① 急求c语言程序设计(最少300行的)
问题是什么??总不能随便找个程序出来吧?
② 跪求贪吃蛇C语言程序,要确保可以运行的,在300行左右,谢谢大神,
共俩个文件,一个game.h的头文件, 一个main.c的主程序文件
//////////////game.h文件
#ifndef_SNAKE_H_H_H
#define_SNAKE_H_H_H
//调节游戏界面大小,这里设置为15*15
intconstCOL=15;/**const修饰的值具有不可变性**/
intconstROW=15;
//蛇节点
typedefstructNode
{
intx;
inty;
structNode*pre;
structNode*next;
}NODE,*pNODE;
//食物
typedefstructFood
{
intx;
inty;
charc;
}FOOD,*pFOOD;
//初始化,创建蛇的第一节
pNODEInitSnake(void);
//初始化食物成员
FOODInitFood(void);
//蛇运动函数
intMoveSnake(pNODEpHead,charc);
//检查键盘按键
charKbHit(charorient);
//蛇吃到食物处理函数
pNODESnakeEatFood(pNODEpHead,pFOODpFood);
//打印游戏界面函数
voidPrint(pNODEpHead,FOODfood);
//游戏结束,释放内存函数
voidFreeMemory(pNODE*ppHead);
#endif
//////////main.c文件
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#include<conio.h>
#include<Windows.h>
#include"game.h"
//主函数
intmain(void)
{
charorien='a',get_char;
intgame_over=0;
FOODfood=InitFood();/**初始化食物**/
pNODEhead=InitSnake();/**初始化头节点*/
while(1)
{
head=SnakeEatFood(head,&food);
get_char=KbHit(orien);
if(27==get_char)
{
game_over=1;
break;
}
else
orien=get_char;
game_over=MoveSnake(head,orien);
if(game_over)
break;
system("cls");
Print(head,food);
Sleep(200);//ms级,刷屏间隔时间
}
if(game_over)
{
printf("游戏结束! ");
FreeMemory(&head);
if(NULL==head)
printf("内存释放成功! ");
else
printf("内存释放失败! ");
}
getch();
return0;
}
//初始化,创建蛇的第一节
pNODEInitSnake(void)
{
pNODEpHead=(pNODE)malloc(sizeof(NODE));
srand((unsigned)(time(NULL)+1));
if(NULL==pHead)
{
printf("内存分配失败! ");
exit(-1);
}
pHead->x=rand()%ROW;
pHead->y=rand()%COL;
pHead->next=NULL;
pHead->pre=NULL;
returnpHead;
}
//初始化食物成员
FOODInitFood(void)
{
FOODfood;
srand((unsigned)time(NULL));
food.x=rand()%ROW;
food.y=rand()%COL;
food.c=65+rand()%26;
returnfood;
}
//蛇吃到食物处理函数
pNODESnakeEatFood(pNODEpHead,pFOODpFood)
{
pNODEp_add=NULL,pt=NULL,rear=NULL;
if(pFood->x==pHead->x&&pFood->y==pHead->y)
{
p_add=(pNODE)malloc(sizeof(NODE));
if(NULL==p_add)
{
printf("内存分配失败! ");
exit(-1);
}
pt=pHead;
while(pt->next!=NULL)
{
pt=pt->next;
}
p_add->pre=pt;
p_add->next=NULL;
pt->next=p_add;
*pFood=InitFood();
//不让食物出现在蛇的位置上
pt=pHead;
