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c语言编程实现推箱子游戏

发布时间: 2023-04-11 17:27:29

1. 用c语言写推箱子游戏,怎样把每次的步数写进文件并比较的出最小步数

我可以给你一些C操作文件的建议
写入文件使用fwrite()函数,
比较文件中各个数据的最小值,你可以逐个读出,在比较
下面是一个例子
#include<stdio.h>
int main()
{
FILE *fp;
int num[5]={10,20,50,40,60};
int i;
int number;
fp=fopen("Data","w"); //打开Data文件,文件操作为写入
if(NULL==fp) //若打开失败,返回NULL
{
printf("Can't open the file\n");
return;
}
for(i=0;i<5;i++) //将num中的数据逐个写入
{
fwrite(&num[i],sizeof(int),1,fp);
}
fclose(fp); //关闭文件
fp=fopen("Data","r"); //重新打开,文件操作为读
while(fread(&number,sizeof(int),1,fp)!=0) //逐个读取文件中的数据,并赋予number
printf("\n%d",number); //输出每个数据
fclose(fp);
}

2. C语言程序设计推箱子算法

#include"stdio.h"
#include"bios.h"
#define LEFT 75
#define RIGHT 77
#define UPPER 72
#define DOWN 80
#define ESC 27
struct Boxss /*定义箱子结构体,其中包含坐标属性*/
{
int x,y;
};
union keyboard /*定义读取键盘码的共用体类型*/
{
unsigned int iKeyInfo;
char chKeyBit[2];
};
int fnGetKey(void) /*定义读取键盘码的函数*/
{
union keyboard uniKey1; /*定义读取键盘码的共用体变量*/
while(bioskey(1)==0); /*检测用户是否按键*/
uniKey1.iKeyInfo=bioskey(0); /*读取按键信息*/
return(uniKey1.chKeyBit[0]==0?uniKey1.chKeyBit[1]:uniKey1.chKeyBit[0]); /*返回ASCII码或扩充码*/
}
void main()
{
int iKey,x=11,y=6,tx=11,ty=6; /*x,y为人物移动后坐标,tx,ty为人物移动前坐标*/
struct Boxss Box[4]; /*定义箱子数量*/
int chMap[10][10]={ /*用二维数组定义地图*/
{0,0,0,0,0,0,0,0,0,0}, /*0表示墙1表示路2表示目标*/
{0,1,0,0,0,0,1,1,1,0},
{0,1,0,2,0,0,1,0,1,0},
{0,1,0,1,0,0,1,0,1,0},
{0,1,1,1,0,0,1,0,1,0},
{0,1,0,0,0,0,1,0,1,0},
{0,1,1,1,1,1,1,0,1,0},
{0,1,0,1,0,0,0,0,2,0},
{0,2,0,1,1,1,1,2,0,0},
{0,0,0,0,0,0,0,0,0,0},
};
int i,j;
Box[0].x=13; /*定义箱子的坐标属性*/
Box[1].x=11;
Box[2].x=14;
Box[3].x=18;
Box[0].y=8;
Box[1].y=7;
Box[2].y=13;
Box[3].y=7;
while(1) /*反复进行求移动的坐标运算*/
{
for(i=0;i<10;i++) /*输出新地图(刷新地图)*/
{
gotoxy(10,5+i);
for(j=0;j<10;j++)
{
if(chMap[i][j]==0)
printf("#");
if(chMap[i][j]==1)
printf(" ");
if(chMap[i][j]==2)
printf("X");
}
}
j=0; /*判断是否所有箱子都在目标坐标上*/
for(i=0;i<4;i++)
if(chMap[Box[i].y-5][Box[i].x-10]==2)
j++;
if(j==4) /*如果所有箱子都就位输出"YOU WIN!"退出*/
{
clrscr();
printf("You Win!");
break;
}
for(i=0;i<4;i++) /*在起始(或移动后)的坐标输出箱子*/
{
gotoxy(Box[i].x,Box[i].y);
printf("0");
}
gotoxy(x,y); /*在起始(或移动后)的坐标输出人*/
printf("*\b");
tx=x; /*记录本次移动前的坐标*/
ty=y;
iKey=fnGetKey();
if(iKey==LEFT&&chMap[y-5][x-1-10]!=0) /*按读取的按键信息改变坐标如果改变的坐标和墙(0)重合则不改变*/
x--;
if(iKey==RIGHT&&chMap[y-5][x+1-10]!=0)
x++;
if(iKey==UPPER&&chMap[y-1-5][x-10]!=0)
y--;
if(iKey==DOWN&&chMap[y+1-5][x-10]!=0)
y++; /*输入ESC退出并输出"YOU LOST"*/
if(iKey==ESC)
{
clrscr();
printf("You Lost");
break;
}
for(i=0;i<4;i++) /*如果移动后的人的坐标与箱子坐标重合,则改变箱子坐标向前一格*/
if(Box[i].x==x&&Box[i].y==y)
{
Box[i].x+=(x-tx);
Box[i].y+=(y-ty);
if(chMap[Box[i].y-5][Box[i].x-10]==0) /*如果移动后的箱子坐标会出现在墙上,则使箱子坐标和人坐标都返回移动前的值*/
{
Box[i].x-=(x-tx);
Box[i].y-=(y-ty);
x=tx;
y=ty;
}
break;
}
clrscr();
}
getch();
}

3. 请问大佬如何用C语言实现推箱子的主菜单界面和游戏结束弹出框

可以自己用绘图的方式来实现游戏主菜单,主菜单也可以用Dialog的方式来做,但是不友好。
游戏结束弹出框调用系统对话框就行了
MessageBox函数或MFC的AfxMessageBox函数。
建议去下载推箱子游戏的源代码,自己慢慢研究研究,网络是这种代码应该很好找。

望采纳谢谢

4. c语言推箱子

//空:0墙:1箱子:3巢:4箱子与巢重合:5
[MAPCOUNT]
map_count=8
[MAP1]
w=8
h=8
nest_count=4
l1=00011100
l2=00013100
l3=11110100
l4=13202111
l5=11142031
l6=00121111
l7=00131000
l8=00111000
[MAP2]
w=9
h=9
nest_count=3
l1=111110000
l2=140010000
l3=102210111
l4=102010131
l5=111011131
l6=011000031
l7=010001001
l8=010001111
l9=011111000
[MAP3]
w=10
h=7
nest_count=4
l1=0111111100
l2=0100000111
l3=1121110001
l4=1040200201
l5=1033102011
l6=1133100010
l7=0111111110
[MAP4]
w=6
h=8
nest_count=5
l1=011110
l2=110010
l3=142010
l4=112011
l5=110201
l6=132001
l7=133531
l8=111111
//以上为地图数据文件,保存为boxdata.dat文件
//空:0墙:1箱子:3巢:4箱子与巢重合:5
#include<stdio.h>
#include<stdlib.h>
#include<stdbool.h>
#include<windows.h>
#include<string.h>

typedefstruct
{
intx;
inty;
}PT;

int**s;
PTman;
PT*nest=NULL;
PTprev;

intnest_count=0;
intmap_count=0;
intgate=1;
intw,h;
charwork_dir[100]={''};
chardata_file[100]={''};

voidGetDataFromFile();
voidGetIntFromLineString(char*ch,intlen,inti);
voidDraw();
boolis_Success();

intmain()
{
printf("Loading...");
CONSOLE_CURSOR_INFOcci;
cci.bVisible=FALSE;
cci.dwSize=sizeof(cci);
HANDLEhandle=GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleCursorInfo(handle,&cci);

_getcwd(work_dir,100);
strcpy(data_file,work_dir);
strcat(data_file,"\boxdata.dat");
if(access(data_file,0))
{
printf("Don'tfindmapdatafile!");
getch();
exit(0);
}

while(1)
{
GetDataFromFile();
intsel=0;
Draw();
while(1)
{
fflush(stdin);
sel=getch();
if(sel==224)
{
sel=getch();
prev=man;
if(sel==77)//right
{
if(s[man.y][man.x+1]==2)
{
if(s[man.y][man.x+2]==0||s[man.y][man.x+2]==3)
{
s[man.y][man.x+2]=2;
s[man.y][man.x+1]=4;
s[man.y][man.x]=0;
}
else
{
continue;
}
}
elseif(s[man.y][man.x+1]==0||s[man.y][man.x+1]==3)
{
s[man.y][man.x+1]=4;
s[man.y][man.x]=0;
}
else
{
continue;
}
}
elseif(sel==80)//down
{
if(s[man.y+1][man.x]==2)
{
if(s[man.y+2][man.x]==0||s[man.y+2][man.x]==3)
{
s[man.y+2][man.x]=2;
s[man.y+1][man.x]=4;
s[man.y][man.x]=0;
}
else
{
continue;
}
}
elseif(s[man.y+1][man.x]==0||s[man.y+1][man.x]==3)
{
s[man.y+1][man.x]=4;
s[man.y][man.x]=0;
}
else
{
continue;
}
}
elseif(sel==72)//up
{
if(s[man.y-1][man.x]==2)
{
if(s[man.y-2][man.x]==0||s[man.y-2][man.x]==3)
{
s[man.y-2][man.x]=2;
s[man.y-1][man.x]=4;
s[man.y][man.x]=0;
}
else
{
continue;
}
}
elseif(s[man.y-1][man.x]==0||s[man.y-1][man.x]==3)
{
s[man.y-1][man.x]=4;
s[man.y][man.x]=0;
}
else
{
continue;
}
}
elseif(sel==75)//left
{
if(s[man.y][man.x-1]==2)
{
if(s[man.y][man.x-2]==0||s[man.y][man.x-2]==3)
{
s[man.y][man.x-2]=2;
s[man.y][man.x-1]=4;
s[man.y][man.x]=0;
}
else
{
continue;
}
}
elseif(s[man.y][man.x-1]==0||s[man.y][man.x-1]==3)
{
s[man.y][man.x-1]=4;
s[man.y][man.x]=0;
}
else
{
continue;
}
}
inti;
for(i=0;i<nest_count;i++)
{
if(nest[i].x==prev.x&&nest[i].y==prev.y)
{
s[prev.y][prev.x]=3;
break;
}
}
Draw();
if(is_Success()==true)
{
gate++;
if(gate>map_count)
{
printf(" mapisend!");
fflush(stdin);
getch();
exit(0);
}
break;
}
}
elseif(sel=='q'||sel=='Q')
{
exit(0);
}
elseif(sel=='r'||sel=='R')
{
break;
}
}
}
return0;
}

