当前位置:首页 » 编程语言 » c语言推箱子代码免费
扩展阅读
webinf下怎么引入js 2023-08-31 21:54:13
堡垒机怎么打开web 2023-08-31 21:54:11

c语言推箱子代码免费

发布时间: 2023-05-14 17:47:38

1. 教你如何使用c语言编写简单小游戏

编写程序,实现如下表所示的5-魔方阵。
17

24

1

8

15

23

5

7

14

16

4

6

13

20

22

10

12

19

21

3

11

18

25

2

9

5-魔方阵
问题分析
所谓“n-魔方阵”,指的是使用1〜n2共n2个自然数排列成一个n×n的方阵,其中n为奇数;该方阵的每行、每列及对角线元素之和都相等,并为一个只与n有关的常数,该常数为n×(n2+1)/2。
例如5-魔方阵,其第一行、第一列及主对角线上各元素之和如下:
第一行元素之和:17+24+1+8+15=65
第一列元素之和:17+23+4+10+11=65
主对角线上元素之和:17+5+13+21+9=65

n×(n2+1)/2=5×(52+1)/2=65
可以验证,5-魔方阵中其余各行、各列及副对角线上的元素之和也都为65。
假定阵列的行列下标都从0开始,则魔方阵的生成方法为:在第0行中间置1,对从2开始的其余n2-1个数依次按下列规则存放:
(1)
假定当前数的下标为(i,j),则下一个数的放置位置为当前位置的右上方,即下标为(i-1,j+1)的位置。
(2)
如果当前数在第0行,即i-1小于0,则将下一个数放在最后一行的下一列上,即下标为(n-1,j+1)的位置。
(3)
如果当前数在最后一列上,即j+1大于n-1,则将下一个数放在上一行的第一列上,即下标为(i-1,0)的位置。
(4)
如果当前数是n的倍数,则将下一个数直接放在当前位置的正下方,即下标为(i+1,j)的位置。
算法设计
在设计算法时釆用了下面一些方法:
定义array()函数,array()函数的根据输入的n值,生成并显示一个魔方阵,当发现n不是奇数时,就加1使之成为奇数。
使用动态内存分配与释放函数malloc()与free(),在程序执行过程中动态分配与释放内存,这样做的好处是使代码具有通用性,同时提高内存的使用率。
在分配内存时还要注意,由于一个整型数要占用两个内存,因此,如果魔方阵中要存放的数有max个,则分配内存时要分配2*max个单元,从而有malloc(max+max)。在malloc()函数中使用max+max而不是2*max是考虑了程序运行的性能。
显然应该使用二维数组来表示魔方阵,但虽然数组是二维形式的,而由于内存是一维线性的,因此在存取数组元素时,要将双下标转换为单个索引编号。在程序中直接定义了指针变量来指向数组空间,即使用malloc()函数分配的内存。

2. C语言小程序推箱子问题

你好,这是推箱子的全部代码
/*图形模式下的推箱子*/
#define MAX 2 /*游戏中总关数*/
#define STARTX 180
#define STARTY 80
#define BKCOLOR BLACK
#define MANCOLOR RED
#define OBJECTCOLOR YELLOW
#define TIMEINT 2
#define STARNUM 300
#define STEPMAX 5
#include<string.h>
#include<bios.h>
#include<stdio.h>
#include<dos.h>
#include<graphics.h>
#include<conio.h>
#include<time.h>
#include<stdlib.h>
#include<stdio.h>
#define Key_R 0x1372
#define Key_Up 0x4800
#define Key_Enter 0x1c0d
#define Key_Down 0x5000
#define Key_P 0x1970
#define Key_Esc 0x11b
#define Key_Right 0x4d00
#define Key_Left 0x4b00

typedef struct star
{
int x;
int y;
int c;
}Star;
Star s[STARNUM];

typedef struct record
{
char name[20];
int second;
struct time t;
struct date d;
}Record;
Record r[MAX];

typedef struct c
{
int x;
int y;
}Add;

typedef struct a
{
int x;
int y;
}Player;
Player p;

char name[20]; /*进入游戏时记录玩家的姓名*/
time_t t1,t2; /*游戏结束时的时间*/
int Ide; /*开始进入游戏时,选择菜单时返的功能号(1,2,3)*/
int MissionNum; /*玩家正在玩的关数*/
int BoxNum; /*目的地的个数*/
int Key; /*玩家按键*/
int map[10][10]; /*地图.(空=0),(人=1),(箱子=2),(墙=3),(目的地=4),(人+目的地=5),(箱子+目的地=6)*/
int StepNum;
int DirectionKey; /*用来表示方向键最后一次按键*/
int BoxMove[STEPMAX];
int Step[STEPMAX];

/*函数定义*/
void InputName();
void Init();
void MainMenu();
void JudgeRecord();
void WriteRecord();
void JudgeIde();
void DrawMenu(int );
void Game();
void InitMission(int );
void NextMission();
void InitPic(int ,int ,int );
int Move(Add );
void DrawWall(int ,int );
void DrawBack(int ,int );
void DrawBox(int ,int );
void DrawObject(int ,int );
void DrawMan(int ,int );
void DrawStar();
int JudgeWin();
void InitMission1();
void InitMission2();
int TimeCome();
void ChangeStar();
void InputName();
void ViewRecords();
void DeleteRecords();
void RegisterStep();
void ReverselyMove();
void MoveBack(Add );

void main()
{
InputName();
Init(); /*驱动显卡*/
srand(time(&t1));
MainMenu(); /*画开始菜单(1.start game 2.view records 3.delete records 4.exit game)*/
}

void InputName()
{
char b;
char c;
do
{
printf("\n\nPlease input your password:");
scanf("%s",&b);
}while(b!='l');
clrscr();
do
{
printf("\n\nPlease input your name:");
scanf("%s",name);
printf("Are you sure the name right(Y/N):");
do
{
c=getch();
}while(c!='Y'&&c!='y'&&c!='N'&&c!='n');
}while(c!='Y'&&c!='y');
}
void Init()
{
int gd=DETECT,gm;
initgraph(&gd,&gm,"d:\\tc");
}

void MainMenu()
{
setbkcolor(BKCOLOR);
cleardevice();
DrawStar(); /*画开始菜单的背景画面*/
DrawStar();
Ide=0,Key=0;
DrawMenu(Ide);
do
{
if(bioskey(1)) /*有键按下则处理按键*/
{
Key=bioskey(0);
switch(Key)
{
case Key_Down: {Ide++;Ide=Ide%4;DrawMenu(Ide);break;}
case Key_Up: {Ide--;Ide=(Ide+4)%4;DrawMenu(Ide);break;}
}
}
else {if(TimeCome()) ChangeStar();} /*改变背景*/
}while(Key!=Key_Enter);
JudgeIde(); /*根据Ide运行不同的程序*/
}

void JudgeIde()
{
switch(Ide)
{
case 0:Game();break;
case 1:{ViewRecords();bioskey(0);MainMenu();break;}
case 2:{DeleteRecords();ViewRecords();bioskey(0);MainMenu();break;}
case 3:exit(0);
}
}

void Game()
{
int i,j,flag;
Add ad;
MissionNum=0;
NextMission();
do
{
flag=0;
Key=bioskey(0);
switch(Key)
{
case Key_Enter:{NextMission();time(&t1);break;}
case Key_Up:{ad.x=-1;ad.y=0;flag=1;DirectionKey=Key;break;}
case Key_Down:{ad.x=1;ad.y=0;flag=1;DirectionKey=Key;break;}
case Key_Left:{ad.x=0;ad.y=-1;flag=1;DirectionKey=Key;break;}
case Key_Right:{ad.x=0;ad.y=1;flag=1;DirectionKey=Key;break;}
case Key_R:{MissionNum--;NextMission();break;}
case Key_Esc:{MainMenu();break;}
case Key_P:{ReverselyMove();break;}
}
if(flag==1)
{if(Move(ad)) {RegisterStep(); if(JudgeWin()) {JudgeRecord();NextMission();}}}
}while(1);
}

void InitMission(int n)
{
int i,j;
for(i=0;i<10;i++)
for(j=0;j<10;j++)
map[i][j]=0;
switch(n)
{
case 1:InitMission1();break; /*第一关*/
case 2:InitMission2();break; /*第二关*/
}
}

void InitPic(int n,int i,int j)
{
switch(n)
{
case 0:DrawBack(i,j);break;
case 1:DrawMan(i,j);break;
case 2:DrawBox(i,j);break;
case 3:DrawWall(i,j);break;
case 4:DrawObject(i,j);break;
case 5:DrawMan(i,j);break;
case 6:DrawBox(i,j);break;
}
}

void NextMission()
{
int i,j;
if(MissionNum+1>MAX) MissionNum=1;
else MissionNum++;
InitMission(MissionNum);
setbkcolor(BKCOLOR);
cleardevice();
for(i=0;i<10;i++)
for(j=0;j<10;j++)
InitPic(map[i][j],i,j);
switch(MissionNum)
{
case 1:outtextxy(200,230,"Mission 1");break;
case 2:outtextxy(200,230,"Mission 2");break;
}
time(&t1);
for(i=0;i<STEPMAX;i++)
{Step[i]=BoxMove[i]=0;}
StepNum=0;
}

