左邊*/
rectangle(601,i,610,i+10);/*右邊*/
}
}
/*玩游戲具體過程*/
void GamePlay(void)
{
randomize();/*隨機數發生器*/
food.yes=1;/*1表示需要出現新食物,0表示已經存在食物*/
snake.life=0;/*活著*/
snake.direction=1;/*方嚮往右*/
snake.x[0]=100;snake.y[0]=100;/*蛇頭*/
snake.x[1]=110;snake.y[1]=100;
snake.node=2;/*節數*/
PrScore();/*輸出得分*/
while(1)/*可以重復玩游戲,壓ESC鍵結束*/
{
while(!kbhit())/*在沒有按鍵的情況下,蛇自己移動身體*/
{
if(food.yes==1)/*需要出現新食物*/
{
food.x=rand()%400+60;
food.y=rand()%350+60;
while(food.x%10!=0)/*食物隨機出現後必須讓食物能夠在整格內,這樣才可以讓蛇吃到*/
food.x++;
while(food.y%10!=0)
food.y++;
food.yes=0;/*畫面上有食物了*/
setcolor(GREEN);
rectangle(food.x,food.y,food.x+10,food.y-10);
}

for(i=snake.node-1;i>0;i--)/*蛇的每個環節往前移動,也就是貪吃蛇的關鍵演算法*/
{
snake.x[i]=snake.x[i-1];
snake.y[i]=snake.y[i-1];
}
/*1,2,3,4表示右,左,上,下四個方向,通過這個判斷來移動蛇頭*/
switch(snake.direction)
{
case 1:snake.x[0]+=10;break;
case 2: snake.x[0]-=10;break;
case 3: snake.y[0]-=10;break;
case 4: snake.y[0]+=10;break;
}
for(i=3;i<snake.node;i++)/*從蛇的第四節開始判斷是否撞到自己了,因為蛇頭為兩節,第三節不可能拐過來*/
{
if(snake.x[i]==snake.x[0]&&snake.y[i]==snake.y[0])
{
GameOver();/*顯示失敗*/
snake.life=1;
break;
}
}
if(snake.x[0]<55||snake.x[0]>595||snake.y[0]<55||
snake.y[0]>455)/*蛇是否撞到牆壁*/
{
GameOver();/*本次游戲結束*/
snake.life=1; /*蛇死*/
break;
}
if(snake.x[0]==food.x&&snake.y[0]==food.y)/*吃到食物以後*/
{
setcolor(0);/*把畫面上的食物東西去掉*/
rectangle(food.x,food.y,food.x+10,food.y-10);
snake.x[snake.node]=-20;snake.y[snake.node]=-20;
/*新的一節先放在看不見的位置,下次循環就取前一節的位置*/
snake.node++;/*蛇的身體長一節*/
food.yes=1;/*畫面上需要出現新的食物*/
score+=10;
PrScore();/*輸出新得分*/
}
setcolor(4);/*畫出蛇*/
for(i=0;i<snake.node;i++)
rectangle(snake.x[i],snake.y[i],snake.x[i]+10,
snake.y[i]-10);
delay(gamespeed);
setcolor(0);/*用黑色去除蛇的的最後一節*/
rectangle(snake.x[snake.node-1],snake.y[snake.node-1],
snake.x[snake.node-1]+10,snake.y[snake.node-1]-10);
} /*endwhile(!kbhit)*/
if(snake.life==1)/*如果蛇死就跳出循環*/
break;
key=bioskey(0);/*接收按鍵*/
if(key==ESC)/*按ESC鍵退出*/
break;
else
if(key==UP&&snake.direction!=4)
/*判斷是否往相反的方向移動*/
snake.direction=3;
else
if(key==RIGHT&&snake.direction!=2)
snake.direction=1;
else
if(key==LEFT&&snake.direction!=1)
snake.direction=2;
else
if(key==DOWN&&snake.direction!=3)
snake.direction=4;
}/*endwhile(1)*/
}
/*游戲結束*/
void GameOver(void)
{
cleardevice();
PrScore();
setcolor(RED);
settextstyle(0,0,4);
outtextxy(200,200,"GAME OVER");
getch();
}
/*輸出成績*/
void PrScore(void)
{
char str[10];
setfillstyle(SOLID_FILL,YELLOW);
bar(50,15,220,35);
setcolor(6);
settextstyle(0,0,2);
sprintf(str,"score:%d",score);
outtextxy(55,20,str);
}
/*圖形結束*/
void Close(void)
{
getch();
closegraph();
}
這個程序有隻有一個地方需要改,就是initgraph(&gd,&gm,"c:\\JMSOFT\\DRV");
這句代碼中的第三個參數是 bgi文件的路徑,你按下鍵盤上的alt + f 搜索一下 *.bgi在哪個目錄下,把那個路徑復制到這個地方就可以了直接運行了,不然可能提示你 初始化錯誤!。