while(pt!=NULL)
{
if(pFood->x==pHead->x&&pFood->y==pHead->y)
{
*pFood=InitFood();
break;
}
pt=pt->next;
}
}
returnpHead;
}
//检查键盘按键
charKbHit(charorient)
{
charc;
if(kbhit())
{
c=getch();
if(orient!='d'&&c=='a')
{
orient=c;
}
elseif(orient!='a'&&c=='d')
{
orient=c;
}
elseif(orient!='w'&&c=='s')
{
orient=c;
}
elseif(orient!='s'&&c=='w')
{
orient=c;
}
elseif(27==c)
{
orient=c;
}
}
returnorient;
}
//蛇运动函数
intMoveSnake(pNODEpHead,charc)
{
INTgame_over=0;
pNODEpt=pHead;
//让pt指向蛇尾
while(pt->next!=NULL)
{
pt=pt->next;
}
//从蛇尾向向蛇头前进
while(pt!=pHead)
{
pt->x=pt->pre->x;
pt->y=pt->pre->y;
pt=pt->pre;
}
if('d'==c)
{
pHead->x+=1;
if(pHead->x>=ROW)
{
pHead->x-=ROW;
}
}
if('a'==c)
{
pHead->x-=1;
if(pHead->x<0)
{
pHead->x+=ROW;
}
}
if('s'==c)
{
pHead->y+=1;
if(pHead->y>=COL)
{
pHead->y-=COL;
}
}
if('w'==c)
{
pHead->y-=1;
if(pHead->y<0)
{
pHead->y+=COL;
}
}
//当蛇头碰到蛇身,游戏结束
pt=pHead->next;
while(pt!=NULL)
{
if(pt->x==pHead->x&&pt->y==pHead->y)
{
game_over=1;
}
pt=pt->next;
}
returngame_over;
}
//打印游戏界面函数
voidPrint(pNODEpHead,FOODfood)
{
introw=0,col=0,flag=0;
pNODEpt=NULL;
printf("方向控制——上:w下:s左:a右:d(Esc退出) ");
for(row=0;row<ROW;row++)
{
printf("—");
}
putchar(' ');
for(col=0;col<COL;col++)
{
printf("|");
for(row=0;row<ROW;row++)
{
pt=pHead;
flag=0;
//打印出蛇
while(pt!=NULL)
{
if(row==pt->x&&col==pt->y)
{
if(pt==pHead)
printf("■");
else
printf("□");
flag=1;
break;
}
pt=pt->next;
}
//打印出食物或两个空格
if(0==flag)
{
if(row==food.x&&col==food.y)
{
putchar(food.c);
putchar(food.c);
continue;
}
printf("");
}
}
printf("|");
putchar(' ');
}
printf("");
for(row=0;row<ROW;row++)
{
printf("—");
}
putchar(' ');
}
//释放内存函数
voidFreeMemory(pNODE*ppHead)
{
pNODEp_delete=NULL,pt=NULL;
while(*ppHead!=NULL)
{
pt=(*ppHead)->next;
if(pt!=NULL)
{
pt->pre=NULL;
}
p_delete=*ppHead;
free(p_delete);
p_delete=NULL;
*ppHead=pt;
}
}
③ C语言可以写哪些小游戏
C语言可以编手机游戏. 你叫他去死 不过我这有 贪吃蛇的代码,你倒可以看看 (用TC 编译一定过)
#include
#include
#include
#include
#include
#define Enter 7181
#define ESC 283
#define UP 18432
#define DOWN 20480
#define LEFT 19200
#define RIGHT 19712
#ifdef __cplusplus
#define __CPPARGS ...