int Move(Add a)
{
int flag;
int i=StepNum%STEPMAX;
switch(map[p.x+a.x][p.y+a.y]) /*看下一位置为什么*/
{
case 0:{map[p.x][p.y]-=1;InitPic(map[p.x][p.y],p.x,p.y);
p.x=p.x+a.x;p.y=p.y+a.y;
map[p.x][p.y]+=1;InitPic(map[p.x][p.y],p.x,p.y);flag=1;break;}
case 2:{if(map[p.x+2*a.x][p.y+2*a.y]==0||map[p.x+2*a.x][p.y+2*a.y]==4)
{map[p.x][p.y]-=1;map[p.x+a.x][p.y+a.y]=1;map[p.x+2*a.x][p.y+2*a.y]+=2;
InitPic(map[p.x][p.y],p.x,p.y);
InitPic(map[p.x+a.x][p.y+a.y],p.x+a.x,p.y+a.y);
InitPic(map[p.x+2*a.x][p.y+2*a.y],p.x+2*a.x,p.y+2*a.y);
p.x=p.x+a.x;p.y=p.y+a.y;flag=1;BoxMove[i]=1;}
else flag=0;
break;}
case 3:flag=0;break;
case 4:{map[p.x][p.y]-=1;InitPic(map[p.x][p.y],p.x,p.y);
p.x=p.x+a.x;p.y=p.y+a.y;
map[p.x][p.y]+=1;InitPic(map[p.x][p.y],p.x,p.y);flag=1;break;}
case 6:{if(map[p.x+2*a.x][p.y+2*a.y]==0||map[p.x+2*a.x][p.y+2*a.y]==4)
{map[p.x][p.y]-=1;map[p.x+a.x][p.y+a.y]=5;map[p.x+2*a.x][p.y+2*a.y]+=2;
InitPic(map[p.x][p.y],p.x,p.y);
InitPic(map[p.x+a.x][p.y+a.y],p.x+a.x,p.y+a.y);
InitPic(map[p.x+2*a.x][p.y+2*a.y],p.x+2*a.x,p.y+2*a.y);
p.x=p.x+a.x;p.y=p.y+a.y;flag=1;BoxMove[i]=1;}
else flag=0;
break;}
}
return flag;
}

void DrawWall(int i,int j)
{
DrawBack(i,j);
setfillstyle(9,1);
bar(STARTX+20*j-9,STARTY+20*i-9,STARTX+20*j+9,STARTY+20*i+9);
}

void DrawMan(int i,int j)
{
DrawBack(i,j);
setcolor(MANCOLOR);
circle(STARTX+20*j,STARTY+20*i,9);
arc(STARTX+20*j-3,STARTY+20*i-2,20,160,3);
arc(STARTX+20*j+4,STARTY+20*i-2,20,160,3);
arc(STARTX+20*j,STARTY+20*i-2,220,320,7);
}

void DrawBack(int i,int j)
{
setfillstyle(1,BKCOLOR);
bar(STARTX+20*j-9,STARTY+20*i-9,STARTX+20*j+9,STARTY+20*i+9);
}

void DrawObject(int i,int j)
{
DrawBack(i,j);
setcolor(OBJECTCOLOR);
line(STARTX+20*j-9,STARTY+20*i,STARTX+20*j+9,STARTY+20*i);
line(STARTX+20*j-9,STARTY+20*i-9,STARTX+20*j+9,STARTY+20*i+9);
line(STARTX+20*j-9,STARTY+20*i+9,STARTX+20*j+9,STARTY+20*i-9);
}

void DrawBox(int i,int j)
{
DrawBack(i,j);
setfillstyle(9,3);
bar(STARTX+20*j-9,STARTY+20*i-9,STARTX+20*j+9,STARTY+20*i+9);
}

void DrawMenu(int j)
{
int n;
char *s[4]={"1.Start Game","2.View Records","3.Delete Records","4.Exit Game"};
settextstyle(0,0,1);
setcolor(GREEN);
for(n=0;n<4;n++)
outtextxy(250,170+n*20,s[n]);
setcolor(RED);
outtextxy(250,170+j*20,s[j]);
}

void DrawStar()
{
int w,h,i,dotx,doty,color,maxcolor;
w=getmaxx();
h=getmaxy();
maxcolor=getmaxcolor();
for(i=0;i<STARNUM;i++)
{
s[i].x=1+random(w-1);
s[i].y=1+random(h-1);
s[i].c=random(maxcolor);
putpixel(s[i].x,s[i].y,s[i].c);
}
}
void ChangeStar()
{
int i,maxcolor;
maxcolor=getmaxcolor();
for(i=0;i<STARNUM;i++)
{
s[i].c=random(maxcolor);
putpixel(s[i].x,s[i].y,s[i].c);
}
}

int TimeCome()
{

static long tm, old;
tm=biostime(0,tm);
if(tm-old<TIMEINT) return 0;
else
{
old=tm; return 1;
}
}

int JudgeWin()
{
int n=0,i,j;
for(i=0;i<10;i++)
for(j=0;j<10;j++)
if(map[i][j]==6) n++;
if(n==BoxNum) return 1;
else return 0;
}

void InitMission1() /*第九关*/
{
int i,j;
for(i=0;i<10;i++)
for(j=0;j<10;j++)
map[i][j]=0;
for(i=0;i<=5;i++)
map[0][i]=3;
for(i=5;i<=7;i++)
{map[2][i]=map[i-1][1]=3;}
for(i=1;i<=4;i++)
{map[6][i]=map[5][i+3]=map[i][0]=3;}
map[3][7]=map[4][7]=map[1][5]=3;
for(i=2;i<=4;i++)
map[2][i]=2;
map[3][4]=map[4][5]=2;
for(i=2;i<=3;i++)
{map[3][i]=map[4][i]=4;}
map[4][4]=4;
p.x=3;p.y=5;
map[3][5]=1;
BoxNum=5;
}

void InitMission2()
{
int i,j;
for(i=0;i<10;i++)
for(j=0;j<10;j++)
map[i][j]=0;
for(i=1;i<=5;i++)
{map[0][i]=map[6][i]=3;}
for(i=2;i<=4;i++)
{map[1][i+3]=map[i][7]=map[i+2][5]=map[i][0]=3;}
map[1][1]=map[2][1]=map[5][0]=map[5][5]=map[4][6]=map[6][0]=3;
map[2][4]=map[3][3]=map[4][2]=map[4][3]=2;
map[2][3]=map[3][2]=map[3][4]=map[4][4]=4;
p.x=1;p.y=3;
map[1][3]=1;
BoxNum=4;
}

void ViewRecords()
{
FILE *fp;
int i;
setbkcolor(BKCOLOR);
cleardevice();
if((fp=fopen("record","r"))==NULL)
{
printf("\nerror on open file!");
getch();
exit(1);
}
gotoxy(1,1);
printf("\n\t\t\tRecord Information\n");
printf("Record-holder Achievement(s)\t Time(h:m:s)\t\tDate(y/m/d)");
for(i=0;i<MAX;i++)
{fseek(fp,i*sizeof(Record),0);
fread(&r[i],sizeof(Record),1,fp);
printf("\n%-10s\t%d\t\t %02d:%02d:%02d\t\t%02d/%02d/%02d",r[i].name,r[i].second,r[i].t.ti_hour,r[i].t.ti_min,r[i].t.ti_sec,r[i].d.da_year,r[i].d.da_mon,r[i].d.da_day);}
fclose(fp);
gotoxy(10,25);
printf("Press any key to return mainmenu...");
}

void DeleteRecords()
{
int i;
FILE *fp;
fp=fopen("record","w");
for(i=0;i<MAX;i++)
{
strcpy(r[i].name,"nameless");
r[i].second=0;
gettime(&r[i].t);
getdate(&r[i].d);
}
for(i=0;i<MAX;i++)
fwrite(&r[i],sizeof(Record),1,fp);
fclose(fp);
}

void JudgeRecord()
{
int i=MissionNum-1;
time(&t2);
if(r[i].second==0||difftime(t2,t1)<r[i].second)
{
gotoxy(10,3);printf("\t\tYou have broken the record");
r[i].second=difftime(t2,t1);
strcpy(r[i].name,name);
gettime(&r[i].t);
getdate(&r[i].d);
WriteRecord();
}
else
{gotoxy(10,3);printf("\t\tYou have pass this mission");}
gotoxy(10,4);
printf("\t\tpress any key continue...");
getch();
getch();
}

void WriteRecord()
{
FILE *fp;
int i=MissionNum-1;
fp=fopen("record","rt+");
fseek(fp,i*sizeof(Record),0);
fwrite(&r[MissionNum-1],sizeof(Record),1,fp);
fclose(fp);
}

void RegisterStep()
{
int i;
StepNum++;
i=(StepNum-1)%STEPMAX;
Step[i]=DirectionKey;
}