voidGetDataFromFile()
{
inti;
if(s!=NULL)
{
if(h!=0)
{
for(i=0;i<h;i++)
{
free(s+i);
}
free(s);
}
else
{
printf("fail");
getch();
exit(0);
}
}

if(nest!=NULL)
{
free(nest);
}
map_count=GetPrivateProfileInt("MAPCOUNT","map_count",0,data_file);

if(map_count<gate)
{
printf("gatefinish!");
getch();
exit(0);
}
charsection[20]={''};
sprintf(section,"MAP%d",gate);
nest_count=GetPrivateProfileInt(section,"nest_count",0,data_file);
nest=(PT*)malloc(sizeof(PT)*nest_count);

w=GetPrivateProfileInt(section,"w",0,data_file);
h=GetPrivateProfileInt(section,"h",0,data_file);
if(w<5||h<5||nest_count<1)
{
printf("worhorbox_nestdataerror!");
getch();
exit(0);
}
s=(int**)malloc(sizeof(int*)*h);
for(i=0;i<h;i++)
{
*(s+i)=(int*)malloc(sizeof(int)*w);
}

charkey[20]={''};
charline[50]={''};
intlen;
intj;
for(i=0;i<h;i++)
{
memset(line,'',50);
sprintf(key,"l%d",i+1);
GetPrivateProfileString(section,key,"",line,50,data_file);
len=strlen(line);
if(len>0)
{
line[len++]='';
line[len]='';
}
GetIntFromLineString(line,strlen(line),i);
}
len=0;
for(i=0;i<h;i++)
{
for(j=0;j<w;j++)
{
if(s[i][j]==3)
{
nest[len].y=i;
nest[len].x=j;
len++;
}
elseif(s[i][j]==5)
{
nest[len].y=i;
nest[len].x=j;
len++;
s[i][j]=2;
}
}
}
}

voidstrmyncpy(char*source,char*target,intbegin,intend)
{
inti=0;
while(1)
{
if(source[begin]!='')
{
target[i]=source[begin];
}
i++;
begin++;
if(begin>end)
{
target[i]='';
break;
}
}
}

voidGetIntFromLineString(char*ch,intlen,inti)
{
intj=0;
charc[5]={''};
intb=0,e=0;
while(e<len)
{
if(ch[e]=='')
{
memset(c,'',5);
strmyncpy(ch,c,b,e);
b=e+1;
e++;
s[i][j++]=atoi(c);
}
e++;
}
}

voidDraw()
{
inti,j,k;
boolflag=false;
system("cls");
printf(" ");
for(i=0;i<h;i++)
{
printf(" ");
for(j=0;j<w;j++)
{
if(s[i][j]==0)
{
printf("");
}
elseif(s[i][j]==1)
{
printf("■");
}
elseif(s[i][j]==2)
{
printf("★");
}
elseif(s[i][j]==3)
{
printf("☆");
}
elseif(s[i][j]==4)
{
printf("◎");
man.x=j;
man.y=i;
}
}
}
}

boolis_Success()
{
inti,j;
for(i=0;i<h;i++)
{
for(j=0;j<w;j++)
{
if(s[i][j]==3)
{
returnfalse;
}
}
}
for(i=0;i<nest_count;i++)
{
if(man.x==nest[i].x&&man.y==nest[i].y)
{
returnfalse;
}
}
returntrue;
}

5. 简单的搬运工C语言代码

程序在tc3.0下编译通过. 回车键选关,我只做了两关, r键重新开始 p键悔步,只能悔五步啊.不过你可以改#define STEPMAX的值 #define MAX 2 /*游戏中总关数*/#define STARTX 180#define STARTY 80#define ...
程序在tc3.0下编译通过. 回车键

选关,我只做了两关, r键重新开始

p键悔步,只能悔五步啊.不过你可以

改#define STEPMAX的值

#define MAX 2 /*游戏中总关数*/
#define STARTX 180
#define STARTY 80
#define BKCOLOR BLACK
#define MANCOLOR RED
#define OBJECTCOLOR YELLOW
#define TIMEINT 2
#define STARNUM 300
#define STEPMAX 5
#include<sing.h>
#include<bios.h>
#include<sio.h>
#include<dos.h>
#include<graphics.h>
#include<conio.h>
#include<time.h>
#include<slib.h>
#include<sio.h>
#define Key_R 0x1372
#define Key_Up 0x4800
#define Key_Enter 0x1c0d
#define Key_Down 0x5000
#define Key_P 0x1970
#define Key_Esc 0x11b
#define Key_Right 0x4d00
#define Key_Left 0x4b00

typedef suct star
{
int x;
int y;
int c;
}Star;
Star s;

typedef suct record
{
char name;
int second;
suct time t;
suct date d;
}Record;
Record r;

typedef suct c
{
int x;
int y;
}Add;

typedef suct a
{
int x;
int y;
}Player;
Player p;

char name; /*进入游戏时记录玩家的姓名*/
time_t t1,t2; /*游戏结束时的时间*/
int Ide; /*开始进入游戏时,选择菜单时返的功能号(1,2,3)*/
int MissionNum; /*玩家正在玩的关数*/
int BoxNum; /*目的地的个数*/
int Key; /*玩家按键*/
int map; /*地图.(空=0),(人=1),(箱子=2),(墙=3),(目的地=4),(人 目的地=5),(箱子 目的地=6)*/
int StepNum;
int DirectionKey; /*用来表示方向键最后一次按键*/
int BoxMove;
int Step;

/*函数定义*/
void InputName();
void Init();
void MainMenu();
void JudgeRecord();
void WriteRecord();
void JudgeIde();
void DrawMenu(int );
void Game();
void InitMission(int );
void NextMission();
void InitPic(int ,int ,int );
int Move(Add );
void DrawWall(int ,int );
void DrawBack(int ,int );
void DrawBox(int ,int );
void DrawObject(int ,int );
void DrawMan(int ,int );
void DrawStar();
int JudgeWin();
void InitMission1();
void InitMission2();
int TimeCome();
void ChangeStar();
void InputName();
void ViewRecords();
void DeleteRecords();
void RegisterStep();
void ReverselyMove();
void MoveBack(Add );

void main()
{
InputName();
Init(); /*驱动显卡*/
srand(time(&t1));
MainMenu(); /*画开始菜单(1.start game 2.view records 3.delete records 4.exit game)*/
}

void InputName()
{
char c;
clrscr();
do
{
printf("\n\nPlease input your name:");
scanf("%s",name);
printf("Are you sure the name right(Y/N):");
do
{
c=getch();
}while(c!='Y'&&c!='y'&&c!='N'&&c!='n');
}while(c!='Y'&&c!='y');
}
void Init()
{
int gd=DETECT,gm;
initgraph(&gd,&gm,"c:\\tc");
}

void MainMenu()
{
setbkcolor(BKCOLOR);
cleardevice();
/*DrawStar(); /*画开始菜单的背景画面*/
DrawStar();
Ide=0,Key=0;
DrawMenu(Ide);
do
{
if(bioskey(1)) /*有键按下则处理按键*/
{
Key=bioskey(0);
switch(Key)
{
case Key_Down: {Ide ;Ide=Ide%4;DrawMenu(Ide);break;}
case Key_Up: {Ide--;Ide=(Ide 4)%4;DrawMenu(Ide);break;}
}
}
else {if(TimeCome()) ChangeStar();} /*改变背景*/
}while(Key!=Key_Enter);
JudgeIde(); /*根据Ide运行不同的程序*/
}

void JudgeIde()
{
switch(Ide)
{
case 0:Game();break;
case 1:{ViewRecords();bioskey(0);MainMenu();break;}
case 2:{DeleteRecords();ViewRecords();bioskey(0);MainMenu();break;}
case 3:exit(0);
}
}

void Game()
{
int i,j,flag;
Add ad;
MissionNum=0;
NextMission();
do
{
flag=0;
Key=bioskey(0);
switch(Key)
{
case Key_Enter:{NextMission();time(&t1);break;}
case Key_Up:{ad.x=-1;ad.y=0;flag=1;DirectionKey=Key;break;}
case Key_Down:{ad.x=1;ad.y=0;flag=1;DirectionKey=Key;break;}
case Key_Left:{ad.x=0;ad.y=-1;flag=1;DirectionKey=Key;break;}
case Key_Right:{ad.x=0;ad.y=1;flag=1;DirectionKey=Key;break;}
case Key_R:{MissionNum--;NextMission();break;}
case Key_Esc:{MainMenu();break;}
case Key_P:{ReverselyMove();break;}
}
if(flag==1)
{if(Move(ad)) {RegisterStep(); if(JudgeWin()) {JudgeRecord();NextMission();}}}
}while(1);
}

void InitMission(int n)
{
int i,j;
for(i=0;i<10;i )
for(j=0;j<10;j )
map=0;
switch(n)
{
case 1:InitMission1();break; /*第一关*/
case 2:InitMission2();break; /*第二关*/
}
}

void InitPic(int n,int i,int j)
{
switch(n)
{
case 0:DrawBack(i,j);break;
case 1:DrawMan(i,j);break;
case 2:DrawBo

x(i,j);break;
case 3:DrawWall(i,j);break;
case 4:DrawObject(i,j);break;
case 5:DrawMan(i,j);break;
case 6:DrawBox(i,j);break;
}
}