#else
#define __CPPARGS
#endif
void interrupt (*oldhandler)(__CPPARGS);
void interrupt newhandler(__CPPARGS);
void SetTimer(void interrupt (*IntProc)(__CPPARGS));
void KillTimer(void);
void Initgra(void);
void TheFirstBlock(void);
void DrawMap(void);
void Initsnake(void);
void Initfood(void);
void Snake_Headmv(void);
void Flag(int,int,int,int);
void GameOver(void);
void Snake_Bodymv(void);
void Snake_Bodyadd(void);
void PrntScore(void);
void Timer(void);
void Win(void);
void TheSecondBlock(void);
void Food(void);
void Dsnkorfd(int,int,int);
void Delay(int);
struct Snake
{int x;int y;int color;}Snk[12];
struct Food
{int x;int y;int color;}Fd;
int flag1=1,flag2=0,flag3=0,flag4=0,flag5=0,flag6=0,
checkx,checky,num,key=0,Times,Score,Hscore,Snkspeed,TimerCounter,TureorFalse;
char Sco[2],Time[6];
void main()
{ Initgra();
SetTimer(newhandler);
TheFirstBlock();
while(1)
{DrawMap();
Snake_Headmv();
GameOver();
Snake_Bodymv();
Snake_Bodyadd();
PrntScore();
Timer();
Win();
if(key==ESC)
break;
if(key==Enter)
{cleardevice();
TheFirstBlock();
}
TheSecondBlock();
Food();
Delay(Snkspeed);
}
closegraph();
KillTimer();
}
void interrupt newhandler(__CPPARGS)
{
TimerCounter++;
oldhandler();
}
void SetTimer(void interrupt (*IntProc)(__CPPARGS))
{
oldhandler=getvect(0x1c);
disable();
setvect(0x1c,IntProc);
enable();
}
void KillTimer()
{
disable();
setvect(0x1c,oldhandler);
enable();
}
void Initgra()
{int gd=DETECT,gm;
initgraph(&gd,&gm,"d:\\tc");
}
void TheFirstBlock()
{setcolor(11);
settextstyle(0,0,4);
outtextxy(100,220,"The First Block");
loop:key=bioskey(0);
if(key==Enter)
{cleardevice();
Initsnake();
Initfood();
Score=0;
Hscore=1;
Snkspeed=10;
num=2;
Times=0;
key=0;
TureorFalse=1;
TimerCounter=0;
Time[0]='0';Time[1]='0';Time[2]=':';Time[3]='1';Time[4]='0';Time[5]='\0';
}
else if(key==ESC) cleardevice();
else goto loop;
}
void DrawMap()
{line(10,10,470,10);
line(470,10,470,470);
line(470,470,10,470);
line(10,470,10,10);
line(480,20,620,20);
line(620,20,620,460);
line(620,460,480,460);
line(480,460,480,20);
}
void Initsnake()
{randomize();
num=2;
Snk[0].x=random(440);
Snk[0].x=Snk[0].x-Snk[0].x%20+50;
Snk[0].y=random(440);
Snk[0].y=Snk[0].y-Snk[0].y%20+50;
Snk[0].color=4;
Snk[1].x=Snk[0].x;
Snk[1].y=Snk[0].y+20;
Snk[1].color=4;
}
void Initfood()
{randomize();
Fd.x=random(440);
Fd.x=Fd.x-Fd.x%20+30;
Fd.y=random(440);
Fd.y=Fd.y-Fd.y%20+30;
Fd.color=random(14)+1;
}
void Snake_Headmv()
{if(bioskey(1))
{key=bioskey(0);
switch(key)
{case UP:Flag(1,0,0,0);break;
case DOWN:Flag(0,1,0,0);break;
case LEFT:Flag(0,0,1,0);break;
case RIGHT:Flag(0,0,0,1);break;
default:break;
}
}
if(flag1)
{checkx=Snk[0].x;
checky=Snk[0].y;
Dsnkorfd(Snk[0].x,Snk[0].y,0);