『肆』 關於C語言寫貪吃蛇

我以實現一個~~請笑納~#include "stdio.h"
#include "graphics.h"
#include "stdlib.h"
#include "dos.h"
#define N 200
#define LEFT 0x4b00
#define RIGHT 0x4d00
#define DOWN 0x5000
#define UP 0x4800
#define Esc 0x011b
int i,key;
int score=0;
int gamespeed=50000;struct Food
{
int x;
int y;
int yes;
}food;
struct Snake
{
int x[N];
int y[N];
int node;
int direction;
int life;
}snake;void Init();
void DrawK();
void GamePlay();
void GameOver();
void PrScore();
void Close();
void main()
{
Init();/*圖形界面驅動*/
DrawK();/*作圍牆*/
GamePlay();
Close();

}
/*圖形界面驅動模塊*/
void Init()
{
int gd=DETECT,gm;
initgraph(&gd,&gm,"");
}
/*作矩形圍牆*/
void DrawK()
{
setcolor(11);
setlinestyle(0,0,3);
for(i=50;i<=600;i+=10)
{
rectangle(i,40,i+10,49);
rectangle(i,451,i+10,460);
}
for(i=40;i<=450;i+=10)
{
rectangle(50,i,59,i+10);
rectangle(601,i,610,i+10);
}
getch();
}void GamePlay()
{
randomize();

/*初始狀態*/
food.yes=1;
snake.life=0;
snake.direction=1;
snake.x[0]=100;
snake.y[0]=100;
snake.x[1]=110;
snake.y[1]=100;
snake.node=2;
PrScore();

/*重復玩游戲模塊*/
while(1)
{

/*沒有按鍵情況下蛇的運動*/
while(!kbhit())
{
/*食物的出現*/
if(food.yes==1)
{
food.x=rand()%400+60;
food.y=rand()%350+60;

/*將食物出現位置控制在整格*/
while(food.x%10!=0)
food.x++;
while(food.y%10!=0)
food.y++;
food.yes=0;/*食物位置控制好了就改變狀態*/
}

/*顯示食物*/
if(food.yes==0)
{
setcolor(GREEN);
rectangle(food.x,food.y,food.x+10,food.y-10);
}

/*蛇的位置變化*/
for(i=snake.node-1;i>0;i--)
{
snake.x[i]=snake.x[i-1];
snake.y[i]=snake.y[i-1];
}

/*按方向鍵時蛇的位置變化*/
switch(snake.direction)
{
case 1:snake.x[0]+=10;break;
case 2:snake.x[0]-=10;break;
case 3:snake.y[0]-=10;break;
case 4:snake.y[0]+=10;break;
}

/*蛇自己與自己相撞時生命結束*/
for(i=3;i<snake.node;i++)
{
if(snake.x[i]==snake.x[0]&&snake.y[0]==snake.y[i])
{
GameOver();
snake.life=1;
break;
}
}

/*蛇撞牆時死亡*/
if(snake.x[0]<55||snake.x[0]>595||snake.y[0]<55||snake.y[0]>455)
{
GameOver();
snake.life=1;
}

/*蛇的生命狀態判斷*/
if(snake.life==1)
break;

/*蛇吃食物*/
if(snake.x[0]==food.x&&snake.y[0]==food.y)
{
setcolor(0);
rectangle(food.x,food.y,food.x+=10,food.y-=10);
snake.x[snake.node]=-20;
snake.y[snake.node]=-20;
snake.node++;
food.yes=1;
score+=10;
PrScore();
}