void NextMission()
{
int i,j;
if(MissionNum 1>MAX) MissionNum=1;
else MissionNum ;
InitMission(MissionNum);
setbkcolor(BKCOLOR);
cleardevice();
for(i=0;i<10;i )
for(j=0;j<10;j )
InitPic(map,i,j);
switch(MissionNum)
{
case 1:outtextxy(200,230,"Mission 1");break;
case 2:outtextxy(200,230,"Mission 2");break;
}
time(&t1);
for(i=0;i<STEPMAX;i )
{Step=BoxMove=0;}
StepNum=0;
}

int Move(Add a)
{
int flag;
int i=StepNum%STEPMAX;
switch(map) /*看下一位置为什么*/
{
case 0:{map-=1;InitPic(map,p.x,p.y);
p.x=p.x a.x;p.y=p.y a.y;
map =1;InitPic(map,p.x,p.y);flag=1;break;}
case 2:{if(map==0||map==4)
{map-=1;map=1;map =2;
InitPic(map,p.x,p.y);
InitPic(map,p.x a.x,p.y a.y);
InitPic(map,p.x 2*a.x,p.y 2*a.y);
p.x=p.x a.x;p.y=p.y a.y;flag=1;BoxMove=1;}
else flag=0;
break;}
case 3:flag=0;break;
case 4:{map-=1;InitPic(map,p.x,p.y);
p.x=p.x a.x;p.y=p.y a.y;
map =1;InitPic(map,p.x,p.y);flag=1;break;}
case 6:{if(map==0||map==4)
{map-=1;map=5;map =2;
InitPic(map,p.x,p.y);
InitPic(map,p.x a.x,p.y a.y);
InitPic(map,p.x 2*a.x,p.y 2*a.y);
p.x=p.x a.x;p.y=p.y a.y;flag=1;BoxMove=1;}
else flag=0;
break;}
}
return flag;
}

void DrawWall(int i,int j)
{
DrawBack(i,j);
setfillstyle(9,1);
bar(STARTX 20*j-9,STARTY 20*i-9,STARTX 20*j 9,STARTY 20*i 9);
}

void DrawMan(int i,int j)
{
DrawBack(i,j);
setcolor(MANCOLOR);
circle(STARTX 20*j,STARTY 20*i,9);
arc(STARTX 20*j-3,STARTY 20*i-2,20,160,3);
arc(STARTX 20*j 4,STARTY 20*i-2,20,160,3);
arc(STARTX 20*j,STARTY 20*i-2,220,320,7);
}

void DrawBack(int i,int j)
{
setfillstyle(1,BKCOLOR);
bar(STARTX 20*j-9,STARTY 20*i-9,STARTX 20*j 9,STARTY 20*i 9);
}

void DrawObject(int i,int j)
{
DrawBack(i,j);
setcolor(OBJECTCOLOR);
line(STARTX 20*j-9,STARTY 20*i,STARTX 20*j 9,STARTY 20*i);
line(STARTX 20*j-9,STARTY 20*i-9,STARTX 20*j 9,STARTY 20*i 9);
line(STARTX 20*j-9,STARTY 20*i 9,STARTX 20*j 9,STARTY 20*i-9);
}

void DrawBox(int i,int j)
{
DrawBack(i,j);
setfillstyle(9,3);
bar(STARTX 20*j-9,STARTY 20*i-9,STARTX 20*j 9,STARTY 20*i 9);
}

void DrawMenu(int j)
{
int n;
char *s={"1.Start Game","2.View Records","3.Delete Records","4.Exit Game"};
settextstyle(0,0,1);
setcolor(GREEN);
for(n=0;n<4;n )
outtextxy(250,170 n*20,s);
setcolor(RED);
outtextxy(250,170 j*20,s);
}

void DrawStar()
{
int w,h,i,dotx,doty,color,maxcolor;
w=getmaxx();
h=getmaxy();
maxcolor=getmaxcolor();
for(i=0;i<STARNUM;i )
{
s.x=1 random(w-1);
s.y=1 random(h-1);
s.c=random(maxcolor);
putpixel(s.x,s.y,s.c);
}
}
void ChangeStar()
{
int i,maxcolor;
maxcolor=getmaxcolor();
for(i=0;i<STARNUM;i )
{
s.c=random(maxcolor);
putpixel(s.x,s.y,s.c);
}
}

int TimeCome()
{

static long tm, old;
tm=biostime(0,tm);
if(tm-old<TIMEINT) return 0;
else
{
old=tm; return 1;
}
}

int JudgeWin()
{
int n=0,i,j;
for(i=0;i<10;i )
for(j=0;j<10;j )
if(map==6) n ;
if(n==BoxNum) return 1;
else return 0;
}

void InitMission1() /*第九关*/
{
int i,j;
for(i=0;i<10;i )
for(j=0;j<10;j )
map=0;
for(i=0;i<=5;i )
map=3;
for(i=5;i<=7;i )
{map=map=3;}
for(i=1;i<=4;i )
{map=map=map=3;}
map=map=map=3;
for(i=2;i<=4;i )
map=2;
map=map=2;
for(i=2;i<=3;i )
{map=map=4;}
map=4;
p.x=3;p.y=5;
map=1;
BoxNum=5;
}

void InitMission2()
{
int i,j;
for(i=0;i<10;i )
for(j=0;j<10;j )
map=0;
for(i=1;i<=5;i )
{map=map=3;}
for(i=2;i<=4;i )
{map=map=map=map=3;}
map=map=map=map=map=map=3;
map=map=map=map=2;
map=map=map=map=4;
p.x=1;p.y=3;
map=1;
BoxNum=4;
}

void ViewRecords()
{
FILE *fp;
int i;
setbkcolor(BKCOLOR);
cleardevice();
if((fp=fopen("record","r"))==NULL)
{
printf("\nerror on open file!");
getch();
exit(1);
}
gotoxy(1,1);
printf("\n\t\t\tRecord Information\n");
printf("Record-holder Achievement(s)\t Time(h:m:s)\t\tDate(y/m/d)");
for(i=0;i<MAX;i )
{fseek(fp,i*sizeof(Record),0);
fread(&r,sizeof(Record),1,fp);
printf("\n%-10s\t%d\t\t d:d:d\t\td/d/d",r.name,r.second,r.t.ti_hour,r.t.ti_min,r.t.ti_sec,r.d.da_year,r.d.da_mon,r.d.da_day);}
fclose(fp);
gotoxy(10,25);
printf("Press any key to return mainmenu...");
}

void DeleteRecords()
{
int i;
FILE *fp;
fp=fopen("record","w");
for(i=0;i<MAX;i )
{
scpy(r.name,"nameless");
r.second=0;
gettime(&r.t);
geate(&r.d);
}
for(i=0;i<MAX;i )
fwrite(&r,sizeof(Record),1,fp);
fclose(fp);
}

void JudgeRecord()
{
int i=MissionNum-1;
time(&t2);
if(r.second==0||difftime(t2,t1)<r.second)
{
gotoxy(10,3);printf("\t\tYou have broken the record");
r.second=difftime(t2,t1);
scpy(r.name,name);
gettime(&r.t);
geate(&r.d);
WriteRecord();
}
else
{gotoxy(10,3);printf("\t\tYou have pass this mission");}
gotoxy(10,4);
printf("\t\tpress any key continue...");
getch();
getch();
}

void WriteRecord()
{
FILE *fp;
int i=MissionNum-1;
fp=fopen("record","rt ");
fseek(fp,i*sizeof(Record),0);
fwrite(&r,sizeof(Record),1,fp);
fclose(fp);
}

void RegisterStep()
{
int i;
StepNum ;
i=(StepNum-1)%STEPMAX;
Step=DirectionKey;
}

void ReverselyMove()
{
int i;
Add ad;
i=(StepNum-1)%STEPMAX;
if(Step==0) return;
else
{
switch(Step)
{
case Key_Up:{ad.x=1;ad.y=0;MoveBack(ad);break;}
case Key_Down:{ad.x=-1;ad.y=0;MoveBack(ad);break;}
case Key_Left:{ad.x=0;ad.y=1;MoveBack(ad);break;}
case Key_Right:{ad.x=0;ad.y=-1;MoveBack(ad);break;}
}
StepNum--;Step=0;BoxMove=0;
}
}

void MoveBack(Add a) /*一定可以移动*/
{
int i=(StepNum-1)%STEPMAX;
if(BoxMove==0)
{
map-=1;InitPic(map,p.x,p.y);
p.x=p.x a.x;p.y=p.y a.y;
map =1;InitPic(map,p.x,p.y);
}
else if(BoxMove==1)
{
map-=2;InitPic(map,p.x-a.x,p.y-a.y);
map =1;InitPic(map,p.x,p.y);
p.x=p.x a.x;p.y=p.y a.y;
map =1;InitPic(map,p.x,p.y);
}
}

