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c语言备忘录代码大全

发布时间: 2023-03-24 05:47:57

㈠ 我想问一下节日备忘录怎么制作

节日备忘录制作的方法:
1、新建一个派梁好Excel文档,输入标题、姓名、日期等内容,并根据自己的喜好设置字体颜色及大小。
2、之后,在C列输入:=IF(B3=TODAY),“今天生日”,)确定。
3、之后,点击刚刚输入公式的单元格,向下填充。这时,就可以看到与当前日期匹配的数据,会自动显示。
4、为使提醒的日期醒目一些,可以将单元格设置“条件格式”。点击“开始”,样式,条件格式,突出显示单元格规则。
5、在”为等于以下值的单元格设置格式”中输入”今天生日“,设置为“浅红填尘铅充深红色文本”(也可根据自己的喜好进行设置)。
6、设置后,渣州就可以看到设置的单元格提醒的内容了。
更多关于节日备忘录怎么制作,进入:https://m.abcgonglue.com/ask/4e4c651615840044.html?zd查看更多内容

㈡ 备忘录爱心代码加名字怎么弄

<!DOCTYPE HTML PUBLIC “-//W3C//DTD HTML 4.0 Transitional//EN”>
<HTML>
<HEAD>
<TITLE> New Document </TITLE>
<META NAME=”Generator” CONTENT=”EditPlus”>
<META NAME=”Author” CONTENT=””>
<META NAME=”Keywords” CONTENT=””>
<META NAME=”Description” CONTENT=””>
<style>
html, body {

height: 100%;
padding: 0;
margin: 0;
background: #000;
}
canvas {

position: absolute;
width: 100%;
height: 100%;
}
</让信style>
</HEAD>

<BODY>
<canvas id=”pinkboard”></canvas>
<script>
/*
* Settings
*/
var settings = {

particles: {

length: 500, // maximum amount of particles
ration: 2, // particle ration in sec
velocity: 100, // particle velocity in pixels/sec
effect: -0.75, // play with this for a nice effect
size: 30, // particle size in pixels
},
};

/*
* RequestAnimationFrame polyfill by Erik Möller
*/
(function(){var b=0;var c=[“ms”,”moz”,”webkit”,”o”];for(var a=0;a<c.length&&!window.requestAnimationFrame;++a){window.requestAnimationFrame=window[c[a]+”RequestAnimationFrame”];window.cancelAnimationFrame=window[c[a]+”CancelAnimationFrame”]||window[c[a]+”CancelRequestAnimationFrame”]}if(!window.requestAnimationFrame){window.requestAnimationFrame=function(h,e){var d=new Date().getTime();var f=Math.max(0,16-(d-b));var g=window.setTimeout(function(){h(d+f)},f);b=d+f;return g}}if(!window.cancelAnimationFrame){window.cancelAnimationFrame=function(d){clearTimeout(d)}}}());

/局陪*
* Point class
*/桐滑蠢
var Point = (function() {

function Point(x, y) {

this.x = (typeof x !== ‘undefined’) ? x : 0;
this.y = (typeof y !== ‘undefined’) ? y : 0;
}
Point.prototype.clone = function() {

return new Point(this.x, this.y);
};
Point.prototype.length = function(length) {

if (typeof length == ‘undefined’)
return Math.sqrt(this.x * this.x + this.y * this.y);
this.normalize();
this.x *= length;
this.y *= length;
return this;
};
Point.prototype.normalize = function() {

var length = this.length();
this.x /= length;
this.y /= length;
return this;
};
return Point;
})();

/*
* Particle class
*/
var Particle = (function() {

function Particle() {

this.position = new Point();
this.velocity = new Point();
this.acceleration = new Point();
this.age = 0;
}
Particle.prototype.initialize = function(x, y, dx, dy) {

this.position.x = x;
this.position.y = y;
this.velocity.x = dx;
this.velocity.y = dy;
this.acceleration.x = dx * settings.particles.effect;
this.acceleration.y = dy * settings.particles.effect;
this.age = 0;
};
Particle.prototype.update = function(deltaTime) {

this.position.x += this.velocity.x * deltaTime;
this.position.y += this.velocity.y * deltaTime;
this.velocity.x += this.acceleration.x * deltaTime;
this.velocity.y += this.acceleration.y * deltaTime;
this.age += deltaTime;
};
Particle.prototype.draw = function(context, image) {

function ease(t) {

return (–t) * t * t + 1;
}
var size = image.width * ease(this.age / settings.particles.ration);
context.globalAlpha = 1 – this.age / settings.particles.ration;
context.drawImage(image, this.position.x – size / 2, this.position.y – size / 2, size, size);
};
return Particle;
})();

/*
* ParticlePool class
*/
var ParticlePool = (function() {

var particles,
firstActive = 0,
firstFree = 0,
ration = settings.particles.ration;

function ParticlePool(length) {

// create and populate particle pool
particles = new Array(length);
for (var i = 0; i < particles.length; i++)
particles[i] = new Particle();
}
ParticlePool.prototype.add = function(x, y, dx, dy) {

particles[firstFree].initialize(x, y, dx, dy);

// handle circular queue
firstFree++;
if (firstFree == particles.length) firstFree = 0;
if (firstActive == firstFree ) firstActive++;
if (firstActive == particles.length) firstActive = 0;
};
ParticlePool.prototype.update = function(deltaTime) {

var i;