Snk[0].y-=20;
Dsnkorfd(Snk[0].x,Snk[0].y,Snk[0].color);
}
if(flag2)
{checkx=Snk[0].x;
checky=Snk[0].y;
Dsnkorfd(Snk[0].x,Snk[0].y,0);
Snk[0].y+=20;
Dsnkorfd(Snk[0].x,Snk[0].y,Snk[0].color);
}
if(flag3)
{checkx=Snk[0].x;
checky=Snk[0].y;
Dsnkorfd(Snk[0].x,Snk[0].y,0);
Snk[0].x-=20;
Dsnkorfd(Snk[0].x,Snk[0].y,Snk[0].color);
}
if(flag4)
{checkx=Snk[0].x;
checky=Snk[0].y;
Dsnkorfd(Snk[0].x,Snk[0].y,0);
Snk[0].x+=20;
Dsnkorfd(Snk[0].x,Snk[0].y,Snk[0].color);
}
}
void Flag(int a,int b,int c,int d)
{flag1=a;flag2=b;flag3=c;flag4=d;}
void GameOver()
{int i;
if(Snk[0].x460||Snk[0].y460)
{cleardevice();
setcolor(11);
settextstyle(0,0,4);
outtextxy(160,220,"Game Over");
loop1:key=bioskey(0);
if(key==Enter)
{cleardevice();
TheFirstBlock();
}
else
if(key==ESC)
cleardevice();
else
goto loop1;
}
for(i=3;i<num;i++)
{if(Snk[0].x==Snk[i].x&&Snk[0].y==Snk[i].y)
{cleardevice();
setcolor(11);
settextstyle(0,0,4);
outtextxy(160,220,"Game Over");
loop2:key=bioskey(0);
if(key==Enter)
{cleardevice();
TheFirstBlock();
}
else
if(key==ESC)
cleardevice();
else goto loop2;
}
}
}
void Snake_Bodymv()
{int i,s,t;
for(i=1;i<num;i++)
{Dsnkorfd(checkx,checky,Snk[i].color);
Dsnkorfd(Snk[i].x,Snk[i].y,0);
s=Snk[i].x;
t=Snk[i].y;
Snk[i].x=checkx;
Snk[i].y=checky;
checkx=s;
checky=t;
}
}
void Food()
{if(flag5)
{randomize();
Fd.x=random(440);
Fd.x=Fd.x-Fd.x%20+30;
Fd.y=random(440);
Fd.y=Fd.y-Fd.y%20+30;
Fd.color=random(14)+1;
flag5=0;
}
Dsnkorfd(Fd.x,Fd.y,Fd.color);
}
void Snake_Bodyadd()
{if(Snk[0].x==Fd.x&&Snk[0].y==Fd.y)
{if(Snk[num-1].x>Snk[num-2].x)
{num++;
Snk[num-1].x=Snk[num-2].x+20;
Snk[num-1].y=Snk[num-2].y;
Snk[num-1].color=Fd.color;
}
else
if(Snk[num-1].x<Snk[num-2].x)
{num++;
Snk[num-1].x=Snk[num-2].x-20;
Snk[num-1].y=Snk[num-2].y;
Snk[num-1].color=Fd.color;
}
else
if(Snk[num-1].y>Snk[num-2].y)
{num++;
Snk[num-1].x=Snk[num-2].x;
Snk[num-1].y=Snk[num-2].y+20;
Snk[num-1].color=Fd.color;
}
else
if(Snk[num-1].y<Snk[num-2].y)
{num++;
Snk[num-1].x=Snk[num-2].x;
Snk[num-1].y=Snk[num-2].y-20;
Snk[num-1].color=Fd.color;
}
flag5=1;
Score++;
}
}
void PrntScore()
{if(Hscore!=Score)
{setcolor(11);
settextstyle(0,0,3);
outtextxy(490,100,"SCORE");
setcolor(2);
setfillstyle(1,0);
rectangle(520,140,580,180);
floodfill(530,145,2);
Sco[0]=(char)(Score+48);
Sco[1]='\0';
Hscore=Score;
setcolor(4);
settextstyle(0,0,3);
outtextxy(540,150,Sco);
}
}
void Timer()
{if(TimerCounter>18)
{Time[4]=(char)(Time[4]-1);
if(Time[4]<'0')
{Time[4]='9';
Time[3]=(char)(Time[3]-1);
}
if(Time[3]<'0')
{Time[3]='5';
Time[1]=(char)(Time[1]-1);
}
if(TureorFalse)
{setcolor(11);
settextstyle(0,0,3);
outtextxy(490,240,"TIMER");
setcolor(2);
setfillstyle(1,0);
rectangle(490,280,610,320);
floodfill(530,300,2);