/*畫蛇*/
setcolor(4);
for(i=0;i<snake.node;i++)
rectangle(snake.x[i],snake.y[i],snake.x[i]+10,snake.y[i]-10);
delay(gamespeed);
/*去除最後一節*/
setcolor(0);
rectangle(snake.x[snake.node-1],snake.y[snake.node-1],snake.x[snake.node-1]+10,snake.y[snake.node-1]-10);
}/*end while(!kbhit())*/

if(snake.life==1)
break;

key=bioskey(0);
if(key==Esc)
break;
else if(key==UP&&snake.direction!=4)
snake.direction=3;
else if(key==RIGHT&&snake.direction!=2)
snake.direction=1;
else if(key==LEFT&&snake.direction!=1)
snake.direction=2;
else if(key==DOWN&&snake.direction!=3)
snake.direction=4;
}/*endwhile(1)*/
}

//游戲結束
void GameOver()
{
cleardevice();
PrScore();
setcolor(RED);
settextstyle(0,0,4);
outtextxy(200,200,"GAME OVER");
getch();
}/*列印分數*/
void PrScore()
{
char str[10];
setfillstyle(1,14);
bar(50,15,220,35);
setcolor(6);
settextstyle(0,0,2);
sprintf(str,"score:%d",score);
outtextxy(55,20,str);
} /*圖形結束*/
void Close()
{
getch();
closegraph();
}

『伍』 如何用C語言寫貪吃蛇

#include<conio.h> #include<graphics.h> #include<time.h> #include<string.h> #include<malloc.h> #include<stdio.h> int grade=5,point=0,life=3; void set(),menu(),move_head(),move_body(),move(),init_insect(),left(),upon(),right(),down(),init_graph(),food_f(),ahead(),crate(); struct bug { int x; int y; struct bug *last; struct bug *next; }; struct fd { int x; int y; int judge; }food={0,0,0}; struct bug *head_f=NULL,*head_l,*p1=NULL,*p2=NULL; void main() { char ch; initgraph(800,600); set(); init_insect(); while(1) { food_f(); Sleep(grade*10); setcolor(BLACK); circle(head_l->x,head_l->y,2); setcolor(WHITE); move_body(); if(kbhit()) { ch=getch(); if(ch==27) { ahead(); set(); } else if(ch==-32) { switch(getch()) { case 72:upon();break; case 80:down();break; case 75:left();break; case 77:right();break; } } else ahead(); } else { ahead(); } if(head_f->x==food.x&&head_f->y==food.y) { Sleep(100); crate(); food.judge=0; point=point+(6-grade)*10; if(food.x<30||food.y<30||food.x>570||food.y>570) life++; menu(); } if(head_f->x<5||head_f->x>595||head_f->y<5||head_f->y>595) { Sleep(1000); life--; food.judge=0; init_graph(); init_insect(); menu(); } for(p1=head_f->next;p1!=NULL;p1=p1->next) { if(head_f->x==p1->x&&head_f->y==p1->y) { Sleep(1000); life--; food.judge=0; init_graph(); init_insect(); menu(); break; } } if(life==0) { outtextxy(280,300,"游戲結束!"); getch(); return; } move(); }; } void init_graph() { clearviewport(); setlinestyle(PS_SOLID,1,5); rectangle(2,2,600,598); setlinestyle(PS_SOLID,1,1); } void set() { init_graph(); outtextxy(640,50,"1、開始 / 返回"); outtextxy(640,70,"2、退出"); outtextxy(640,90,"3、難度"); outtextxy(640,110,"4、重新開始"); switch(getch()) { case '1': menu();setcolor(GREEN);circle(food.x,food.y,2);setcolor(WHITE);return; case '2': exit(0);break; case '3': outtextxy(700,90,":1 2 3 4 5");grade=getch()-48;set();break; case '4': food.judge=0,grade=5;point=0;life=3;init_insect();menu();break; default: outtextxy(250,300,"輸入錯誤!"); set();break; } } void menu() { char str[20],str1[]={"分數:"},str2[]={"難度:"},str3[]={"生命值:"}; init_graph(); sprintf(str,"%d",point); strcat(str1,str); outtextxy(640,50,str1); sprintf(str,"%d",grade); strcat(str2,str); outtextxy(640,70,str2); sprintf(str,"%d",life); strcat(str3,str); outtextxy(640,90,str3); outtextxy(640,110,"設置:ESC"); } void init_insect() { head_f=(struct bug *)malloc(sizeof(struct bug)); head_f->last=NULL; head_f->x=300; head_f->y=300; p2=head_f->next=p1=(struct bug *)malloc(sizeof(struct bug)); p1->last=head_f; p1->x=295; p1->y=300; p1=p1->next=(struct bug *)malloc(sizeof(struct bug)); p1->next=NULL; p1->x=290; p1->y=300; p1->last=p2; head_l=p1; } void move() { for(p1=head_f;p1!=NULL;p1=p1->next) { circle(p1->x,p1->y,2); } } void move_head() { } void move_body() { for(p1=head_l,p2=p1->last;p2!=NULL;p1=p2,p2=p2->last) { p1->x=p2->x; p1->y=p2->y; } } void ahead() { p1=head_f; p2=p1->next; p2=p2->next; if(p1->x==p2->x) { if(p1->y>p2->y) head_f->y+=5; else head_f->y-=5; } else { if(p1->x>p2->x) { head_f->x+=5; } else head_f->x-=5; } } void upon() { p1=head_f->next; p1=p1->next; head_f->y-=5; if(p1->x==head_f->x&&p1->y==head_f->y) { head_f->y+=5; ahead(); } } void down() { p1=head_f->next; p1=p1->next; head_f->y+=5; if(p1->x==head_f->x&&p1->y==head_f->y) { head_f->y-=5; ahead(); } } void left() { p1=head_f->next; p1=p1->next; head_f->x-=5; if(p1->x==head_f->x&&p1->y==head_f->y) { head_f->x+=5; ahead(); } } void right() { p1=head_f->next; p1=p1->next; head_f->x+=5; if(p1->x==head_f->x&&p1->y==head_f->y) { head_f->x-=5; ahead(); } } void food_f() { if(!food.judge) { food.x=(rand()%117+1)*5; food.y=(rand()%117+1)*5; food.judge=1; if(food.x<30||food.y<30||food.x>570||food.y>570) { setcolor(RED); circle(f