void ReverselyMove()
{
int i;
Add ad;
i=(StepNum-1)%STEPMAX;
if(Step[i]==0) return;
else
{
switch(Step[i])
{
case Key_Up:{ad.x=1;ad.y=0;MoveBack(ad);break;}
case Key_Down:{ad.x=-1;ad.y=0;MoveBack(ad);break;}
case Key_Left:{ad.x=0;ad.y=1;MoveBack(ad);break;}
case Key_Right:{ad.x=0;ad.y=-1;MoveBack(ad);break;}
}
StepNum--;Step[i]=0;BoxMove[i]=0;
}
}

void MoveBack(Add a) /*一定可以移动*/
{
int i=(StepNum-1)%STEPMAX;
if(BoxMove[i]==0)
{
map[p.x][p.y]-=1;InitPic(map[p.x][p.y],p.x,p.y);
p.x=p.x+a.x;p.y=p.y+a.y;
map[p.x][p.y]+=1;InitPic(map[p.x][p.y],p.x,p.y);
}
else if(BoxMove[i]==1)
{
map[p.x-a.x][p.y-a.y]-=2;InitPic(map[p.x-a.x][p.y-a.y],p.x-a.x,p.y-a.y);
map[p.x][p.y]+=1;InitPic(map[p.x][p.y],p.x,p.y);
p.x=p.x+a.x;p.y=p.y+a.y;
map[p.x][p.y]+=1;InitPic(map[p.x][p.y],p.x,p.y);
}
}

3. 求助啊,谁有有趣的c语言小程序,并且要有源代码!!

一个贪吃蛇C源代码,本人稍加优化,练手应当不错。
#include <stdio.h>
#include <stdlib.h>
#include <conio.h>
#include <time.h>
#include <Windows.h>

#define WIDTH 78 //地图的宽,x轴
#define HEIGHT 26 //地图的高,y轴
int dire=3; //方向变量,初值为向“左”
int Flag=0; //判断是否吃了食物的标志
int score=0; //玩家得分

struct foods{ int x;
int y;
}food; //结构体food有2个成员
struct snakes{int len;
int speed;
int x[100];
int y[100];
}snake; //结构体snake有4个成员

void gotoxy( int x,int y) //获得句柄,才能控制光标移动
{ COORD coord;
coord.X=x;
coord.Y=y;
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord);
}

void gotoxy( int x,int y); //以下声明要用到的几个自编函数
void csh( );
void keyDown( );
void Move( );
void putFood( );
int pdOver( );

int main( ) //主函数
{ csh( );
while(1)
{ keyDown( );
Move( );
putFood( );
if(pdOver( ))
{system(“cls”);
gotoxy(WIDTH/2+1,HEIGHT/2);
printf(“游戏结束!T__T”);
gotoxy(WIDTH/2+1,HEIGHT/2+1);
printf(“玩家总分:%d分”,score);
getch( );
break; }
Sleep(snake.speed);
}
return 0;
}

void csh( ) //初始化界面
{ int i;
gotoxy(0,0);
CONSOLE_CURSOR_INFO cursor_info={1,0}; //光标值设为0就隐藏了
SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE),&cursor_info);

for(i=0;i<=WIDTH;i=i+2) //横坐标要为偶数,因为这里要打印的字符占2个位置
{ gotoxy(i,0); //打印上边框
printf("■");
gotoxy(i,HEIGHT); //打印下边框
printf("■");
}
for(i=1;i<HEIGHT;i++)
{ gotoxy(0,i); //打印左边框
printf("■");
gotoxy(WIDTH,i); //打印右边框
printf("■");
}
while(1)
{ srand((unsigned int)time(NULL)); //设定种子为当前时间
food.x=rand()%(WIDTH-4)+2;
food.y=rand()%(HEIGHT-2)+1;
if(food.x%2==0)break;
}
gotoxy(food.x,food.y); //到食物坐标处打印初试食物
printf("●");

snake.len=3; //蛇身长
snake.speed=350; //刷新蛇的时间,即是移动速度
snake.x[0]=WIDTH/2+1; //蛇头横坐标为偶数
snake.y[0]=HEIGHT/2; //蛇头纵坐标
gotoxy(snake.x[0], snake.y[0]); //打印蛇头
printf("■");

for(i=1;i<snake.len;i++)
{ snake.x[i]=snake.x[i-1]+2;
snake.y[i]=snake.y[i-1];
gotoxy(snake.x[i],snake.y[i]); //打印蛇身
printf("■");
}
return;
}

void keyDown( ) //按键操作
{ int key;
if(kbhit( )) //如有按键输入才执行下面操作
{ key=getch( );
if(key==224) //值为224表示按下了方向键,下面要再次获取键值
{ key=getch( );
if(key==72&&dire!=2)dire=1; //72为向上
if(key==80&&dire!=1)dire=2; //80为向下
if(key==75&&dire!=4)dire=3; //75为向左
if(key==77&&dire!=3)dire=4; //77为向右
}
if(key==13)
{ while(1) if((key=getch( ))==13) break; } //13为回车键,这儿用来暂停
}
}

void Move( ) //蛇移动一节
{ if(Flag==0) //如没吃食物,才执行下面操作擦掉蛇尾
{ gotoxy(snake.x[snake.len-1],snake.y[snake.len-1]);
printf(" ");
}
int i;
for (i = snake.len - 1; i > 0; i--) //从蛇尾起每节存储前一节坐标值(蛇头除外)
{ snake.x[i]=snake.x[i-1];
snake.y[i]=snake.y[i-1];
}
switch (dire) //以下判断蛇头该往哪个方向移动,并获取最新坐标值
{ case 1: snake.y[0]--; break;
case 2: snake.y[0]++; break;
case 3: snake.x[0]-=2; break;
case 4: snake.x[0]+=2; break;
}
gotoxy(snake.x[0], snake.y[0]); //打印蛇头
printf("■");
if (snake.x[0] == food.x && snake.y[0] == food.y) //如吃到食物执行以下操作
{ snake.len++; score += 50; snake.speed -= 5; Flag = 1;}
else Flag = 0;
if(snake.speed<160) snake.speed= snake.speed+5; //作弊码,不让速度无限加快
}

void putFood( ) //投放食物
{ if(Flag == 1) //如吃到食物才执行以下操作,生成另一个食物
{ while (1)
{ int i,n= 1;
srand((unsigned int)time(NULL)); //设定当前时间,接下产生食物坐标值
food.x = rand( ) % (WIDTH - 4) + 2;
food.y = rand( ) % (HEIGHT - 2) + 1;
for (i = 0; i < snake.len; i++) //随机生成的食物不能在蛇的身体上
{ if (food.x == snake.x[i] &&food.y == snake.y[i])
{ n= 0; break;}
}
if (n && food.x % 2 == 0) break; //n不为0且横坐标为偶数,食物坐标取值成功
}
gotoxy(food.x, food.y); //光标到取得的坐标处打印食物
printf("●");
}
return;
}

int pdOver( ) //判断游戏是否结束
{ int i;
gotoxy(2,HEIGHT+1); //以下打印一些其它信息
printf(“暂停键:Enter.”);
gotoxy(2,HEIGHT+2);
printf(“游戏得分:%d”,score);
if (snake.x[0] == 0 || snake.x[0] == WIDTH) return 1; //蛇头触碰左右边界
if (snake.y[0] == 0 || snake.y[0] == HEIGHT) return 1; //蛇头触碰上下边界
for (i = 1; i < snake.len; i++)
{ if (snake.x[0] == snake.x[i] && snake.y[0] == snake.y[i]) return 1; } //蛇头触碰自身
return 0;
}

4. 谁有能在vc++6.0上运行的c语言小游戏代码

最基础的贪吃蛇的代码

#include<stdio.h>
#include<windows.h>//基本型态定义。支援型态定义函数。使用者界面函数 图形装置界面函数。
#include<conio.h> //用户通过按键盘产生的对应操作 (控制台)
#include<stdlib.h>
#include<time.h> //日期和时间头文件
#define LEN 30
#define WID 25
int Snake[LEN][WID] = {0}; //数组的元素代表蛇的各个部位
char Sna_Hea_Dir = 'a';//记录蛇头的移动方向
int Sna_Hea_X, Sna_Hea_Y;//记录蛇头的位置
int Snake_Len = 3;//记录蛇的长度
clock_t Now_Time;//记录当前时间,以便自动移动
int Wait_Time ;//记录自动移动的时间间隔
int Eat_Apple = 1;//吃到苹果表示为1
int Level ;
int All_Score = -1;
int Apple_Num = -1;
HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE); //获取标准输出的句柄 <windows.h>
//句柄 :标志应用程序中的不同对象和同类对象中的不同的实例 方便操控,
void gotoxy(int x, int y)//设置光标位置
{
COORD pos = {x,y}; //定义一个字符在控制台屏幕上的坐标POS