// update active particles
if (firstActive < firstFree) {

for (i = firstActive; i < firstFree; i++)
particles[i].update(deltaTime);
}
if (firstFree < firstActive) {

for (i = firstActive; i < particles.length; i++)
particles[i].update(deltaTime);
for (i = 0; i < firstFree; i++)
particles[i].update(deltaTime);
}

// remove inactive particles
while (particles[firstActive].age >= ration && firstActive != firstFree) {

firstActive++;
if (firstActive == particles.length) firstActive = 0;
}

};
ParticlePool.prototype.draw = function(context, image) {

// draw active particles
if (firstActive < firstFree) {

for (i = firstActive; i < firstFree; i++)
particles[i].draw(context, image);
}
if (firstFree < firstActive) {

for (i = firstActive; i < particles.length; i++)
particles[i].draw(context, image);
for (i = 0; i < firstFree; i++)
particles[i].draw(context, image);
}
};
return ParticlePool;
})();

/*
* Putting it all together
*/
(function(canvas) {

var context = canvas.getContext(‘2d’),
particles = new ParticlePool(settings.particles.length),
particleRate = settings.particles.length / settings.particles.ration, // particles/sec
time;

// get point on heart with -PI <= t <= PI
function pointOnHeart(t) {

return new Point(
160 * Math.pow(Math.sin(t), 3),
130 * Math.cos(t) – 50 * Math.cos(2 * t) – 20 * Math.cos(3 * t) – 10 * Math.cos(4 * t) + 25
);
}

// creating the particle image using a mmy canvas
var image = (function() {

var canvas = document.createElement(‘canvas’),
context = canvas.getContext(‘2d’);
canvas.width = settings.particles.size;
canvas.height = settings.particles.size;
// helper function to create the path
function to(t) {

var point = pointOnHeart(t);
point.x = settings.particles.size / 2 + point.x * settings.particles.size / 350;
point.y = settings.particles.size / 2 – point.y * settings.particles.size / 350;
return point;
}
// create the path
context.beginPath();
var t = -Math.PI;
var point = to(t);
context.moveTo(point.x, point.y);
while (t < Math.PI) {

t += 0.01; // baby steps!
point = to(t);
context.lineTo(point.x, point.y);
}
context.closePath();
// create the fill
context.fillStyle = ‘#ea80b0’;
context.fill();
// create the image
var image = new Image();
image.src = canvas.toDataURL();
return image;
})();

// render that thing!
function render() {

// next animation frame
requestAnimationFrame(render);

// update time
var newTime = new Date().getTime() / 1000,
deltaTime = newTime – (time || newTime);
time = newTime;

// clear canvas
context.clearRect(0, 0, canvas.width, canvas.height);

// create new particles
var amount = particleRate * deltaTime;
for (var i = 0; i < amount; i++) {

var pos = pointOnHeart(Math.PI – 2 * Math.PI * Math.random());
var dir = pos.clone().length(settings.particles.velocity);
particles.add(canvas.width / 2 + pos.x, canvas.height / 2 – pos.y, dir.x, -dir.y);
}

// update and draw particles
particles.update(deltaTime);
particles.draw(context, image);
}

// handle (re-)sizing of the canvas
function onResize() {

canvas.width = canvas.clientWidth;
canvas.height = canvas.clientHeight;
}
window.onresize = onResize;

// delay rendering bootstrap
setTimeout(function() {

onResize();
render();
}, 10);
})(document.getElementById(‘pinkboard’));
</script>
</BODY>
</HTML>

c语言编程爱心代码怎么在手机上运行

首先打开手机,并进入主页面。
2.
然后打开备忘录圆掘闷,将爱心代橘弯码编程复制在里面。
3.
最后点击,即可打开散槐完成操作

㈣ 在备忘录简单炫酷代码怎么弄

在备忘录简单炫酷代码写法:
1、选中主界面中的备忘录。
2、选中旁边的+号图标。尘升
3、然后点击下面的Aa。
4、将备忘录中的光标放在派液老需要编写代码的那一行,埋和点击下方的书写功能按钮就可以写代码了。

㈤ 怎样用C语言编写一个备忘录

A 设计合适的数据结构,所谓录入查看即,将合适的数据写入这些数据结构。
B 选择合适的搜索算法,最简单的是遍历。模糊查询比较麻烦,做起来最简单的是利用sql/linq,但需要数据库基础;想起来最简单是用两个指针指向Str1 Str2,用Str2首字母与Str1比较,相同则2个指针同时后移继续比较,失败则向后移动Str1的指针继续比较。每次比较不同时将Str2指针重新指向Str2首部。
C 增删改查,修改数据结构内容,基本没难度。
* 如果愿意学习or了解数据库可用合适的数据库和sql语句解决,会相当的简单。

没有定时器的情况下提醒可以用循环+ctime获取时间(否则是timer),但切记如果用循环的话,需要加上短暂的Sleep()(头文件windows.h),否则cpu消耗会很恐怖。

思路就这样了,自己动手吧,计算机系学生不想废掉就多动动手有好处。
如果决定自己动手了有疑难点可以接着问,如果想等现成的代码请无视。