『陸』 貪吃蛇 C語言 簡易程序設計

#include<graphics.h>
#include<stdlib.h>
#define N 200
#define up 0x4800
#define down 0x5000
#define left 0x4b00
#define right 0x4d00
#define esc 0x011b
#define Y 0x1579
#define n 0x316e
int gamespeed; /* 游戲速度 */
int i,key,color;
int score=0; /* 游戲分數 */
char cai48H[]={
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x04,0x00,0x18,0x00,0x00,0x00,0x0E,0x00,
0x1C,0x00,0x00,0x00,0x1C,0x00,0x1C,0x00,
0x00,0x00,0x20,0x00,0x38,0x00,0x00,0x00,
0x40,0x00,0x78,0x00,0x00,0x01,0x80,0x40,
0x70,0x00,0x00,0x03,0x80,0xC0,0xE0,0x00,
0x00,0x07,0x80,0x80,0xC0,0x00,0x00,0x0E,
0x11,0x81,0xC0,0x00,0x00,0x08,0x61,0x01,
0x80,0x00,0x00,0x00,0x23,0x03,0x04,0x00,
0x00,0x02,0x02,0x00,0x06,0x00,0x00,0x1E,
0x04,0x00,0x0F,0x00,0x00,0x1C,0x1F,0x80,
0x1E,0x00,0x00,0x08,0x3F,0x80,0x3C,0x00,
0x00,0x00,0xFF,0x80,0x38,0x00,0x00,0x03,
0xFF,0x80,0x78,0x00,0x00,0x0F,0xF8,0x00,
0xF0,0x00,0x00,0x7F,0xF0,0x00,0xE0,0x00,
0x03,0xFF,0xFC,0x01,0x80,0x00,0x03,0xC0,
0xFF,0x01,0x03,0x80,0x01,0x01,0xFF,0x00,
0x03,0x80,0x00,0x01,0x3F,0x00,0x07,0x80,
0x00,0x02,0x11,0x00,0x07,0x00,0x00,0x00,
0x10,0x00,0x07,0x00,0x00,0x00,0x10,0x00,
0x0E,0x00,0x00,0x08,0x10,0x00,0x1C,0x00,
0x00,0x30,0x10,0x00,0x18,0x00,0x00,0x70,
0x10,0x00,0x30,0x00,0x01,0xE0,0x10,0x00,
0x70,0x00,0x03,0x80,0x10,0x00,0x60,0x00,
0x00,0x00,0x30,0x00,0xE0,0x00,0x00,0x00,
0xF0,0x01,0xC0,0x00,0x00,0x00,0x70,0x03,
0xC0,0x00,0x00,0x00,0x10,0x07,0x80,0x00,
0x00,0x00,0x00,0x0F,0x00,0x00,0x00,0x00,
0x00,0x1E,0x00,0x00,0x00,0x00,0x00,0x3C,
0x00,0x00,0x00,0x00,0x00,0x70,0x00,0x00,
0x00,0x00,0x01,0xC0,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
};