SetConsoleCursorPosition(hConsole, pos); //定位光标位置的函数<windows.h>

}

void Hide_Cursor()//隐藏光标 固定函数
{
CONSOLE_CURSOR_INFO cursor_info = {1, 0};
SetConsoleCursorInfo(hConsole, &cursor_info);
}

void SetColor(int color)//设置颜色
{
SetConsoleTextAttribute(hConsole, color);
//是API设置字体颜色和背景色的函数 格式:SetConsoleTextAttribute(句柄,颜色);
}

void Print_Snake()//打印蛇头和蛇的脖子和蛇尾
{
int iy, ix, color;
for(iy = 0; iy < WID; ++iy)
for(ix = 0; ix < LEN; ++ix)
{

if(Snake[ix][iy] == 1)//蛇头
{
SetColor(0xf); //oxf代表分配的内存地址 setcolor:34行自定义设置颜色的函数
gotoxy(ix*2, iy);
printf("※");
}
if(Snake[ix][iy] == 2)//蛇的脖子
{
color = rand()%15 + 1; //rand()函数是产生随机数的一个随机函数。C语言里还有 srand()函数等。
//头文件:stdlib.h
if(color == 14)
color -= rand() % 13 + 1; //变色
SetColor(color);
gotoxy(ix*2, iy);
printf("■");
}
if(Snake[ix][iy] == Snake_Len)
{
gotoxy(ix*2, iy);
SetColor(0xe);
printf("≈");
}
}
}

void Clear_Snake()//擦除贪吃蛇
{
int iy, ix;
for(iy = 0; iy < WID; ++iy)
for(ix = 0; ix < LEN; ++ix)
{
gotoxy(ix*2, iy);
if(Snake[ix][iy] == Snake_Len)
printf(" ");
}
}

void Rand_Apple()//随机产生苹果
{
int ix, iy;

do
{
ix = rand() % LEN;
iy = rand() % WID;
}while(Snake[ix][iy]);

Snake[ix][iy] = -1;
gotoxy(ix*2, iy);
printf("⊙");
Eat_Apple = 0;
}

void Game_Over()//蛇死掉了
{
gotoxy(30, 10);
printf("Game Over");
Sleep(3000);
system("pause > nul");
exit(0);
}

void Move_Snake()//让蛇动起来
{
int ix, iy;

for(ix = 0; ix < LEN; ++ix)//先标记蛇头
for(iy = 0; iy < WID; ++iy)
if(Snake[ix][iy] == 1)
{
switch(Sna_Hea_Dir)//根据新的蛇头方向标志蛇头
{
case 'w':
if(iy == 0)
Game_Over();
else
Sna_Hea_Y = iy - 1;
Sna_Hea_X = ix;

break;
case 's':
if(iy == (WID -1))
Game_Over();
else
Sna_Hea_Y = iy + 1;
Sna_Hea_X = ix;

break;
case 'a':
if(ix == 0)
Game_Over();
else
Sna_Hea_X = ix - 1;
Sna_Hea_Y = iy;

break;
case 'd':
if(ix == (LEN - 1))
Game_Over();
else
Sna_Hea_X = ix + 1;
Sna_Hea_Y = iy;

break;
default:
break;
}
}

if(Snake[Sna_Hea_X][Sna_Hea_Y]!=1&&Snake[Sna_Hea_X][Sna_Hea_Y]!=0&&Snake[Sna_Hea_X][Sna_Hea_Y]!=-1)
Game_Over();

if(Snake[Sna_Hea_X][Sna_Hea_Y] < 0)//吃到苹果
{
++Snake_Len;
Eat_Apple = 1;
}
for(ix = 0; ix < LEN; ++ix)//处理蛇尾
for(iy = 0; iy < WID; ++iy)
{
if(Snake[ix][iy] > 0)
{
if(Snake[ix][iy] != Snake_Len)
Snake[ix][iy] += 1;
else
Snake[ix][iy] = 0;
}
}

Snake[Sna_Hea_X][Sna_Hea_Y] = 1;//处理蛇头
}

void Get_Input()//控制蛇的移动方向
{
if(kbhit())
{
switch(getch())
{
case 87:

Sna_Hea_Dir = 'w';
break;
case 83:

Sna_Hea_Dir = 's';
break;
case 65:

Sna_Hea_Dir = 'a';
break;
case 68:

Sna_Hea_Dir = 'd';
break;
default:
break;
}
}

if(clock() - Now_Time >= Wait_Time)//蛇到时间自动行走
{
Clear_Snake();
Move_Snake();
Print_Snake();
Now_Time = clock();
}
}

void Init()//初始化
{
system("title 贪吃毛毛蛇");
system("mode con: cols=80 lines=25");
Hide_Cursor();

gotoxy(61, 4);
printf("You Score:");
gotoxy(61, 6);
printf("You Level:");
gotoxy(61, 8);
printf("The Lenght:");
gotoxy(61, 10);
printf("The Speed:");
gotoxy(61, 12);
printf("Apple Num:");

int i;
for(i = 0; i < Snake_Len; ++i)//生成蛇
Snake[10+i][15] = i+1;

int iy, ix;//打印蛇
for(iy = 0; iy < WID; ++iy)
for(ix = 0; ix < LEN; ++ix)
{
if(Snake[ix][iy])
{
SetColor(Snake[ix][iy]);
gotoxy(ix*2, iy);
printf("■");
}
}
}

void Pri_News()//打印信息
{
SetColor(0xe);
gotoxy(73,4);
All_Score += Level;
printf("%3d", All_Score);
gotoxy(73, 6);
printf("%3d", Level);
gotoxy(73, 8);
printf("%3d",Snake_Len);
gotoxy(73, 10);
printf("0.%3ds", Wait_Time/10);
gotoxy(73, 12);
printf("%d", Apple_Num);
}

void Lev_Sys()//等级系统
{
if(((Apple_Num-1) / 10) == Level)
{
++Level;
if(Wait_Time > 50)
Wait_Time -= 50;
else
if(Wait_Time > 10)
Wait_Time -= 10;
else
Wait_Time -= 1;
}
}

int main(void)
{
Init();
srand((unsigned)time(NULL));//设置随机数的种子
Now_Time = clock();
int speed1=1000,speed2,a;
printf("\n");
printf("请输入你想要的速度\n");
scanf("%d",&speed2);
Level=1;
Wait_Time=speed1-speed2;
printf("请输入你想要的苹果数\n");
scanf("%d",&a);

while(a--)
Rand_Apple();
while(1)
{
if(Eat_Apple)
{
++Apple_Num;
Rand_Apple();
Lev_Sys();
Pri_News();
}
Get_Input();
Sleep(10);
}
return 0;
}