点这里下载

p=map=map=4;
p.x=1;p.y=3;
map=1;
BoxNum=4;
}

void ViewRecords()
{
FILE *fp;
int i;
setbkcolor(BKCOLOR);
cleardevice();
if((fp=fopen("record","r"))==NULL)
{
printf("\nerror on open file!");
getch();
exit(1);
}
gotoxy(1,1);
printf("\n\t\t\tRecord Information\n");
printf("Record-holder Achievement(s)\t Time(h:m:s)\t\tDate(y/m/d)");
for(i=0;i<MAX;i )
{fseek(fp,i*sizeof(Record),0);
fread(&r,sizeof(Record),1,fp);
printf("\n%-10s\t%d\t\t d:d:d\t\td/d/d",r.name,r.second,r.t.ti_hour,r.t.ti_min,r.t.ti_sec,r.d.da_year,r.d.da_mon,r.d.da_day);}
fclose(fp);
gotoxy(10,25);
printf("Press any key to return mainmenu...");
}

void DeleteRecords()
{
int i;
FILE *fp;
fp=fopen("record","w");
for(i=0;i<MAX;i )
{
scpy(r.name,"nameless");
r.second=0;
gettime(&r.t);
geate(&r.d);
}
for(i=0;i<MAX;i )
fwrite(&r,sizeof(Record),1,fp);
fclose(fp);
}

void JudgeRecord()
{
int i=MissionNum-1;
time(&t2);
if(r.second==0||difftime(t2,t1)<r.second)
{
gotoxy(10,3);printf("\t\tYou have broken the record");
r.second=difftime(t2,t1);
scpy(r.name,name);
gettime(&r.t);
geate(&r.d);
WriteRecord();
}
else
{gotoxy(10,3);printf("\t\tYou have pass this mission");}
gotoxy(10,4);
printf("\t\tpress any key continue...");
getch();
getch();
}

void WriteRecord()
{
FILE *fp;
int i=MissionNum-1;
fp=fopen("record","rt ");
fseek(fp,i*sizeof(Record),0);
fwrite(&r,sizeof(Record),1,fp);
fclose(fp);
}

void RegisterStep()
{
int i;
StepNum ;
i=(StepNum-1)%STEPMAX;
Step=DirectionKey;
}

void ReverselyMove()
{
int i;
Add ad;
i=(StepNum-1)%STEPMAX;
if(Step==0) return;
else
{
switch(Step)
{
case Key_Up:{ad.x=1;ad.y=0;MoveBack(ad);break;}
case Key_Down:{ad.x=-1;ad.y=0;MoveBack(ad);break;}
case Key_Left:{ad.x=0;ad.y=1;MoveBack(ad);break;}
case Key_Right:{ad.x=0;ad.y=-1;MoveBack(ad);break;}
}
StepNum--;Step=0;BoxMove=0;
}
}

void MoveBack(Add a) /*一定可以移动*/
{
int i=(StepNum-1)%STEPMAX;
if(BoxMove==0)
{
map-=1;InitPic(map,p.x,p.y);
p.x=p.x a.x;p.y=p.y a.y;
map =1;InitPic(map,p.x,p.y);
}
else if(BoxMove==1)
{
map-=2;InitPic(map,p.x-a.x,p.y-a.y);
map =1;InitPic(map,p.x,p.y);
p.x=p.x a.x;p.y=p.y a.y;
map =1;InitPic(map,p.x,p.y);
}
}

6. C语言小程序推箱子问题

你好,这是推箱子的全部代码
/*图形模式下的推箱子*/
#define MAX 2 /*游戏中总关数*/
#define STARTX 180
#define STARTY 80
#define BKCOLOR BLACK
#define MANCOLOR RED
#define OBJECTCOLOR YELLOW
#define TIMEINT 2
#define STARNUM 300
#define STEPMAX 5
#include<string.h>
#include<bios.h>
#include<stdio.h>
#include<dos.h>
#include<graphics.h>
#include<conio.h>
#include<time.h>
#include<stdlib.h>
#include<stdio.h>
#define Key_R 0x1372
#define Key_Up 0x4800
#define Key_Enter 0x1c0d
#define Key_Down 0x5000
#define Key_P 0x1970
#define Key_Esc 0x11b
#define Key_Right 0x4d00
#define Key_Left 0x4b00

typedef struct star
{
int x;
int y;
int c;
}Star;
Star s[STARNUM];

typedef struct record
{
char name[20];
int second;
struct time t;
struct date d;
}Record;
Record r[MAX];

typedef struct c
{
int x;
int y;
}Add;

typedef struct a
{
int x;
int y;
}Player;
Player p;

char name[20]; /*进入游戏时记录玩家的姓名*/
time_t t1,t2; /*游戏结束时的时间*/
int Ide; /*开始进入游戏时,选择菜单时返的功能号(1,2,3)*/
int MissionNum; /*玩家正在玩的关数*/
int BoxNum; /*目的地的个数*/
int Key; /*玩家按键*/
int map[10][10]; /*地图.(空=0),(人=1),(箱子=2),(墙=3),(目的地=4),(人+目的地=5),(箱子+目的地=6)*/
int StepNum;
int DirectionKey; /*用来表示方向键最后一次按键*/
int BoxMove[STEPMAX];
int Step[STEPMAX];

/*函数定义*/
void InputName();
void Init();
void MainMenu();
void JudgeRecord();
void WriteRecord();
void JudgeIde();
void DrawMenu(int );
void Game();
void InitMission(int );
void NextMission();
void InitPic(int ,int ,int );
int Move(Add );
void DrawWall(int ,int );
void DrawBack(int ,int );
void DrawBox(int ,int );
void DrawObject(int ,int );
void DrawMan(int ,int );
void DrawStar();
int JudgeWin();
void InitMission1();
void InitMission2();
int TimeCome();
void ChangeStar();
void InputName();
void ViewRecords();
void DeleteRecords();
void RegisterStep();
void ReverselyMove();
void MoveBack(Add );

void main()
{
InputName();
Init(); /*驱动显卡*/
srand(time(&t1));
MainMenu(); /*画开始菜单(1.start game 2.view records 3.delete records 4.exit game)*/
}

void InputName()
{
char b;
char c;
do
{
printf("\n\nPlease input your password:");
scanf("%s",&b);
}while(b!='l');
clrscr();
do
{
printf("\n\nPlease input your name:");
scanf("%s",name);
printf("Are you sure the name right(Y/N):");
do
{
c=getch();
}while(c!='Y'&&c!='y'&&c!='N'&&c!='n');
}while(c!='Y'&&c!='y');
}
void Init()
{
int gd=DETECT,gm;
initgraph(&gd,&gm,"d:\\tc");
}

void MainMenu()
{
setbkcolor(BKCOLOR);
cleardevice();
DrawStar(); /*画开始菜单的背景画面*/
DrawStar();
Ide=0,Key=0;
DrawMenu(Ide);
do
{
if(bioskey(1)) /*有键按下则处理按键*/
{
Key=bioskey(0);
switch(Key)
{
case Key_Down: {Ide++;Ide=Ide%4;DrawMenu(Ide);break;}
case Key_Up: {Ide--;Ide=(Ide+4)%4;DrawMenu(Ide);break;}
}
}
else {if(TimeCome()) ChangeStar();} /*改变背景*/
}while(Key!=Key_Enter);
JudgeIde(); /*根据Ide运行不同的程序*/
}

void JudgeIde()
{
switch(Ide)
{
case 0:Game();break;
case 1:{ViewRecords();bioskey(0);MainMenu();break;}
case 2:{DeleteRecords();ViewRecords();bioskey(0);MainMenu();break;}
case 3:exit(0);
}
}

void Game()
{
int i,j,flag;
Add ad;
MissionNum=0;
NextMission();
do
{
flag=0;
Key=bioskey(0);
switch(Key)
{
case Key_Enter:{NextMission();time(&t1);break;}
case Key_Up:{ad.x=-1;ad.y=0;flag=1;DirectionKey=Key;break;}
case Key_Down:{ad.x=1;ad.y=0;flag=1;DirectionKey=Key;break;}
case Key_Left:{ad.x=0;ad.y=-1;flag=1;DirectionKey=Key;break;}
case Key_Right:{ad.x=0;ad.y=1;flag=1;DirectionKey=Key;break;}
case Key_R:{MissionNum--;NextMission();break;}
case Key_Esc:{MainMenu();break;}
case Key_P:{ReverselyMove();break;}
}
if(flag==1)
{if(Move(ad)) {RegisterStep(); if(JudgeWin()) {JudgeRecord();NextMission();}}}
}while(1);
}

void InitMission(int n)
{
int i,j;
for(i=0;i<10;i++)
for(j=0;j<10;j++)
map[i][j]=0;
switch(n)
{
case 1:InitMission1();break; /*第一关*/
case 2:InitMission2();break; /*第二关*/
}
}

void InitPic(int n,int i,int j)
{
switch(n)
{
case 0:DrawBack(i,j);break;
case 1:DrawMan(i,j);break;
case 2:DrawBox(i,j);break;
case 3:DrawWall(i,j);break;
case 4:DrawObject(i,j);break;
case 5:DrawMan(i,j);break;
case 6:DrawBox(i,j);break;
}
}

void NextMission()
{
int i,j;
if(MissionNum+1>MAX) MissionNum=1;
else MissionNum++;
InitMission(MissionNum);
setbkcolor(BKCOLOR);
cleardevice();
for(i=0;i<10;i++)
for(j=0;j<10;j++)
InitPic(map[i][j],i,j);
switch(MissionNum)
{
case 1:outtextxy(200,230,"Mission 1");break;
case 2:outtextxy(200,230,"Mission 2");break;
}
time(&t1);
for(i=0;i<STEPMAX;i++)
{Step[i]=BoxMove[i]=0;}
StepNum=0;
}