char she48H[]={
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x04,
0x00,0x00,0x00,0x00,0x00,0x0C,0x00,0x00,
0x00,0x00,0x00,0x0E,0x00,0x00,0x00,0x00,
0x00,0x0E,0x00,0x00,0x00,0x03,0x00,0x07,
0x00,0x00,0x00,0x02,0x00,0x03,0x00,0x00,
0x00,0x02,0x00,0x00,0x00,0x00,0x00,0x02,
0x00,0x00,0xF8,0x00,0x00,0x02,0x00,0x07,
0x86,0x00,0x00,0x02,0x00,0x18,0x03,0x00,
0x00,0x02,0x00,0x00,0x07,0x80,0x00,0x03,
0xF0,0x00,0x07,0x80,0x00,0x0F,0xFC,0x00,
0x0C,0x00,0x00,0x7E,0x3F,0x80,0x00,0x00,
0x01,0xFE,0x1F,0x80,0x00,0x00,0x01,0xE2,
0x39,0x8C,0x00,0x00,0x00,0xC2,0x30,0x08,
0x00,0x00,0x00,0xC2,0x60,0x08,0x00,0x00,
0x00,0xC3,0xE0,0x08,0x60,0x00,0x00,0x7F,
0xE0,0x01,0xE0,0x00,0x00,0x3F,0x80,0x1F,
0xE0,0x00,0x00,0x1E,0x00,0x1F,0x80,0x00,
0x00,0x1E,0x00,0x1F,0x00,0x00,0x00,0x02,
0x38,0x1E,0x00,0x00,0x00,0x07,0xFC,0x1C,
0x00,0x20,0x00,0x07,0xFC,0x18,0x00,0x20,
0x00,0x1F,0x0C,0x10,0x00,0x20,0x00,0x7C,
0x04,0x10,0x00,0x60,0x01,0xF0,0x00,0x10,
0x00,0x60,0x01,0xE0,0x00,0x08,0x00,0xF0,
0x00,0x80,0x00,0x08,0x03,0xF0,0x00,0x00,
0x00,0x07,0xFF,0xF0,0x00,0x00,0x00,0x07,
0xFF,0xF0,0x00,0x00,0x00,0x03,0xFF,0xE0,
0x00,0x00,0x00,0x01,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
};
char tun48H[]={
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x0E,0x00,0x00,0x00,0x00,0x00,0x3E,
0x00,0x00,0x00,0x00,0x00,0x7F,0x00,0x00,
0x00,0x00,0x00,0xE0,0x00,0x00,0x00,0x00,
0x03,0xC0,0x00,0x00,0x00,0x00,0x1F,0x00,
0x00,0x00,0x00,0x00,0x7C,0x00,0x00,0x00,
0x00,0x01,0xF8,0x00,0x00,0x00,0x00,0x03,
0xF8,0x00,0x40,0x00,0x00,0x00,0x06,0x07,
0xC0,0x00,0x00,0x00,0x07,0xFF,0xE0,0x00,
0x00,0x00,0x07,0xFF,0xE0,0x00,0x00,0x00,
0x0F,0xFF,0x80,0x00,0x00,0x00,0x7F,0xF8,
0x00,0x00,0x00,0x1F,0xFF,0xF8,0x00,0x00,
0x00,0x1F,0xFF,0xF8,0x00,0x00,0x00,0x1F,
0xFC,0x3C,0x00,0x00,0x00,0x0F,0xF8,0x0E,
0x00,0x00,0x00,0x04,0x70,0x07,0x00,0x00,