5. c语言推箱子代码

Here
you
are!
编译通过。
/*
推箱子游戏
*/
#include
<dos.h>
#include
<stdio.h>
#include
<stdlib.h>
#include
<ctype.h>
#include
<conio.h>
#include
<bios.h>
#include
<alloc.h>
/*
定义二维数组ghouse来记录屏幕上各点的状态,
其中:0表示什么都没有,'b'表示箱子,'w'表示墙壁,'m'表示目的地,'i'表示箱子在目的地。
*/
char
ghouse[20][20];
/*
以下函数为直接写屏函数,很酷的函数哦!是我朋友告诉我的。
*/
char
far
*screen=(char
far*
)0xb8000000;
void
putchxy(int
y,int
x,char
ch,char
fc,char
bc)
{
screen[(x*160)+(y<<1)+0]=ch;
screen[(x*160)+(y<<1)+1]=(bc*16)+fc;
}
/*
定义判断是否胜利的数据结构
*/
typedef
struct
winer
{
int
x,y;
struct
winer
*p;
}winer;
/*
箱子位置的数据结构
*/
typedef
struct
boxs
{
int
x,y;
struct
boxs
*next;
}boxs;
/*
在特定的坐标上画墙壁并用数组记录状态的函数
*/
void
printwall(int
x,int
y)
{
putchxy(y-1,x-1,219,MAGENTA,BLACK);
ghouse[x][y]='w';
}
/*
在特定的坐标上画箱子并用数组记录状态的函数
*/
void
printbox(int
x,int
y)
{
putchxy(y-1,x-1,10,WHITE,BLACK);
ghouse[x][y]='b';
}
/*
在特定的坐标上画目的地并用数组记录状态的函数
*/
void
printwhither1(int
x,int
y,winer
**win,winer
**pw)
{
winer
*qw;
putchxy(y-1,x-1,'*',YELLOW,BLACK);
ghouse[x][y]='m';
if(*win==NULL)
{
*win=*pw=qw=(winer*
)malloc(sizeof(winer));
(*pw)->x=x;(*pw)->y=y;(*pw)->p=NULL;
}
else
{
qw=(winer*
)malloc(sizeof(winer));
qw->x=x;qw->y=y;(*pw)->p=qw;(*pw)=qw;qw->p=NULL;
}
}
/*
在特定的坐标上画目的地并用数组记录状态的函数
*/
void
printwhither(int
x,int
y)
{
putchxy(y-1,x-1,'*',YELLOW,BLACK);
ghouse[x][y]='m';
}
/*
在特定的坐标上画人的函数
*/
void
printman(int
x,int
y)
{
gotoxy(y,x);
_AL=02;_CX=01;_AH=0xa;
geninterrupt(0x10);
}
/*
在特定的坐标上画箱子在目的地上并用数组记录状态的函数
*/
void
printboxin(int
x,int
y)
{
putchxy(y-1,x-1,10,YELLOW,BLACK);
ghouse[x][y]='i';
}
/*
初始化函数,初始化数组和屏幕
*/
void
init()
{
int
i,j;
system("cls");
for(i=0;i<20;i++)
for(j=0;j<20;j++)
ghouse[i][j]=0;
_AL=3;
_AH=0;
geninterrupt(0x10);
gotoxy(40,4);
printf("Welcome
to
push
box
world!");
gotoxy(40,6);
printf("Press
up,down,left,right
to
play.");
gotoxy(40,8);
printf("Press
Esc
to
quit
it.");
gotoxy(40,10);
printf("Press
space
to
reset
the
game.");
gotoxy(40,12);
printf("April
30th
2004.");
}
/*
第一关的图象初始化
*/
winer
*inithouse1()
{
int
x,y;
winer
*win=NULL,*pw;
gotoxy(8,2);
printf("Level
No.1");
for(x=1,y=5;y<=9;y++)
printwall(x+4,y+10);
for(y=5,x=2;x<=5;x++)
printwall(x+4,y+10);
for(y=9,x=2;x<=5;x++)
printwall(x+4,y+10);
for(y=1,x=3;x<=8;x++)
printwall(x+4,y+10);
for(x=3,y=3;x<=5;x++)
printwall(x+4,y+10);
for(x=5,y=8;x<=9;x++)
printwall(x+4,y+10);
for(x=7,y=4;x<=9;x++)
printwall(x+4,y+10);
for(x=9,y=5;y<=7;y++)
printwall(x+4,y+10);
for(x=8,y=2;y<=3;y++)
printwall(x+4,y+10);
printwall(5+4,4+10);
printwall(5+4,7+10);
printwall(3+4,2+10);
printbox(3+4,6+10);
printbox(3+4,7+10);
printbox(4+4,7+10);
printwhither1(4+4,2+10,&win,&pw);
printwhither1(5+4,2+10,&win,&pw);
printwhither1(6+4,2+10,&win,&pw);
printman(2+4,8+10);
return
win;
}
/*
第三关的图象初始化
*/
winer
*inithouse3()
{int
x,y;
winer
*win=NULL,*pw;
gotoxy(8,3);
printf("Level
No.3");
for(x=1,y=2;y<=8;y++)
printwall(x+4,y+10);
for(x=2,y=2;x<=4;x++)
printwall(x+4,y+10);
for(x=4,y=1;y<=3;y++)
printwall(x+4,y+10);
for(x=5,y=1;x<=8;x++)
printwall(x+4,y+10);
for(x=8,y=2;y<=5;y++)
printwall(x+4,y+10);
for(x=5,y=5;x<=7;x++)
printwall(x+4,y+10);
for(x=7,y=6;y<=9;y++)
printwall(x+4,y+10);
for(x=3,y=9;x<=6;x++)
printwall(x+4,y+10);
for(x=3,y=6;y<=8;y++)
printwall(x+4,y+10);
printwall(2+4,8+10);
printwall(5+4,7+10);
printbox(6+4,3+10);
printbox(4+4,4+10);
printbox(5+4,6+10);
printwhither1(2+4,5+10,&win,&pw);
printwhither1(2+4,6+10,&win,&pw);
printwhither1(2+4,7+10,&win,&pw);
printman(2+4,4+10);
return
win;
}
/*
第二关的图象初始化
*/
winer
*inithouse2()
{int
x,y;
winer
*win=NULL,*pw;
gotoxy(8,2);
printf("Level
No.2");
for(x=1,y=4;y<=7;y++)
printwall(x+4,y+10);
for(x=2,y=2;y<=4;y++)
printwall(x+4,y+10);
for(x=2,y=7;x<=4;x++)
printwall(x+4,y+10);
for(x=4,y=1;x<=8;x++)
printwall(x+4,y+10);
for(x=8,y=2;y<=8;y++)
printwall(x+4,y+10);
for(x=4,y=8;x<=8;x++)
printwall(x+4,y+10);
for(x=4,y=6;x<=5;x++)
printwall(x+4,y+10);
for(x=3,y=2;x<=4;x++)
printwall(x+4,y+10);
for(x=4,y=4;x<=5;x++)
printwall(x+4,y+10);
printwall(6+4,3+10);
printbox(3+4,5+10);
printbox(6+4,6+10);
printbox(7+4,3+10);
printwhither1(5+4,7+10,&win,&pw);
printwhither1(6+4,7+10,&win,&pw);
printwhither1(7+4,7+10,&win,&pw);
printman(2+4,6+10);
return
win;
}
/*
第四关的图象初始化
*/
winer
*inithouse4()
{int
x,y;
winer
*win=NULL,*pw;
gotoxy(8,2);
printf("Level
No.4");
for(x=1,y=1;y<=6;y++)
printwall(x+4,y+10);
for(x=2,y=7;y<=8;y++)
printwall(x+4,y+10);
for(x=2,y=1;x<=7;x++)
printwall(x+4,y+10);
for(x=7,y=2;y<=4;y++)
printwall(x+4,y+10);
for(x=6,y=4;y<=9;y++)
printwall(x+4,y+10);
for(x=3,y=9;x<=5;x++)
printwall(x+4,y+10);
for(x=3,y=3;y<=4;y++)
printwall(x+4,y+10);
printwall(3+4,8+10);
printbox(3+4,5+10);
printbox(4+4,4+10);
printbox(4+4,6+10);
printbox(5+4,5+10);
printbox(5+4,3+10);
printwhither1(3+4,7+10,&win,&pw);
printwhither1(4+4,7+10,&win,&pw);
printwhither1(5+4,7+10,&win,&pw);
printwhither1(4+4,8+10,&win,&pw);
printwhither1(5+4,8+10,&win,&pw);
printman(2+4,2+10);
return
win;
}
/*
移动在空地上的箱子到空地上
*/
movebox(int
x,int
y,char
a)
{switch(a)
{
case
'u':ghouse[x-1][y]=0;printf("
");
printbox(x-2,y);printman(x-1,y);
ghouse[x-2][y]='b';break;
case
'd':ghouse[x+1][y]=0;printf("
");
printbox(x+2,y);printman(x+1,y);
ghouse[x+2][y]='b';break;
case
'l':ghouse[x][y-1]=0;printf("
");
printbox(x,y-2);printman(x,y-1);
ghouse[x][y-2]='b';break;
case
'r':ghouse[x][y+1]=0;printf("
");
printbox(x,y+2);printman(x,y+1);
ghouse[x][y+2]='b';break;
default:
break;
}
}
/*
移动在目的地上的箱子到空地上
*/
moveinbox(int
x,int
y,char
a)
{switch(a)
{
case
'u':ghouse[x-1][y]='m';printf("
");
printbox(x-2,y);printman(x-1,y);
ghouse[x-2][y]='b';break;
case
'd':ghouse[x+1][y]='m';printf("
");
printbox(x+2,y);printman(x+1,y);
ghouse[x+2][y]='b';break;
case
'l':ghouse[x][y-1]='m';printf("
");
printbox(x,y-2);printman(x,y-1);
ghouse[x][y-2]='b';break;
case
'r':ghouse[x][y+1]='m';printf("
");
printbox(x,y+2);printman(x,y+1);
ghouse[x][y+2]='b';break;
default:
break;
}
}
/*
移动在空地上的箱子到目的地上
*/
moveboxin(int
x,int
y,char
a)
{switch(a)
{
case
'u':ghouse[x-1][y]=0;printf("
");
printboxin(x-2,y);printman(x-1,y);
ghouse[x-2][y]='i';break;
case
'd':ghouse[x+1][y]=0;printf("
");
printboxin(x+2,y);printman(x+1,y);
ghouse[x+2][y]='i';break;
case
'l':ghouse[x][y-1]=0;printf("
");
printboxin(x,y-2);printman(x,y-1);
ghouse[x][y-2]='i';break;
case
'r':ghouse[x][y+1]=0;printf("
");
printboxin(x,y+2);printman(x,y+1);
ghouse[x][y+2]='i';break;
default:
break;
}
}
/*
移动在目的地上的箱子到目的地
*/
moveinboxin(int
x,int
y,char
a)
{switch(a)
{
case
'u':ghouse[x-1][y]='m';printf("
");
printboxin(x-2,y);printman(x-1,y);
ghouse[x-2][y]='i';break;
case
'd':ghouse[x+1][y]='m';printf("
");
printboxin(x+2,y);printman(x+1,y);
ghouse[x+2][y]='i';break;
case
'l':ghouse[x][y-1]='m';printf("
");
printboxin(x,y-2);printman(x,y-1);
ghouse[x][y-2]='i';break;
case
'r':ghouse[x][y+1]='m';printf("
");
printboxin(x,y+2);printman(x,y+1);
ghouse[x][y+2]='i';break;
default:
break;
}
}
/*
判断特定的坐标上的状态
*/
int
judge(int
x,int
y)
{int
i;
switch(ghouse[x][y])
{
case
0:
i=1;break;
case
'w':
i=0;break;
case
'b':
i=2;break;
case
'i':
i=4;break;
case
'm':
i=3;break;
default:
break;
}
return
i;
}
/*
处理按下键盘后,人物移动的主函数
*/
move(int
x,int
y,char
a)
{switch(a)
{
case
'u':if(!judge(x-1,y))
{gotoxy(y,x);break;}
else
if(judge(x-1,y)==1||judge(x-1,y)==3)
{if(judge(x,y)==3)
{
printwhither(x,y);printman(x-1,y);break;}
else
{printf("
");printman(x-1,y);break;}
}
else
if(judge(x-1,y)==2)
{
if(judge(x-2,y)==1)
{movebox(x,y,'u');
if(judge(x,y)==3)
printwhither(x,y);
gotoxy(y,x-1);
}
else
if(judge(x-2,y)==3)
{
moveboxin(x,y,'u');
if(judge(x,y)==3)
printwhither(x,y);
gotoxy(y,x-1);
}
else
gotoxy(y,x);
break;
}
else
if(judge(x-1,y)==4)
{
if(judge(x-2,y)==1)
{moveinbox(x,y,'u');
if(judge(x,y)==3)
printwhither(x,y);gotoxy(y,x-1);
}
else
if(judge(x-2,y)==3)
{
moveinboxin(x,y,'u');
if(judge(x,y)==3)
printwhither(x,y);gotoxy(y,x-1);
}
else
gotoxy(y,x);
break;
}
case
'd':if(!judge(x+1,y))
{gotoxy(y,x);break;}
else
if(judge(x+1,y)==1||judge(x+1,y)==3)
{if(judge(x,y)==3)
{
printwhither(x,y);printman(x+1,y);break;}
else
{printf("
");printman(x+1,y);break;}
}
else
if(judge(x+1,y)==2)
{
if(judge(x+2,y)==1)
{movebox(x,y,'d');
if(judge(x,y)==3)
printwhither(x,y);gotoxy(y,x+1);
}
else
if(judge(x+2,y)==3)
{moveboxin(x,y,'d');
if(judge(x,y)==3)
printwhither(x,y);gotoxy(y,x+1);
}
else
gotoxy(y,x);
break;
}
else
if(judge(x+1,y)==4)
{
if(judge(x+2,y)==1)
{moveinbox(x,y,'d');
if(judge(x,y)==3)
printwhither(x,y);gotoxy(y,x+1);
}
else
if(judge(x+2,y)==3)
{moveinboxin(x,y,'d');
if(judge(x,y)==3)
printwhither(x,y);gotoxy(y,x+1);
}
else
gotoxy(y,x);
break;
}
case
'l':if(!judge(x,y-1))
{gotoxy(y,x);break;}
else
if(judge(x,y-1)==1||judge(x,y-1)==3)
{if(judge(x,y)==3)
{
printwhither(x,y);printman(x,y-1);break;}
else
{printf("
");printman(x,y-1);break;}
}
else
if(judge(x,y-1)==2)
{
if(judge(x,y-2)==1)
{movebox(x,y,'l');
if(judge(x,y)==3)
printwhither(x,y);
gotoxy(y-1,x);
}
else
if(judge(x,y-2)==3)
{moveboxin(x,y,'l');
if(judge(x,y)==3)
printwhither(x,y);
gotoxy(y-1,x);
}
else
gotoxy(y,x);
break;
}
else
if(judge(x,y-1)==4)
{
if(judge(x,y-2)==1)
{moveinbox(x,y,'l');
if(judge(x,y)==3)
printwhither(x,y);
gotoxy(y-1,x);
}
else
if(judge(x,y-2)==3)
{moveinboxin(x,y,'l');
if(judge(x,y)==3)
printwhither(x,y);
gotoxy(y-1,x);
}
else
gotoxy(y,x);
break;
}
case
'r':if(!judge(x,y+1))
{gotoxy(y,x);break;}
else
if(judge(x,y+1)==1||judge(x,y+1)==3)
{if(judge(x,y)==3)
{printwhither(x,y);printman(x,y+1);break;}
else
{printf("
");printman(x,y+1);break;}
}
else
if(judge(x,y+1)==2)
{
if(judge(x,y+2)==1)
{movebox(x,y,'r');
if(judge(x,y)==3)
printwhither(x,y);
gotoxy(y+1,x);
}
else
if(judge(x,y+2)==3)
{moveboxin(x,y,'r');
if(judge(x,y)==3)
printwhither(x,y);
gotoxy(y+1,x);
}
else
gotoxy(y,x);
break;
}
else
if(judge(x,y+1)==4)
{
if(judge(x,y+2)==1)
{moveinbox(x,y,'r');
if(judge(x,y)==3)
printwhither(x,y);
gotoxy(y+1,x);
}
else
if(judge(x,y+2)==3)
{moveinboxin(x,y,'r');
if(judge(x,y)==3)
printwhither(x,y);
gotoxy(y+1,x);
}
else
gotoxy(y,x);
break;
}
default:
break;
}
}
/*
按下空格键后,回到本关开头的函数
*/
void
reset(int
i)
{switch(i)
{
case
0:
init();
inithouse1();break;
case
1:
init();
inithouse2();break;
case
2:
init();
inithouse3();break;
case
3:
init();
inithouse4();break;
default:break;
}
}
/*
主函数main
*/
main()
{int
key,x,y,s,i=0;
winer
*win,*pw;
_AL=3;_AH=0;
geninterrupt(0x10);
init();
win=inithouse1();
do{
_AH=3;
geninterrupt(0x10);
x=_DH+1;y=_DL+1;
while(bioskey(1)==0);
key=bioskey(0);
switch(key)
{
case
0x4800:move(x,y,'u');break;
/*
按下向上键后
*/
case
0x5000:move(x,y,'d');break;
/*
按下向下键后
*/
case
0x4b00:move(x,y,'l');break;
/*
按下向左键后
*/
case
0x4d00:move(x,y,'r');break;
/*
按下向右键后
*/
case
0x3920:reset(i);break;
/*
按下空格键后
*/
default:break;
}
s=0;
pw=win;
while(pw)
{
if(ghouse[pw->x][pw->y]=='m')
s++;
pw=pw->p;
}
if(s==0)
{
free(win);
gotoxy(25,2);
printf("Congratulate!
You
have
passed
Level
%d!",i+1);
getch();
i++;
switch(i)
{
case
1:
init();
win=inithouse2();break;
case
2:
init();
win=inithouse3();break;
case
3:
init();
win=inithouse4();break;
case
4:
gotoxy(8,14);
printf("Great!
You
have
passed
all
the
levels!
Press
any
key
to
quit!");
key=0x011b;getch();break;
default:
break;
}
}
}while(key!=0x011b);
_AL=3;
_AH=0;
geninterrupt(0x10);
}