int Move(Add a)
{
int flag;
int i=StepNum%STEPMAX;
switch(map[p.x+a.x][p.y+a.y]) /*看下一位置为什么*/
{
case 0:{map[p.x][p.y]-=1;InitPic(map[p.x][p.y],p.x,p.y);
p.x=p.x+a.x;p.y=p.y+a.y;
map[p.x][p.y]+=1;InitPic(map[p.x][p.y],p.x,p.y);flag=1;break;}
case 2:{if(map[p.x+2*a.x][p.y+2*a.y]==0||map[p.x+2*a.x][p.y+2*a.y]==4)
{map[p.x][p.y]-=1;map[p.x+a.x][p.y+a.y]=1;map[p.x+2*a.x][p.y+2*a.y]+=2;
InitPic(map[p.x][p.y],p.x,p.y);
InitPic(map[p.x+a.x][p.y+a.y],p.x+a.x,p.y+a.y);
InitPic(map[p.x+2*a.x][p.y+2*a.y],p.x+2*a.x,p.y+2*a.y);
p.x=p.x+a.x;p.y=p.y+a.y;flag=1;BoxMove[i]=1;}
else flag=0;
break;}
case 3:flag=0;break;
case 4:{map[p.x][p.y]-=1;InitPic(map[p.x][p.y],p.x,p.y);
p.x=p.x+a.x;p.y=p.y+a.y;
map[p.x][p.y]+=1;InitPic(map[p.x][p.y],p.x,p.y);flag=1;break;}
case 6:{if(map[p.x+2*a.x][p.y+2*a.y]==0||map[p.x+2*a.x][p.y+2*a.y]==4)
{map[p.x][p.y]-=1;map[p.x+a.x][p.y+a.y]=5;map[p.x+2*a.x][p.y+2*a.y]+=2;
InitPic(map[p.x][p.y],p.x,p.y);
InitPic(map[p.x+a.x][p.y+a.y],p.x+a.x,p.y+a.y);
InitPic(map[p.x+2*a.x][p.y+2*a.y],p.x+2*a.x,p.y+2*a.y);
p.x=p.x+a.x;p.y=p.y+a.y;flag=1;BoxMove[i]=1;}
else flag=0;
break;}
}
return flag;
}

void DrawWall(int i,int j)
{
DrawBack(i,j);
setfillstyle(9,1);
bar(STARTX+20*j-9,STARTY+20*i-9,STARTX+20*j+9,STARTY+20*i+9);
}

void DrawMan(int i,int j)
{
DrawBack(i,j);
setcolor(MANCOLOR);
circle(STARTX+20*j,STARTY+20*i,9);
arc(STARTX+20*j-3,STARTY+20*i-2,20,160,3);
arc(STARTX+20*j+4,STARTY+20*i-2,20,160,3);
arc(STARTX+20*j,STARTY+20*i-2,220,320,7);
}

void DrawBack(int i,int j)
{
setfillstyle(1,BKCOLOR);
bar(STARTX+20*j-9,STARTY+20*i-9,STARTX+20*j+9,STARTY+20*i+9);
}

void DrawObject(int i,int j)
{
DrawBack(i,j);
setcolor(OBJECTCOLOR);
line(STARTX+20*j-9,STARTY+20*i,STARTX+20*j+9,STARTY+20*i);
line(STARTX+20*j-9,STARTY+20*i-9,STARTX+20*j+9,STARTY+20*i+9);
line(STARTX+20*j-9,STARTY+20*i+9,STARTX+20*j+9,STARTY+20*i-9);
}

void DrawBox(int i,int j)
{
DrawBack(i,j);
setfillstyle(9,3);
bar(STARTX+20*j-9,STARTY+20*i-9,STARTX+20*j+9,STARTY+20*i+9);
}

void DrawMenu(int j)
{
int n;
char *s[4]={"1.Start Game","2.View Records","3.Delete Records","4.Exit Game"};
settextstyle(0,0,1);
setcolor(GREEN);
for(n=0;n<4;n++)
outtextxy(250,170+n*20,s[n]);
setcolor(RED);
outtextxy(250,170+j*20,s[j]);
}

void DrawStar()
{
int w,h,i,dotx,doty,color,maxcolor;
w=getmaxx();
h=getmaxy();
maxcolor=getmaxcolor();
for(i=0;i<STARNUM;i++)
{
s[i].x=1+random(w-1);
s[i].y=1+random(h-1);
s[i].c=random(maxcolor);
putpixel(s[i].x,s[i].y,s[i].c);
}
}
void ChangeStar()
{
int i,maxcolor;
maxcolor=getmaxcolor();
for(i=0;i<STARNUM;i++)
{
s[i].c=random(maxcolor);
putpixel(s[i].x,s[i].y,s[i].c);
}
}

int TimeCome()
{

static long tm, old;
tm=biostime(0,tm);
if(tm-old<TIMEINT) return 0;
else
{
old=tm; return 1;
}
}

int JudgeWin()
{
int n=0,i,j;
for(i=0;i<10;i++)
for(j=0;j<10;j++)
if(map[i][j]==6) n++;
if(n==BoxNum) return 1;
else return 0;
}

void InitMission1() /*第九关*/
{
int i,j;
for(i=0;i<10;i++)
for(j=0;j<10;j++)
map[i][j]=0;
for(i=0;i<=5;i++)
map[0][i]=3;
for(i=5;i<=7;i++)
{map[2][i]=map[i-1][1]=3;}
for(i=1;i<=4;i++)
{map[6][i]=map[5][i+3]=map[i][0]=3;}
map[3][7]=map[4][7]=map[1][5]=3;
for(i=2;i<=4;i++)
map[2][i]=2;
map[3][4]=map[4][5]=2;
for(i=2;i<=3;i++)
{map[3][i]=map[4][i]=4;}
map[4][4]=4;
p.x=3;p.y=5;
map[3][5]=1;
BoxNum=5;
}

void InitMission2()
{
int i,j;
for(i=0;i<10;i++)
for(j=0;j<10;j++)
map[i][j]=0;
for(i=1;i<=5;i++)
{map[0][i]=map[6][i]=3;}
for(i=2;i<=4;i++)
{map[1][i+3]=map[i][7]=map[i+2][5]=map[i][0]=3;}
map[1][1]=map[2][1]=map[5][0]=map[5][5]=map[4][6]=map[6][0]=3;
map[2][4]=map[3][3]=map[4][2]=map[4][3]=2;
map[2][3]=map[3][2]=map[3][4]=map[4][4]=4;
p.x=1;p.y=3;
map[1][3]=1;
BoxNum=4;
}

void ViewRecords()
{
FILE *fp;
int i;
setbkcolor(BKCOLOR);
cleardevice();
if((fp=fopen("record","r"))==NULL)
{
printf("\nerror on open file!");
getch();
exit(1);
}
gotoxy(1,1);
printf("\n\t\t\tRecord Information\n");
printf("Record-holder Achievement(s)\t Time(h:m:s)\t\tDate(y/m/d)");
for(i=0;i<MAX;i++)
{fseek(fp,i*sizeof(Record),0);
fread(&r[i],sizeof(Record),1,fp);
printf("\n%-10s\t%d\t\t %02d:%02d:%02d\t\t%02d/%02d/%02d",r[i].name,r[i].second,r[i].t.ti_hour,r[i].t.ti_min,r[i].t.ti_sec,r[i].d.da_year,r[i].d.da_mon,r[i].d.da_day);}
fclose(fp);
gotoxy(10,25);
printf("Press any key to return mainmenu...");
}

void DeleteRecords()
{
int i;
FILE *fp;
fp=fopen("record","w");
for(i=0;i<MAX;i++)
{
strcpy(r[i].name,"nameless");
r[i].second=0;
gettime(&r[i].t);
getdate(&r[i].d);
}
for(i=0;i<MAX;i++)
fwrite(&r[i],sizeof(Record),1,fp);
fclose(fp);
}

void JudgeRecord()
{
int i=MissionNum-1;
time(&t2);
if(r[i].second==0||difftime(t2,t1)<r[i].second)
{
gotoxy(10,3);printf("\t\tYou have broken the record");
r[i].second=difftime(t2,t1);
strcpy(r[i].name,name);
gettime(&r[i].t);
getdate(&r[i].d);
WriteRecord();
}
else
{gotoxy(10,3);printf("\t\tYou have pass this mission");}
gotoxy(10,4);
printf("\t\tpress any key continue...");
getch();
getch();
}

void WriteRecord()
{
FILE *fp;
int i=MissionNum-1;
fp=fopen("record","rt+");
fseek(fp,i*sizeof(Record),0);
fwrite(&r[MissionNum-1],sizeof(Record),1,fp);
fclose(fp);
}

void RegisterStep()
{
int i;
StepNum++;
i=(StepNum-1)%STEPMAX;
Step[i]=DirectionKey;
}

void ReverselyMove()
{
int i;
Add ad;
i=(StepNum-1)%STEPMAX;
if(Step[i]==0) return;
else
{
switch(Step[i])
{
case Key_Up:{ad.x=1;ad.y=0;MoveBack(ad);break;}
case Key_Down:{ad.x=-1;ad.y=0;MoveBack(ad);break;}
case Key_Left:{ad.x=0;ad.y=1;MoveBack(ad);break;}
case Key_Right:{ad.x=0;ad.y=-1;MoveBack(ad);break;}
}
StepNum--;Step[i]=0;BoxMove[i]=0;
}
}

void MoveBack(Add a) /*一定可以移动*/
{
int i=(StepNum-1)%STEPMAX;
if(BoxMove[i]==0)
{
map[p.x][p.y]-=1;InitPic(map[p.x][p.y],p.x,p.y);
p.x=p.x+a.x;p.y=p.y+a.y;
map[p.x][p.y]+=1;InitPic(map[p.x][p.y],p.x,p.y);
}
else if(BoxMove[i]==1)
{
map[p.x-a.x][p.y-a.y]-=2;InitPic(map[p.x-a.x][p.y-a.y],p.x-a.x,p.y-a.y);
map[p.x][p.y]+=1;InitPic(map[p.x][p.y],p.x,p.y);
p.x=p.x+a.x;p.y=p.y+a.y;
map[p.x][p.y]+=1;InitPic(map[p.x][p.y],p.x,p.y);
}
}

7. 如何用C语言编写控制台小游戏

//C语言实例:推箱子小游戏
#include<stdio.h>
#include<stdlib.h>
#include<string.h>
#include<conio.h>
//行和列
#defineROW10
#defineCOL11
/*,system("pause")orinputloop*/
/**
*

*
*/
//地图
charmap[ROW][COL]={
"##########",//0
"#####",//1
"#####",//2
"##AX###",//3
"#####",//4
"######",//5
"###",//6
"#####",//7
"###",//8
"##########"//9
//A:人,X:箱子
};
//打印地图
voidshowMap();
//接收小人的方向
charenterDirection();