0x00,0x00,0x60,0x03,0x80,0x00,0x00,0x00,
0xC0,0x00,0xC0,0x00,0x00,0x01,0x80,0x00,
0x30,0x00,0x00,0x01,0x00,0x3C,0x18,0x00,
0x00,0x02,0x03,0xFF,0x0C,0x00,0x00,0x0C,
0x7F,0xFF,0x8E,0x00,0x00,0x18,0xFF,0xFF,
0xC7,0x80,0x00,0x78,0xFE,0x07,0x87,0xE0,
0x01,0xF0,0x70,0x07,0x03,0xF8,0x07,0xE0,
0x70,0x0E,0x03,0xFE,0x00,0x00,0x38,0x1E,
0x01,0xFE,0x00,0x00,0x3F,0xFE,0x00,0x0C,
0x00,0x00,0x1F,0xFE,0x00,0x00,0x00,0x00,
0x1F,0xFE,0x00,0x00,0x00,0x00,0x0F,0xFE,
0x00,0x00,0x00,0x00,0x04,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
};
char dan48H[]={
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0xFC,0x00,0x00,0x00,0x00,0x07,0xFF,
0x00,0x00,0x00,0x00,0x7F,0xC0,0x80,0x00,
0x00,0x03,0xFF,0x80,0x40,0x00,0x00,0x01,
0xF1,0x80,0x40,0x00,0x00,0x01,0x81,0x80,
0xE0,0x00,0x00,0x00,0x01,0x93,0xF0,0x00,
0x00,0x00,0x01,0xFF,0xF0,0x00,0x00,0x00,
0x21,0xFF,0xF0,0x00,0x00,0x00,0x21,0xF8,
0x00,0x00,0x00,0x00,0x61,0xC0,0x00,0x00,
0x00,0x00,0x61,0x80,0x00,0x00,0x00,0x00,
0xF3,0x00,0x00,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0x00,0x01,0xFF,0xC0,0x00,0x00,
0x00,0x03,0xFF,0xF8,0x00,0x00,0x00,0x02,
0x00,0xFC,0x00,0x00,0x00,0x04,0x02,0x1F,
0x00,0x00,0x00,0x08,0x03,0x01,0xC0,0x00,
0x00,0x38,0x03,0x00,0x7C,0x00,0x00,0xF8,
0x07,0xF8,0x3F,0xC0,0x01,0xF0,0x3F,0xFE,
0x3F,0xF8,0x03,0xC1,0xFF,0x0F,0x1F,0xF8,
0x00,0x01,0xE3,0x0F,0x0F,0xF0,0x00,0x01,
0xC3,0x0E,0x00,0x00,0x00,0x01,0x83,0xFC,
0x00,0x00,0x00,0x00,0xC7,0xF8,0x00,0x00,
0x00,0x00,0xFF,0xF8,0x00,0x00,0x00,0x00,
0x7F,0xF0,0x00,0x00,0x00,0x00,0x3F,0x03,
0x80,0x00,0x00,0x00,0x03,0x04,0x00,0x00,
0x00,0x00,0x03,0xF8,0x00,0x00,0x00,0x00,
0x1F,0xF8,0x20,0x00,0x00,0x00,0xFF,0xFF,
0xE0,0x00,0x00,0x07,0xFF,0x81,0xE0,0x00,
0x00,0x07,0xE0,0x00,0xE0,0x00,0x00,0x03,
0x00,0x00,0x60,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
};