6. 帮我搞个完整的C语言推箱子程序好吗

#include"stdio.h"
#include"bios.h"
#define LEFT 75
#define RIGHT 77
#define UPPER 72
#define DOWN 80
#define ESC 27
struct Boxss /*定义箱子结构体,其中包含宴握坐标属性*/
{
int x,y;
};
union keyboard /*定义读取键盘码的共用体类型*/
{
unsigned int iKeyInfo;
char chKeyBit[2];
};
int fnGetKey(void) /*定义读取键盘码的函数*/
{
union keyboard uniKey1; /*定义读取键盘码的共用体变量*/
while(bioskey(1)==0); /*检测用户是否按键*/
uniKey1.iKeyInfo=bioskey(0); /*读取按键信息*/
return(uniKey1.chKeyBit[0]==0?uniKey1.chKeyBit[1]:uniKey1.chKeyBit[0]); /*返回ASCII码或扩培老充码*/
}
void main()
{
int iKey,x=11,y=6,tx=11,ty=6; /*x,y为人物移动后坐标,tx,ty为人物移动前坐标*/
struct Boxss Box[4]; /*定义箱子数量*/
int chMap[10][10]={ /*用二维数组定义地图*/
{0,0,0,0,0,0,0,0,0,0}, /*0表示墙1表示路2表示目标*/
{0,1,0,0,0,0,1,1,1,0},
{0,1,0,2,0,0,1,0,1,0},
{0,1,0,1,0,0,1,0,1,0},
{0,1,1,1,0,0,1,0,1,0},
{0,1,0,0,0,0,1,0,1,0},
{0,1,1,1,1,1,1,0,1,0},
{0,1,0,1,0,0,0,0,2,0},
{0,2,0,1,1,1,1,2,0,0},
{0,0,0,0,0,0,0,0,0,0},
};
int i,j;
Box[0].x=13; /*定义箱子的坐标属性*/
Box[1].x=11;
Box[2].x=14;
Box[3].x=18;
Box[0].y=8;
Box[1].y=7;
Box[2].y=13;
Box[3].y=7;
while(1) /*反复进行求移动的坐标运算*/
{
for(i=0;i<10;i++) /*输出新地图(刷新地图)*/
{
gotoxy(10,5+i);
for(j=0;j<10;j++)
{
if(chMap[i][j]==0)
printf("#");
if(chMap[i][j]==1)
printf(" ");
if(chMap[i][j]==2)
printf("X");
}
}
j=0; /*判断是否所有箱子都在目标坐标上*/
for(i=0;i<4;i++)
if(chMap[Box[i].y-5][Box[i].x-10]==2)
j++;
if(j==4) /*如果所有箱子都就位输出"晌中庆YOU WIN!"退出*/
{
clrscr();
printf("You Win!");
break;
}
for(i=0;i<4;i++) /*在起始(或移动后)的坐标输出箱子*/
{
gotoxy(Box[i].x,Box[i].y);
printf("0");
}
gotoxy(x,y); /*在起始(或移动后)的坐标输出人*/
printf("*\b");
tx=x; /*记录本次移动前的坐标*/
ty=y;
iKey=fnGetKey();
if(iKey==LEFT&&chMap[y-5][x-1-10]!=0) /*按读取的按键信息改变坐标如果改变的坐标和墙(0)重合则不改变*/
x--;
if(iKey==RIGHT&&chMap[y-5][x+1-10]!=0)
x++;
if(iKey==UPPER&&chMap[y-1-5][x-10]!=0)
y--;
if(iKey==DOWN&&chMap[y+1-5][x-10]!=0)
y++; /*输入ESC退出并输出"YOU LOST"*/
if(iKey==ESC)
{
clrscr();
printf("You Lost");
break;
}
for(i=0;i<4;i++) /*如果移动后的人的坐标与箱子坐标重合,则改变箱子坐标向前一格*/
if(Box[i].x==x&&Box[i].y==y)
{
Box[i].x+=(x-tx);
Box[i].y+=(y-ty);
if(chMap[Box[i].y-5][Box[i].x-10]==0) /*如果移动后的箱子坐标会出现在墙上,则使箱子坐标和人坐标都返回移动前的值*/
{
Box[i].x-=(x-tx);
Box[i].y-=(y-ty);
x=tx;
y=ty;
}
break;
}
clrscr();
}
getch();
}