//小人向上移动的方法
voidmoveToUp();
//小人向下移动的方法
voidmoveToDown();
//小人向右移动的方法
voidmoveToRight();
//小人向左移动的方法
voidmoveToLeft();

//当前小人的坐标
intcurrentPersonRow=3;
intcurrentPersonCol=2;
//当前箱子的坐标
intcurrentBoxRow=3;
intcurrentBoxCol=3;intmain(intargc,char*argv[]){
//system("clear");
printf("点击回车键开始游戏^_^ ");
//1代表运行0停止
intflag=1;
while(flag==1){
//显示地图
showMap();
//接收小人的方向
chardir=enterDirection();
switch(dir){
//小人向上移动
case'w':
case'W':
moveToUp();
break;

//小人向下移动
case's':
case'S':
moveToDown();
break;
//小人向右移动
case'd':
case'D':
moveToRight();
break;
//小人向左移动
case'a':
case'A':
moveToLeft();
break;
//停止运行
case'q':
case'Q':
printf("你的智商真低!T_T ");
flag=0;
break;
}
showMap();
if(currentBoxRow==8&&currentBoxCol==9){
printf("你的智商真高^_^!!!");
flag=0;
}

}

}
/*
方法的实现
*/


//打印地图
voidshowMap(){
inti;
for(i=0;i<ROW;i++){
printf("%s ",map[i]);
}
printf(" ");
printf("W:上,S:下,A:左,D:右。Q:退出");
printf(" ");
}
//接收小人的方向
charenterDirection(){
//清除SCANF中的缓冲区
rewind(stdin);
chardir;
dir=getch();
//scanf("%c",&dir);
returndir;
}
//小人向上移动的方法
voidmoveToUp(){
//小人的下一个坐标
intnextPersonCol=currentPersonCol;
intnextPersonRow=currentPersonRow-1;
//箱子的下一个坐标
intnextBoxRow=currentBoxRow-1;
intnextBoxCol=currentBoxCol;

//如果小人的下一个坐标是路
if(map[nextPersonRow][nextPersonCol]==''){
map[nextPersonRow][nextPersonCol]='A';
map[currentPersonRow][currentPersonCol]='';
currentPersonRow=nextPersonRow;
currentPersonCol=nextPersonCol;
}
//如果小人的下一个坐标是墙
if(map[nextPersonRow][nextPersonCol]=='#'){
//什么也不做
}
//如果小人的下一个坐标是箱子
if(map[nextPersonRow][nextPersonCol]=='X'){
if(map[nextBoxRow][nextBoxCol]==''){

map[nextPersonRow][nextPersonCol]='A';
map[currentPersonRow][currentPersonCol]='';

map[nextBoxRow][nextBoxCol]='X';
map[currentBoxRow][currentBoxCol]='A';


currentPersonRow=nextPersonRow;
currentPersonCol=nextPersonCol;
currentBoxRow=nextBoxRow;
currentBoxCol=nextBoxCol;
}
}
}
//小人向下移动的方法
voidmoveToDown(){
//小人的下一个坐标
intnextPersonCol=currentPersonCol;
intnextPersonRow=currentPersonRow+1;
//箱子的下一个坐标
intnextBoxRow=currentBoxRow+1;
intnextBoxCol=currentBoxCol;

//如果小人的下一个坐标是路
if(map[nextPersonRow][nextPersonCol]==''){
map[nextPersonRow][nextPersonCol]='A';
map[currentPersonRow][currentPersonCol]='';
currentPersonRow=nextPersonRow;
currentPersonCol=nextPersonCol;
}
//如果小人的下一个坐标是墙
if(map[nextPersonRow][nextPersonCol]=='#'){
//什么也不做
}
//如果小人的下一个坐标是箱子
if(map[nextPersonRow][nextPersonCol]=='X'){
if(map[nextBoxRow][nextBoxCol]==''){

map[nextPersonRow][nextPersonCol]='A';
map[currentPersonRow][currentPersonCol]='';

map[nextBoxRow][nextBoxCol]='X';
map[currentBoxRow][currentBoxCol]='A';

currentPersonRow=nextPersonRow;
currentPersonCol=nextPersonCol;
currentBoxRow=nextBoxRow;
currentBoxCol=nextBoxCol;
}
}
}
//小人向右移动的方法
voidmoveToRight(){
//小人的下一个坐标
intnextPersonCol=currentPersonCol+1;
intnextPersonRow=currentPersonRow;
//箱子的下一个坐标
intnextBoxRow=currentBoxRow;
intnextBoxCol=currentBoxCol+1;

//如果小人的下一个坐标是路
if(map[nextPersonRow][nextPersonCol]==''){
map[nextPersonRow][nextPersonCol]='A';
map[currentPersonRow][currentPersonCol]='';
currentPersonRow=nextPersonRow;
currentPersonCol=nextPersonCol;
}
//如果小人的下一个坐标是墙
if(map[nextPersonRow][nextPersonCol]=='#'){
//什么也不做
}
//如果小人的下一个坐标是箱子
if(map[nextPersonRow][nextPersonCol]=='X'){
if(map[nextBoxRow][nextBoxCol]==''){

map[nextPersonRow][nextPersonCol]='A';
map[currentPersonRow][currentPersonCol]='';

map[nextBoxRow][nextBoxCol]='X';
map[currentBoxRow][currentBoxCol]='A';

currentPersonRow=nextPersonRow;
currentPersonCol=nextPersonCol;
currentBoxRow=nextBoxRow;
currentBoxCol=nextBoxCol;
}
}
}
//小人向左移动的方法
voidmoveToLeft(){
//小人的下一个坐标
intnextPersonCol=currentPersonCol-1;
intnextPersonRow=currentPersonRow;
//箱子的下一个坐标
intnextBoxRow=currentBoxRow;
intnextBoxCol=currentBoxCol-1;

//如果小人的下一个坐标是路
if(map[nextPersonRow][nextPersonCol]==''){
map[nextPersonRow][nextPersonCol]='A';
map[currentPersonRow][currentPersonCol]='';
currentPersonRow=nextPersonRow;
currentPersonCol=nextPersonCol;
}
//如果小人的下一个坐标是墙
if(map[nextPersonRow][nextPersonCol]=='#'){
//什么也不做
}
//如果小人的下一个坐标是箱子
if(map[nextPersonRow][nextPersonCol]=='X'){
if(map[nextBoxRow][nextBoxCol]==''){
map[nextPersonRow][nextPersonCol]='A';
map[currentPersonRow][currentPersonCol]='';

map[nextBoxRow][nextBoxCol]='X';
map[currentBoxRow][currentBoxCol]='A';

currentPersonRow=nextPersonRow;
currentPersonCol=nextPersonCol;
currentBoxRow=nextBoxRow;
currentBoxCol=nextBoxCol;
}
}
}

8. 如何用C语言编写一如图模型的推箱子游戏的程序!

/*TC环境下编的*/
#include <dos.h>
#include <stdio.h>
#include <ctype.h>
#include <conio.h>
#include <bios.h>
#include <alloc.h>

typedef struct winer
{
int x,y;
struct winer *p;
}winer;

char status [20][20];
char far *printScreen=(char far* )0xB8000000;

void putoutChar(int y,int x,char ch,char fc,char bc);
void printWall(int x, int y);
void printBox(int x, int y);
void printBoxDes(int x, int y);
void printDestination(int x, int y);
void printDestination1(int x,int y,winer **win,winer **pw);
void printMan(int x, int y);
void init();
winer *initStep1();
winer *initStep2();
winer *initStep3();
winer *initStep4();
void moveBoxSpacetoSpace(int x ,int y, char a);
void moveBoxDestoSpace(int x ,int y, char a) ;
void moveBoxSpacetoDes(int x, int y, char a);
void moveBoxDestoDes(int x, int y, char a);
int judge(int x, int y);
void move(int x, int y, char a);
void reset(int i);

void putoutChar(int y,int x,char ch,char fc,char bc)
{
printScreen[(x*160)+(y<<1)+0]=ch;
printScreen[(x*160)+(y<<1)+1]=(bc*16)+fc;
}
void printWall(int x,int y)
{
putoutChar(y-1,x-1,219,GREEN,BLACK);
status[x][y]='w';
}

void printBox(int x,int y)
{
putoutChar(y-1,x-1,10,WHITE,BLACK);
status[x][y]='b';
}

void printDestination1(int x,int y,winer **win,winer **pw)
{
winer *qw;
putoutChar(y-1,x-1,003,YELLOW,BLACK);
status[x][y]='m';
if(*win==NULL)
{
*win=*pw=qw=(winer* )malloc(sizeof(winer));
(*pw)->x=x;
(*pw)->y=y;
(*pw)->p=NULL;
}
else
{
qw=(winer* )malloc(sizeof(winer));
qw->x=x;
qw->y=y;
(*pw)->p=qw;
(*pw)=qw;qw->p=NULL;
}
}

void printDestination(int x,int y)
{
putoutChar(y-1,x-1,003,YELLOW,BLACK);
status[x][y]='m';
}

void printMan(int x,int y)
{
gotoxy(y,x);
_AL=02;
_CX=01;
_AH=0xa;
geninterrupt(0x10);
}

void printBoxDes(int x,int y)
{
putoutChar(y-1,x-1,10,YELLOW,BLACK);
status[x][y]='i';
}

void init()
{
int i,j;
for(i=0;i<20;i++)
for(j=0;j<20;j++)
status[i][j]=0;
_AL=3;
_AH=0;
geninterrupt(0x10);
gotoxy(40,4);
printf("Welcome to the box world!");
gotoxy(40,6);
printf("You can use up, down, left,");
gotoxy(40,8);
printf("right key to control it, or");
gotoxy(40,10);
printf("you can press Esc to quit it.");
gotoxy(40,12);
printf("Press space to reset the game.");
gotoxy(40,14);
printf("Wish you have a good time !");
gotoxy(40,16);
printf("April , 2007");