char zuo16H[]={
0x18,0xC0,0x18,0xC0,0x19,0x80,0x31,0xFE,
0x33,0xFE,0x76,0xC0,0xF0,0xFC,0xB0,0xFC,
0x30,0xC0,0x30,0xC0,0x30,0xFE,0x30,0xFE,
0x30,0xC0,0x30,0xC0,0x30,0xC0,0x00,0x00,
};
char zhe16H[]={
0x03,0x00,0x03,0x0C,0x1F,0xCC,0x1F,0xD8,
0x03,0x30,0xFF,0xFE,0xFF,0xFE,0x03,0x00,
0x0F,0xF8,0x3F,0xF8,0xEC,0x18,0xCF,0xF8,
0x0C,0x18,0x0F,0xF8,0x0F,0xF8,0x00,0x00,
};

char tian16H[]={
0x00,0x00,0x3F,0xFC,0x3F,0xFC,0x31,0x8C,
0x31,0x8C,0x31,0x8C,0x3F,0xFC,0x3F,0xFC,
0x31,0x8C,0x31,0x8C,0x31,0x8C,0x3F,0xFC,
0x3F,0xFC,0x30,0x0C,0x00,0x00,0x00,0x00,
};
char xue16H[]={
0x33,0x18,0x19,0x98,0x08,0xB0,0x7F,0xFC,
0x7F,0xFC,0x60,0x0C,0x1F,0xF0,0x1F,0xF0,
0x00,0xC0,0x7F,0xFC,0x7F,0xFC,0x01,0x80,
0x01,0x80,0x07,0x80,0x03,0x00,0x00,0x00,
};
char ke16H[]={
0x00,0x00,0x0C,0x18,0xFD,0x98,0xF8,0xD8,
0x18,0x58,0xFE,0x18,0xFE,0x98,0x18,0xD8,
0x3C,0x58,0x7E,0x1E,0xDB,0xFE,0x9B,0xF8,
0x18,0x18,0x18,0x18,0x18,0x18,0x00,0x00,
};

struct Food/*定義結構體存儲食物的屬性*/
{
int x; /* 食物的坐標 */
int y;
int yes; /* 值為0表示屏幕上沒有食物,值為1表示屏幕上有食物 */
int color; /* 食物顏色 */
}food;

struct Snake/*定義結構體存儲蛇的屬性*/
{
int x[N]; /* 每一節蛇的坐標 */
int y[N];
int color[N];/*存儲每一節蛇的顏色*/
int node; /* 蛇的節數 */
int direction; /* 蛇移動的方向 */
int life; /* 蛇的生命,如果為1,蛇死,游戲結束 */
}snake;

void init(void)/*圖形驅動*/
{
int driver=DETECT,mode=0;
registerbgidriver(EGAVGA_driver);
initgraph(&driver,&mode,"");
}

void drawmat(char *mat,int matsize,int x,int y,int color)/*漢字點陣*/
{
int i,j,k,m;
m=(matsize-1)/8+1;
for(j=0;j<matsize;j++)
for(i=0;i<m;i++)
for(k=0;k<8;k++)
if(mat[j*m+i]&(0x80>>k))
putpixel(x+i*8+k,y+j,color);
}

void showword(void)
{/* 調用漢字點陣輸出程序,顯示標題和作者信息 */
drawmat(cai48H,48,249,-4,7);
drawmat(she48H,48,329,-4,7);
drawmat(tun48H,48,409,-4,7);
drawmat(dan48H,48,489,-4,7);

drawmat(cai48H,48,250,-5,4);
drawmat(she48H,48,330,-5,4);
drawmat(tun48H,48,410,-5,4);
drawmat(dan48H,48,490,-5,4);
/*作者 田學科*/
drawmat(zuo16H,16,515,465,7);
drawmat(zhe16H,16,530,465,7);

drawmat(tian16H,16,550,465,7);
drawmat(xue16H,16,565,465,7);
drawmat(ke16H,16,580,465,7);
}

void draw(void)/*畫出四周的牆*/
{
if(color==15)
color=0;
setcolor(++color);
setlinestyle(SOLID_LINE,0,1);

for(i=30;i<=600;i+=10)
{
rectangle(i,40,i+10,49);
rectangle(i,451,i+10,460);
}
for(i=40;i<450;i+=10)
{
rectangle(30,i,39,i+10);
rectangle(601,i,610,i+10);
}
}

void prscore(void)
{/* 列印游戲分數 */
char str[10];
setfillstyle(SOLID_FILL,YELLOW);
bar(50,10,200,30);
setcolor(6);
settextstyle(0,0,2);
sprintf(str,"score:%d",score);
outtextxy(55,15,str);
}

void gameover(void)
{
cleardevice(); /* 清屏函數 */
for(i=0;i<snake.node;i++)/* 畫出蛇死時的位置 */
{
setcolor(snake.color[i]);
rectangle(snake.x[i],snake.y[i],snake.x[i]+10,snake.y[i]+10);
}
prscore(); /* 顯示分數 */
draw();
showword();
settextstyle(0,0,6);
setcolor(7);
outtextxy(103,203,"GAME OVER");
setcolor(RED);
outtextxy(100,200,"GAME OVER");
}