setcolor(11);
settextstyle(0,0,3);
outtextxy(495,290,Time);
TureorFalse=0;
}
if(Time[1]=='0'&&Time[3]=='0'&&Time[4]=='0')
{setcolor(11);
settextstyle(0,0,4);
outtextxy(160,220,"Game Over");
loop:key=bioskey(0);
if(key==Enter)
{cleardevice();
TheFirstBlock();
}
else if(key==ESC) cleardevice();
else goto loop;
}
TimerCounter=0;
TureorFalse=1;
}
}
void Win()
{if(Score==3)
Times++;
if(Times==2)
{cleardevice();
setcolor(11);
settextstyle(0,0,4);
outtextxy(160,220,"You Win");
loop:key=bioskey(0);
if(key==Enter)
{cleardevice();
TheFirstBlock();
key=0;
}
else if(key==ESC) cleardevice();
else goto loop;
}
}
void TheSecondBlock()
{if(Score==3)
{cleardevice();
setcolor(11);
settextstyle(0,0,4);
outtextxy(100,220,"The Second Block");
loop:key=bioskey(0);
if(key==Enter)
{cleardevice();
Initsnake();
Initfood();
Score=0;
Hscore=1;
Snkspeed=8;
num=2;
key=0;
}
else if(key==ESC) cleardevice();
else goto loop;
}
}
void Dsnkorfd(int x,int y,int color)
{setcolor(color);
setfillstyle(1,color);
circle(x,y,10);
floodfill(x,y,color);
}
void Delay(int times)
{int i;
for(i=1;i<=times;i++)
delay(15000);
}
④ 跪求大神解难,贪吃蛇c语言代码,vc6,确保可以运行,C语言渣渣急着交作业,300行左右(T_T)
/*
[email protected]
*/
#include<stdio.h>
#include<stdlib.h>
#include<conio.h>
#include<windows.h>
#include<time.h>
#include<direct.h>
//#include<stdbool.h>
#defineW80//屏幕宽度
#defineH37//屏幕高度
#defineSNAKE_ALL_LENGTH200//蛇身最长为
voidCALLBACKTimerProc(
HWNDhwnd,
UINTmessage,
UINTidTimer,
DWORDdwTime);
voidstart();
structMYPOINT
{
intx;
inty;
}s[SNAKE_ALL_LENGTH],head,end,food;
intmax_count=0;//历史最高分,如果count>max_count,则max_count=count
intold_max_count=0;//历史最高分,不会变动,用于死亡时判断max_count是否大于old_max_count,如果大于,则写入文件
intcount=0;//得分
intlen=20;//当前蛇身长度
intdirect=0;//方向:0-向右,1-向下,2-向左,3-向上
intspeed=200;//速度:毫秒
boolisfood=false;//食物是否存在
inttimerID;
boolstop=false;//暂停
char*ini_path;//数据文件绝对路径
voidsetxy(intx,inty)//设置CMD窗口光标位置
{
COORDcoord={x,y};
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),coord);
}
voidhide_cursor()//隐藏CMD窗口光标
{
CONSOLE_CURSOR_INFOcci;
cci.bVisible=FALSE;
cci.dwSize=sizeof(cci);
HANDLEhandle=GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleCursorInfo(handle,&cci);
}
voidset_food()//设置食物坐标
{
if(isfood==true)
{
return;
}
intx,y,i;
boolflag=false;
while(1)
{
flag=false;
x=rand()%(W-14)+6;
y=rand()%(H-12)+6;
for(i=0;i<len;i++)//判断食物是否落在蛇身上
{
if(s[i].x==x&&s[i].y==y)
{
flag=true;
break;
}
}
if(flag==true)
{
continue;
}
else
{
food.x=x;
food.y=y;
break;
}
}
setxy(food.x,food.y);
printf("*");
isfood=true;
}
voidcheck_board()//检测蛇身是否越界和相交
{
inti;
if(s[0].x>=W-3||s[0].x<=2||s[0].y>=H-1||s[0].y<=2)
{
setxy(W/2-5,0);
printf("gameover ");
stop=true;
if(old_max_count<max_count)
{
chart[5]={'