}
winer *initStep1()
{
int x;
int y;
winer *win=NULL;
winer *pw;
for(x=1,y=5;y<=9;y++)
printWall(x+4,y+10);
for(y=5,x=2;x<=5;x++)
printWall(x+4,y+10);
for(y=9,x=2;x<=5;x++)
printWall(x+4,y+10);
for(y=1,x=3;x<=8;x++)
printWall(x+4,y+10);
for(x=3,y=3;x<=5;x++)
printWall(x+4,y+10);
for(x=5,y=8;x<=9;x++)
printWall(x+4,y+10);
for(x=7,y=4;x<=9;x++)
printWall(x+4,y+10);
for(x=9,y=5;y<=7;y++)
printWall(x+4,y+10);
for(x=8,y=2;y<=3;y++)
printWall(x+4,y+10);
printWall(5+4,4+10);
printWall(5+4,7+10);
printWall(3+4,2+10);
printBox(3+4,6+10);
printBox(3+4,7+10);
printBox(4+4,7+10);
printDestination1(4+4,2+10,&win,&pw);
printDestination1(5+4,2+10,&win,&pw);
printDestination1(6+4,2+10,&win,&pw);
printMan(2+4,8+10);
return win;
}

winer *initStep2()
{
int x;
int y;
winer *win=NULL;
winer *pw;
for(x=1,y=4;y<=7;y++)
printWall(x+4,y+10);
for(x=2,y=2;y<=4;y++)
printWall(x+4,y+10);
for(x=2,y=7;x<=4;x++)
printWall(x+4,y+10);
for(x=4,y=1;x<=8;x++)
printWall(x+4,y+10);
for(x=8,y=2;y<=8;y++)
printWall(x+4,y+10);
for(x=4,y=8;x<=8;x++)
printWall(x+4,y+10);
for(x=4,y=6;x<=5;x++)
printWall(x+4,y+10);
for(x=3,y=2;x<=4;x++)
printWall(x+4,y+10);
for(x=4,y=4;x<=5;x++)
printWall(x+4,y+10);
printWall(6+4,3+10);
printBox(3+4,5+10);
printBox(6+4,6+10);
printBox(7+4,3+10);
printDestination1(5+4,7+10,&win,&pw);
printDestination1(6+4,7+10,&win,&pw);
printDestination1(7+4,7+10,&win,&pw);
printMan(2+4,6+10);
return win;
}
winer *initStep3()
{
int x;
int y;
winer *win=NULL;
winer *pw;
for(x=1,y=2;y<=8;y++)
printWall(x+4,y+10);
for(x=2,y=2;x<=4;x++)
printWall(x+4,y+10);
for(x=4,y=1;y<=3;y++)
printWall(x+4,y+10);
for(x=5,y=1;x<=8;x++)
printWall(x+4,y+10);
for(x=8,y=2;y<=5;y++)
printWall(x+4,y+10);
for(x=5,y=5;x<=7;x++)
printWall(x+4,y+10);
for(x=7,y=6;y<=9;y++)
printWall(x+4,y+10);
for(x=3,y=9;x<=6;x++)
printWall(x+4,y+10);
for(x=3,y=6;y<=8;y++)
printWall(x+4,y+10);
printWall(2+4,8+10);
printWall(5+4,7+10);
printBox(6+4,3+10);
printBox(4+4,4+10);
printBox(5+4,6+10);
printDestination1(2+4,5+10,&win,&pw);
printDestination1(2+4,6+10,&win,&pw);
printDestination1(2+4,7+10,&win,&pw);
printMan(2+4,4+10);
return win;
}

winer *initStep4()
{
int x;
int y;
winer *win=NULL;
winer *pw;
for(x=1,y=1;y<=6;y++)
printWall(x+4,y+10);
for(x=2,y=7;y<=8;y++)
printWall(x+4,y+10);
for(x=2,y=1;x<=7;x++)
printWall(x+4,y+10);
for(x=7,y=2;y<=4;y++)
printWall(x+4,y+10);
for(x=6,y=4;y<=9;y++)
printWall(x+4,y+10);
for(x=3,y=9;x<=5;x++)
printWall(x+4,y+10);
for(x=3,y=3;y<=4;y++)
printWall(x+4,y+10);
printWall(3+4,8+10);
printBox(3+4,5+10);
printBox(4+4,4+10);
printBox(4+4,6+10);
printBox(5+4,5+10);
printBox(5+4,3+10);
printDestination1(3+4,7+10,&win,&pw);
printDestination1(4+4,7+10,&win,&pw);
printDestination1(5+4,7+10,&win,&pw);
printDestination1(4+4,8+10,&win,&pw);
printDestination1(5+4,8+10,&win,&pw);
printMan(2+4,2+10);
return win;
}

void moveBoxSpacetoSpace(int x,int y,char a)
{
switch(a)
{
case 'u':
status[x-1][y]=0;
printf(" ");
printBox(x-2,y);
printMan(x-1,y);
status[x-2][y]='b';
break;
case 'd':
status[x+1][y]=0;
printf(" ");
printBox(x+2,y);
printMan(x+1,y);
status[x+2][y]='b';
break;
case 'l':
status[x][y-1]=0;
printf(" ");
printBox(x,y-2);
printMan(x,y-1);
status[x][y-2]='b';
break;
case 'r':
status[x][y+1]=0;
printf(" ");
printBox(x,y+2);
printMan(x,y+1);
status[x][y+2]='b';
break;
default:
break;
}
}

void moveBoxDestoSpace(int x,int y,char a)
{
switch(a)
{
case 'u':
status[x-1][y]='m';
printf(" ");
printBox(x-2,y);
printMan(x-1,y);
status[x-2][y]='b';
break;
case 'd':
status[x+1][y]='m';
printf(" ");
printBox(x+2,y);
printMan(x+1,y);
status[x+2][y]='b';
break;
case 'l':
status[x][y-1]='m';
printf(" ");
printBox(x,y-2);
printMan(x,y-1);
status[x][y-2]='b';
break;
case 'r':
status[x][y+1]='m';
printf(" ");
printBox(x,y+2);
printMan(x,y+1);
status[x][y+2]='b';
break;
default:
break;
}
}

void moveBoxSpacetoDes(int x,int y,char a)
{
switch(a)
{
case 'u':
status[x-1][y]=0;
printf(" ");
printBoxDes(x-2,y);
printMan(x-1,y);
status[x-2][y]='i';
break;
case 'd':
status[x+1][y]=0;
printf(" ");
printBoxDes(x+2,y);
printMan(x+1,y);
status[x+2][y]='i';
break;
case 'l':
status[x][y-1]=0;
printf(" ");
printBoxDes(x,y-2);
printMan(x,y-1);
status[x][y-2]='i';
break;
case 'r':
status[x][y+1]=0;
printf(" ");
printBoxDes(x,y+2);
printMan(x,y+1);
status[x][y+2]='i';
break;
default:
break;
}
}

void moveBoxDestoDes(int x,int y,char a)
{
switch(a)
{
case 'u':
status[x-1][y]='m';
printf(" ");
printBoxDes(x-2,y);
printMan(x-1,y);
status[x-2][y]='i';
break;
case 'd':
status[x+1][y]='m';
printf(" ");
printBoxDes(x+2,y);
printMan(x+1,y);
status[x+2][y]='i';
break;
case 'l':
status[x][y-1]='m';
printf(" ");
printBoxDes(x,y-2);
printMan(x,y-1);
status[x][y-2]='i';
break;
case 'r':
status[x][y+1]='m';
printf(" ");
printBoxDes(x,y+2);
printMan(x,y+1);
status[x][y+2]='i';
break;
default:
break;
}
}

int judge(int x,int y)
{
int i;
switch(status[x][y])
{
case 0:
i=1;
break;
case 'w':
i=0;
break;
case 'b':
i=2;
break;
case 'i':
i=4;
break;
case 'm':
i=3;
break;
default:
break;
}
return i;
}