void gameplay(void)/* 玩游戲的具體過程 */
{
int flag,flag1;
randomize();
prscore();
gamespeed=50000;
food.yes=0;/* food.yes=0表示屏幕上沒有食物 */
snake.life=1;/* snake.life=1表示蛇是活著的 */
snake.direction=4;/* 表示蛇的初始方向為向右 */
snake.node=2; /* 蛇的初始化為兩節 */
snake.color[0]=2; /*兩節蛇頭初始化為綠色*/
snake.color[1]=2;
snake.x[0]=100;snake.y[0]=100;
snake.x[1]=110;snake.y[1]=100;
food.color=random(15)+1;
while(1)
{
while(1)
{
if(food.yes==0) /* 如果蛇活著 */
{
while(1)
{
flag=1;
food.yes=1;
food.x=random(56)*10+40;
food.y=random(40)*10+50;
for(i=0;i<snake.node;i++)
{
if(food.x==snake.x[i]&&food.y==snake.y[i])
flag=0;
}
if(flag) break;
}
}
if(food.yes)
{
setcolor(food.color);
rectangle(food.x,food.y,food.x+10,food.y+10);
}

for(i=snake.node-1;i>0;i--)
{
snake.x[i]=snake.x[i-1];
snake.y[i]=snake.y[i-1];
}

switch(snake.direction)
{
case 1: snake.y[0]-=10;break;
case 2: snake.y[0]+=10;break;
case 3: snake.x[0]-=10;break;
case 4: snake.x[0]+=10;break;
}

for(i=3;i<snake.node;i++)
{
if(snake.x[i]==snake.x[0]&&snake.y[i]==snake.y[0])
{
gameover();
snake.life=0;
break;
}
}

if(snake.x[0]<40||snake.x[0]>590||snake.y[0]<50||snake.y[0]>440)
{
gameover();
snake.life=0;
}

if(snake.life==0)
break;

if(snake.x[0]==food.x&&snake.y[0]==food.y)/*蛇吃掉食物*/
{
setcolor(0);
rectangle(food.x,food.y,food.x+10,food.y+10);
snake.x[snake.node]=-20;
snake.y[snake.node]=-20;
snake.color[snake.node]=food.color;
snake.node++;
food.yes=0;
food.color=random(15)+1;
score+=10;
prscore();
if(score%100==0&&score!=0)
{
for(i=0;i<snake.node;i++)/* 畫出蛇 */
{
setcolor(snake.color[i]);
rectangle(snake.x[i],snake.y[i],snake.x[i]+10,snake.y[i]+10);
}
sound(200);
delay(50000);delay(50000);delay(50000);
delay(50000);delay(50000);delay(50000);
nosound();
gamespeed-=5000;
draw();
}
else
{
sound(500);
delay(500);
nosound();
}
}

for(i=0;i<snake.node;i++)/* 畫出蛇 */
{
setcolor(snake.color[i]);
rectangle(snake.x[i],snake.y[i],snake.x[i]+10,snake.y[i]+10);
}

delay(gamespeed);
delay(gamespeed);
flag1=1;
setcolor(0);
rectangle(snake.x[snake.node-1],snake.y[snake.node-1],
snake.x[snake.node-1]+10,snake.y[snake.node-1]+10);

if(kbhit()&&flag1==1)/*如果沒按有效鍵就重新開始循環*/
{
flag1=0;
key=bioskey(0);
if(key==esc)
exit(0);
else if(key==up&&snake.direction!=2)
snake.direction=1;
else if(key==down&&snake.direction!=1)
snake.direction=2;
else if(key==left&&snake.direction!=4)
snake.direction=3;
else if(key==right&&snake.direction!=3)
snake.direction=4;
}
}
if(snake.life==0)/*如果蛇死了就退出循環*/
break;
}
}

void main(void)
{
while(1)
{
color=0;
init();
cleardevice();
showword();
draw();
gameplay();
setcolor(15);
settextstyle(0,0,2);
outtextxy(200,400,"CONTINUE(Y/N)?");
while(1)
{
key=bioskey(0);
if(key==Y||key==n||key==esc)
break;
}
if(key==n||key==esc)
break;
}
closegraph();
}