7. 简单的搬运工C语言代码

程序在tc3.0下编译通过. 回车键选关,我只做了两关, r键重新开始 p键悔步,只能悔五步啊.不过你可以改#define STEPMAX的值 #define MAX 2 /*游戏中总关数*/#define STARTX 180#define STARTY 80#define ...
程序在tc3.0下编译通过. 回车键

选关,我只做了两关, r键重新开始

p键悔步,只能悔五步啊.不过你可以

改#define STEPMAX的值

#define MAX 2 /*游戏中总关数*/
#define STARTX 180
#define STARTY 80
#define BKCOLOR BLACK
#define MANCOLOR RED
#define OBJECTCOLOR YELLOW
#define TIMEINT 2
#define STARNUM 300
#define STEPMAX 5
#include<sing.h>
#include<bios.h>
#include<sio.h>
#include<dos.h>
#include<graphics.h>
#include<conio.h>
#include<time.h>
#include<slib.h>
#include<sio.h>
#define Key_R 0x1372
#define Key_Up 0x4800
#define Key_Enter 0x1c0d
#define Key_Down 0x5000
#define Key_P 0x1970
#define Key_Esc 0x11b
#define Key_Right 0x4d00
#define Key_Left 0x4b00

typedef suct star
{
int x;
int y;
int c;
}Star;
Star s;

typedef suct record
{
char name;
int second;
suct time t;
suct date d;
}Record;
Record r;

typedef suct c
{
int x;
int y;
}Add;

typedef suct a
{
int x;
int y;
}Player;
Player p;

char name; /*进入游戏时记录玩家的姓名*/
time_t t1,t2; /*游戏结束时的时间*/
int Ide; /*开始进入游戏时,选择菜单时返的功能号(1,2,3)*/
int MissionNum; /*玩家正在玩的关数*/
int BoxNum; /*目的地的个数*/
int Key; /*玩家按键*/
int map; /*地图.(空=0),(人=1),(箱子=2),(墙=3),(目的地=4),(人 目的地=5),(箱子 目的地=6)*/
int StepNum;
int DirectionKey; /*用来表示方向键最后一次按键*/
int BoxMove;
int Step;

/*函数定义*/
void InputName();
void Init();
void MainMenu();
void JudgeRecord();
void WriteRecord();
void JudgeIde();
void DrawMenu(int );
void Game();
void InitMission(int );
void NextMission();
void InitPic(int ,int ,int );
int Move(Add );
void DrawWall(int ,int );
void DrawBack(int ,int );
void DrawBox(int ,int );
void DrawObject(int ,int );
void DrawMan(int ,int );
void DrawStar();
int JudgeWin();
void InitMission1();
void InitMission2();
int TimeCome();
void ChangeStar();
void InputName();
void ViewRecords();
void DeleteRecords();
void RegisterStep();
void ReverselyMove();
void MoveBack(Add );

void main()
{
InputName();
Init(); /*驱动显卡*/
srand(time(&t1));
MainMenu(); /*画开始菜单(1.start game 2.view records 3.delete records 4.exit game)*/
}

void InputName()
{
char c;
clrscr();
do
{
printf("\n\nPlease input your name:");
scanf("%s",name);
printf("Are you sure the name right(Y/N):");
do
{
c=getch();
}while(c!='Y'&&c!='y'&&c!='N'&&c!='n');
}while(c!='Y'&&c!='y');
}
void Init()
{
int gd=DETECT,gm;
initgraph(&gd,&gm,"c:\\tc");
}

void MainMenu()
{
setbkcolor(BKCOLOR);
cleardevice();
/*DrawStar(); /*画开始菜单的背景画面*/
DrawStar();
Ide=0,Key=0;
DrawMenu(Ide);
do
{
if(bioskey(1)) /*有键按下则处理按键*/
{
Key=bioskey(0);
switch(Key)
{
case Key_Down: {Ide ;Ide=Ide%4;DrawMenu(Ide);break;}
case Key_Up: {Ide--;Ide=(Ide 4)%4;DrawMenu(Ide);break;}
}
}
else {if(TimeCome()) ChangeStar();} /*改变背景*/
}while(Key!=Key_Enter);
JudgeIde(); /*根据Ide运行不同的程序*/
}

void JudgeIde()
{
switch(Ide)
{
case 0:Game();break;
case 1:{ViewRecords();bioskey(0);MainMenu();break;}
case 2:{DeleteRecords();ViewRecords();bioskey(0);MainMenu();break;}
case 3:exit(0);
}
}

void Game()
{
int i,j,flag;
Add ad;
MissionNum=0;
NextMission();
do
{
flag=0;
Key=bioskey(0);
switch(Key)
{
case Key_Enter:{NextMission();time(&t1);break;}
case Key_Up:{ad.x=-1;ad.y=0;flag=1;DirectionKey=Key;break;}
case Key_Down:{ad.x=1;ad.y=0;flag=1;DirectionKey=Key;break;}
case Key_Left:{ad.x=0;ad.y=-1;flag=1;DirectionKey=Key;break;}
case Key_Right:{ad.x=0;ad.y=1;flag=1;DirectionKey=Key;break;}
case Key_R:{MissionNum--;NextMission();break;}
case Key_Esc:{MainMenu();break;}
case Key_P:{ReverselyMove();break;}
}
if(flag==1)
{if(Move(ad)) {RegisterStep(); if(JudgeWin()) {JudgeRecord();NextMission();}}}
}while(1);
}

void InitMission(int n)
{
int i,j;
for(i=0;i<10;i )
for(j=0;j<10;j )
map=0;
switch(n)
{
case 1:InitMission1();break; /*第一关*/
case 2:InitMission2();break; /*第二关*/
}
}

void InitPic(int n,int i,int j)
{
switch(n)
{
case 0:DrawBack(i,j);break;
case 1:DrawMan(i,j);break;
case 2:DrawBo

x(i,j);break;
case 3:DrawWall(i,j);break;
case 4:DrawObject(i,j);break;
case 5:DrawMan(i,j);break;
case 6:DrawBox(i,j);break;
}
}

void NextMission()
{
int i,j;
if(MissionNum 1>MAX) MissionNum=1;
else MissionNum ;
InitMission(MissionNum);
setbkcolor(BKCOLOR);
cleardevice();
for(i=0;i<10;i )
for(j=0;j<10;j )
InitPic(map,i,j);
switch(MissionNum)
{
case 1:outtextxy(200,230,"Mission 1");break;
case 2:outtextxy(200,230,"Mission 2");break;
}
time(&t1);
for(i=0;i<STEPMAX;i )
{Step=BoxMove=0;}
StepNum=0;
}