void move(int x,int y,char a)
{
switch(a)
{
case 'u':
if(!judge(x-1,y))
{
gotoxy(y,x);
break;
}
else if(judge(x-1,y)==1||judge(x-1,y)==3)
{
if(judge(x,y)==3)
{
printDestination(x,y);
printMan(x-1,y);
break;
}
else
{
printf(" ");
printMan(x-1,y);
break;
}
}
else if(judge(x-1,y)==2)
{
if(judge(x-2,y)==1)
{
moveBoxSpacetoSpace(x,y,'u');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y,x-1);
}
else if(judge(x-2,y)==3)
{
moveBoxSpacetoDes(x,y,'u');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y,x-1);
}
else
gotoxy(y,x);
break;
}
else if(judge(x-1,y)==4)
{
if(judge(x-2,y)==1)
{
moveBoxDestoSpace(x,y,'u');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y,x-1);
}
else if(judge(x-2,y)==3)
{
moveBoxDestoDes(x,y,'u');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y,x-1);
}
else
gotoxy(y,x);
break;
}
case 'd':
if(!judge(x+1,y))
{
gotoxy(y,x);
break;
}
else if(judge(x+1,y)==1||judge(x+1,y)==3)
{
if(judge(x,y)==3)
{
printDestination(x,y);
printMan(x+1,y);
break;
}
else
{
printf(" ");
printMan(x+1,y);
break;
}
}
else if(judge(x+1,y)==2)
{
if(judge(x+2,y)==1)
{
moveBoxSpacetoSpace(x,y,'d');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y,x+1);
}
else if(judge(x+2,y)==3)
{
moveBoxSpacetoDes(x,y,'d');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y,x+1);
}
else
gotoxy(y,x);
break;
}
else if(judge(x+1,y)==4)
{
if(judge(x+2,y)==1)
{
moveBoxDestoSpace(x,y,'d');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y,x+1);
}
else if(judge(x+2,y)==3)
{
moveBoxDestoDes(x,y,'d');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y,x+1);
}
else
gotoxy(y,x);
break;
}
case 'l':
if(!judge(x,y-1))
{
gotoxy(y,x);
break;
}
else if(judge(x,y-1)==1||judge(x,y-1)==3)
{
if(judge(x,y)==3)
{
printDestination(x,y);
printMan(x,y-1);
break;
}
else
{
printf(" ");
printMan(x,y-1);
break;
}
}
else if(judge(x,y-1)==2)
{
if(judge(x,y-2)==1)
{
moveBoxSpacetoSpace(x,y,'l');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y-1,x);
}
else if(judge(x,y-2)==3)
{
moveBoxSpacetoDes(x,y,'l');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y-1,x);
}
else
gotoxy(y,x);
break;
}
else if(judge(x,y-1)==4)
{
if(judge(x,y-2)==1)
{
moveBoxDestoSpace(x,y,'l');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y-1,x);
}
else if(judge(x,y-2)==3)
{
moveBoxDestoDes(x,y,'l');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y-1,x);
}
else
gotoxy(y,x);
break;
}
case 'r':
if(!judge(x,y+1))
{
gotoxy(y,x);
break;
}
else if(judge(x,y+1)==1||judge(x,y+1)==3)
{
if(judge(x,y)==3)
{
printDestination(x,y);
printMan(x,y+1);
break;
}
else
{
printf(" ");
printMan(x,y+1);
break;
}
}
else if(judge(x,y+1)==2)
{
if(judge(x,y+2)==1)
{
moveBoxSpacetoSpace(x,y,'r');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y+1,x);
}
else if(judge(x,y+2)==3)
{
moveBoxSpacetoDes(x,y,'r');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y+1,x);
}
else
gotoxy(y,x);
break;
}
else if(judge(x,y+1)==4)
{
if(judge(x,y+2)==1)
{
moveBoxDestoSpace(x,y,'r');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y+1,x);
}
else if(judge(x,y+2)==3)
{
moveBoxDestoDes(x,y,'r');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y+1,x);
}
else
gotoxy(y,x);
break;
}
default:
break;
}
}

void reset(int i)
{
switch(i)
{
case 0:
init();
initStep1();
break;
case 1:
init();
initStep2();
break;
case 2:
init();
initStep3();
break;
case 3:
init();
initStep4();
break;
default:
break;
}
}

void main()
{
int key;
int x;
int y;
int s;
int i=0;
winer *win;
winer *pw;
_AL=3;
_AH=0;
geninterrupt(0x10);
init();
win=initStep1();
do{
_AH=3;
geninterrupt(0x10);
x=_DH+1;
y=_DL+1;
while(bioskey(1)==0);
key=bioskey(0);
switch(key)
{
case 0x4800:
move(x,y,'u');
break;
case 0x5000:
move(x,y,'d');
break;
case 0x4b00:
move(x,y,'l');
break;
case 0x4d00:
move(x,y,'r');
break;
case 0x3920:
reset(i);
break;
default:
break;
}
s=0;
pw=win;
while(pw)
{
if(status[pw->x][pw->y]=='m')
s++;
pw=pw->p;
}
if(s==0)
{
free(win);
gotoxy(25,2);
printf("congratulate! You have done this step!");
getch();
i++;
switch(i)
{
case 1:
init();
win=initStep2();
break;
case 2:
init();
win=initStep3();
break;
case 3:
init();
win=initStep4();
break;
case 4:
gotoxy(15,21);
printf("Congratulation! \n");
gotoxy(15,23);
printf("You have done all the steps, Welcome to play again!");
key=0x011b;
getch();
break;
default:
break;
}
}

}while(key!=0x011b);
_AL=3;
_AH=0;
geninterrupt(0x10);
}

9. 求助啊,谁有有趣的c语言小程序,并且要有源代码!!

一个贪吃蛇C源代码,本人稍加优化,练手应当不错。
#include <stdio.h>
#include <stdlib.h>
#include <conio.h>
#include <time.h>
#include <Windows.h>

#define WIDTH 78 //地图的宽,x轴
#define HEIGHT 26 //地图的高,y轴
int dire=3; //方向变量,初值为向“左”
int Flag=0; //判断是否吃了食物的标志
int score=0; //玩家得分

struct foods{ int x;
int y;
}food; //结构体food有2个成员
struct snakes{int len;
int speed;
int x[100];
int y[100];
}snake; //结构体snake有4个成员

void gotoxy( int x,int y) //获得句柄,才能控制光标移动
{ COORD coord;
coord.X=x;
coord.Y=y;
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord);
}

void gotoxy( int x,int y); //以下声明要用到的几个自编函数
void csh( );
void keyDown( );
void Move( );
void putFood( );
int pdOver( );

int main( ) //主函数
{ csh( );
while(1)
{ keyDown( );
Move( );
putFood( );
if(pdOver( ))
{system(“cls”);
gotoxy(WIDTH/2+1,HEIGHT/2);
printf(“游戏结束!T__T”);
gotoxy(WIDTH/2+1,HEIGHT/2+1);
printf(“玩家总分:%d分”,score);
getch( );
break; }
Sleep(snake.speed);
}
return 0;
}

void csh( ) //初始化界面
{ int i;
gotoxy(0,0);
CONSOLE_CURSOR_INFO cursor_info={1,0}; //光标值设为0就隐藏了
SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE),&cursor_info);

for(i=0;i<=WIDTH;i=i+2) //横坐标要为偶数,因为这里要打印的字符占2个位置
{ gotoxy(i,0); //打印上边框
printf("■");
gotoxy(i,HEIGHT); //打印下边框
printf("■");
}
for(i=1;i<HEIGHT;i++)
{ gotoxy(0,i); //打印左边框
printf("■");
gotoxy(WIDTH,i); //打印右边框
printf("■");
}
while(1)
{ srand((unsigned int)time(NULL)); //设定种子为当前时间
food.x=rand()%(WIDTH-4)+2;
food.y=rand()%(HEIGHT-2)+1;
if(food.x%2==0)break;
}
gotoxy(food.x,food.y); //到食物坐标处打印初试食物
printf("●");

snake.len=3; //蛇身长
snake.speed=350; //刷新蛇的时间,即是移动速度
snake.x[0]=WIDTH/2+1; //蛇头横坐标为偶数
snake.y[0]=HEIGHT/2; //蛇头纵坐标
gotoxy(snake.x[0], snake.y[0]); //打印蛇头
printf("■");

for(i=1;i<snake.len;i++)
{ snake.x[i]=snake.x[i-1]+2;
snake.y[i]=snake.y[i-1];
gotoxy(snake.x[i],snake.y[i]); //打印蛇身
printf("■");
}
return;
}

void keyDown( ) //按键操作
{ int key;
if(kbhit( )) //如有按键输入才执行下面操作
{ key=getch( );
if(key==224) //值为224表示按下了方向键,下面要再次获取键值
{ key=getch( );
if(key==72&&dire!=2)dire=1; //72为向上
if(key==80&&dire!=1)dire=2; //80为向下
if(key==75&&dire!=4)dire=3; //75为向左
if(key==77&&dire!=3)dire=4; //77为向右
}
if(key==13)
{ while(1) if((key=getch( ))==13) break; } //13为回车键,这儿用来暂停
}
}

void Move( ) //蛇移动一节
{ if(Flag==0) //如没吃食物,才执行下面操作擦掉蛇尾
{ gotoxy(snake.x[snake.len-1],snake.y[snake.len-1]);
printf(" ");
}
int i;
for (i = snake.len - 1; i > 0; i--) //从蛇尾起每节存储前一节坐标值(蛇头除外)
{ snake.x[i]=snake.x[i-1];
snake.y[i]=snake.y[i-1];
}
switch (dire) //以下判断蛇头该往哪个方向移动,并获取最新坐标值
{ case 1: snake.y[0]--; break;
case 2: snake.y[0]++; break;
case 3: snake.x[0]-=2; break;
case 4: snake.x[0]+=2; break;
}
gotoxy(snake.x[0], snake.y[0]); //打印蛇头
printf("■");
if (snake.x[0] == food.x && snake.y[0] == food.y) //如吃到食物执行以下操作
{ snake.len++; score += 50; snake.speed -= 5; Flag = 1;}
else Flag = 0;
if(snake.speed<160) snake.speed= snake.speed+5; //作弊码,不让速度无限加快
}

void putFood( ) //投放食物
{ if(Flag == 1) //如吃到食物才执行以下操作,生成另一个食物
{ while (1)
{ int i,n= 1;
srand((unsigned int)time(NULL)); //设定当前时间,接下产生食物坐标值
food.x = rand( ) % (WIDTH - 4) + 2;
food.y = rand( ) % (HEIGHT - 2) + 1;
for (i = 0; i < snake.len; i++) //随机生成的食物不能在蛇的身体上
{ if (food.x == snake.x[i] &&food.y == snake.y[i])
{ n= 0; break;}
}
if (n && food.x % 2 == 0) break; //n不为0且横坐标为偶数,食物坐标取值成功
}
gotoxy(food.x, food.y); //光标到取得的坐标处打印食物
printf("●");
}
return;
}

int pdOver( ) //判断游戏是否结束
{ int i;
gotoxy(2,HEIGHT+1); //以下打印一些其它信息
printf(“暂停键:Enter.”);
gotoxy(2,HEIGHT+2);
printf(“游戏得分:%d”,score);
if (snake.x[0] == 0 || snake.x[0] == WIDTH) return 1; //蛇头触碰左右边界
if (snake.y[0] == 0 || snake.y[0] == HEIGHT) return 1; //蛇头触碰上下边界
for (i = 1; i < snake.len; i++)
{ if (snake.x[0] == snake.x[i] && snake.y[0] == snake.y[i]) return 1; } //蛇头触碰自身
return 0;
}