int Move(Add a)
{
int flag;
int i=StepNum%STEPMAX;
switch(map) /*看下一位置为什么*/
{
case 0:{map-=1;InitPic(map,p.x,p.y);
p.x=p.x a.x;p.y=p.y a.y;
map =1;InitPic(map,p.x,p.y);flag=1;break;}
case 2:{if(map==0||map==4)
{map-=1;map=1;map =2;
InitPic(map,p.x,p.y);
InitPic(map,p.x a.x,p.y a.y);
InitPic(map,p.x 2*a.x,p.y 2*a.y);
p.x=p.x a.x;p.y=p.y a.y;flag=1;BoxMove=1;}
else flag=0;
break;}
case 3:flag=0;break;
case 4:{map-=1;InitPic(map,p.x,p.y);
p.x=p.x a.x;p.y=p.y a.y;
map =1;InitPic(map,p.x,p.y);flag=1;break;}
case 6:{if(map==0||map==4)
{map-=1;map=5;map =2;
InitPic(map,p.x,p.y);
InitPic(map,p.x a.x,p.y a.y);
InitPic(map,p.x 2*a.x,p.y 2*a.y);
p.x=p.x a.x;p.y=p.y a.y;flag=1;BoxMove=1;}
else flag=0;
break;}
}
return flag;
}

void DrawWall(int i,int j)
{
DrawBack(i,j);
setfillstyle(9,1);
bar(STARTX 20*j-9,STARTY 20*i-9,STARTX 20*j 9,STARTY 20*i 9);
}

void DrawMan(int i,int j)
{
DrawBack(i,j);
setcolor(MANCOLOR);
circle(STARTX 20*j,STARTY 20*i,9);
arc(STARTX 20*j-3,STARTY 20*i-2,20,160,3);
arc(STARTX 20*j 4,STARTY 20*i-2,20,160,3);
arc(STARTX 20*j,STARTY 20*i-2,220,320,7);
}

void DrawBack(int i,int j)
{
setfillstyle(1,BKCOLOR);
bar(STARTX 20*j-9,STARTY 20*i-9,STARTX 20*j 9,STARTY 20*i 9);
}

void DrawObject(int i,int j)
{
DrawBack(i,j);
setcolor(OBJECTCOLOR);
line(STARTX 20*j-9,STARTY 20*i,STARTX 20*j 9,STARTY 20*i);
line(STARTX 20*j-9,STARTY 20*i-9,STARTX 20*j 9,STARTY 20*i 9);
line(STARTX 20*j-9,STARTY 20*i 9,STARTX 20*j 9,STARTY 20*i-9);
}

void DrawBox(int i,int j)
{
DrawBack(i,j);
setfillstyle(9,3);
bar(STARTX 20*j-9,STARTY 20*i-9,STARTX 20*j 9,STARTY 20*i 9);
}

void DrawMenu(int j)
{
int n;
char *s={"1.Start Game","2.View Records","3.Delete Records","4.Exit Game"};
settextstyle(0,0,1);
setcolor(GREEN);
for(n=0;n<4;n )
outtextxy(250,170 n*20,s);
setcolor(RED);
outtextxy(250,170 j*20,s);
}

void DrawStar()
{
int w,h,i,dotx,doty,color,maxcolor;
w=getmaxx();
h=getmaxy();
maxcolor=getmaxcolor();
for(i=0;i<STARNUM;i )
{
s.x=1 random(w-1);
s.y=1 random(h-1);
s.c=random(maxcolor);
putpixel(s.x,s.y,s.c);
}
}
void ChangeStar()
{
int i,maxcolor;
maxcolor=getmaxcolor();
for(i=0;i<STARNUM;i )
{
s.c=random(maxcolor);
putpixel(s.x,s.y,s.c);
}
}

int TimeCome()
{

static long tm, old;
tm=biostime(0,tm);
if(tm-old<TIMEINT) return 0;
else
{
old=tm; return 1;
}
}

int JudgeWin()
{
int n=0,i,j;
for(i=0;i<10;i )
for(j=0;j<10;j )
if(map==6) n ;
if(n==BoxNum) return 1;
else return 0;
}

void InitMission1() /*第九关*/
{
int i,j;
for(i=0;i<10;i )
for(j=0;j<10;j )
map=0;
for(i=0;i<=5;i )
map=3;
for(i=5;i<=7;i )
{map=map=3;}
for(i=1;i<=4;i )
{map=map=map=3;}
map=map=map=3;
for(i=2;i<=4;i )
map=2;
map=map=2;
for(i=2;i<=3;i )
{map=map=4;}
map=4;
p.x=3;p.y=5;
map=1;
BoxNum=5;
}

void InitMission2()
{
int i,j;
for(i=0;i<10;i )
for(j=0;j<10;j )
map=0;
for(i=1;i<=5;i )
{map=map=3;}
for(i=2;i<=4;i )
{map=map=map=map=3;}
map=map=map=map=map=map=3;
map=map=map=map=2;
map=map=map=map=4;
p.x=1;p.y=3;
map=1;
BoxNum=4;
}

void ViewRecords()
{
FILE *fp;
int i;
setbkcolor(BKCOLOR);
cleardevice();
if((fp=fopen("record","r"))==NULL)
{
printf("\nerror on open file!");
getch();
exit(1);
}
gotoxy(1,1);
printf("\n\t\t\tRecord Information\n");
printf("Record-holder Achievement(s)\t Time(h:m:s)\t\tDate(y/m/d)");
for(i=0;i<MAX;i )
{fseek(fp,i*sizeof(Record),0);
fread(&r,sizeof(Record),1,fp);
printf("\n%-10s\t%d\t\t d:d:d\t\td/d/d",r.name,r.second,r.t.ti_hour,r.t.ti_min,r.t.ti_sec,r.d.da_year,r.d.da_mon,r.d.da_day);}
fclose(fp);
gotoxy(10,25);
printf("Press any key to return mainmenu...");
}

void DeleteRecords()
{
int i;
FILE *fp;
fp=fopen("record","w");
for(i=0;i<MAX;i )
{
scpy(r.name,"nameless");
r.second=0;
gettime(&r.t);
geate(&r.d);
}
for(i=0;i<MAX;i )
fwrite(&r,sizeof(Record),1,fp);
fclose(fp);
}

void JudgeRecord()
{
int i=MissionNum-1;
time(&t2);
if(r.second==0||difftime(t2,t1)<r.second)
{
gotoxy(10,3);printf("\t\tYou have broken the record");
r.second=difftime(t2,t1);
scpy(r.name,name);
gettime(&r.t);
geate(&r.d);
WriteRecord();
}
else
{gotoxy(10,3);printf("\t\tYou have pass this mission");}
gotoxy(10,4);
printf("\t\tpress any key continue...");
getch();
getch();
}

void WriteRecord()
{
FILE *fp;
int i=MissionNum-1;
fp=fopen("record","rt ");
fseek(fp,i*sizeof(Record),0);
fwrite(&r,sizeof(Record),1,fp);
fclose(fp);
}

void RegisterStep()
{
int i;
StepNum ;
i=(StepNum-1)%STEPMAX;
Step=DirectionKey;
}

void ReverselyMove()
{
int i;
Add ad;
i=(StepNum-1)%STEPMAX;
if(Step==0) return;
else
{
switch(Step)
{
case Key_Up:{ad.x=1;ad.y=0;MoveBack(ad);break;}
case Key_Down:{ad.x=-1;ad.y=0;MoveBack(ad);break;}
case Key_Left:{ad.x=0;ad.y=1;MoveBack(ad);break;}
case Key_Right:{ad.x=0;ad.y=-1;MoveBack(ad);break;}
}
StepNum--;Step=0;BoxMove=0;
}
}

void MoveBack(Add a) /*一定可以移动*/
{
int i=(StepNum-1)%STEPMAX;
if(BoxMove==0)
{
map-=1;InitPic(map,p.x,p.y);
p.x=p.x a.x;p.y=p.y a.y;
map =1;InitPic(map,p.x,p.y);
}
else if(BoxMove==1)
{
map-=2;InitPic(map,p.x-a.x,p.y-a.y);
map =1;InitPic(map,p.x,p.y);
p.x=p.x a.x;p.y=p.y a.y;
map =1;InitPic(map,p.x,p.y);
}
}

点这里下载

p=map=map=4;
p.x=1;p.y=3;
map=1;
BoxNum=4;
}

void ViewRecords()
{
FILE *fp;
int i;
setbkcolor(BKCOLOR);
cleardevice();
if((fp=fopen("record","r"))==NULL)
{
printf("\nerror on open file!");
getch();
exit(1);
}
gotoxy(1,1);
printf("\n\t\t\tRecord Information\n");
printf("Record-holder Achievement(s)\t Time(h:m:s)\t\tDate(y/m/d)");
for(i=0;i<MAX;i )
{fseek(fp,i*sizeof(Record),0);
fread(&r,sizeof(Record),1,fp);
printf("\n%-10s\t%d\t\t d:d:d\t\td/d/d",r.name,r.second,r.t.ti_hour,r.t.ti_min,r.t.ti_sec,r.d.da_year,r.d.da_mon,r.d.da_day);}
fclose(fp);
gotoxy(10,25);
printf("Press any key to return mainmenu...");
}

void DeleteRecords()
{
int i;
FILE *fp;
fp=fopen("record","w");
for(i=0;i<MAX;i )
{
scpy(r.name,"nameless");
r.second=0;
gettime(&r.t);
geate(&r.d);
}
for(i=0;i<MAX;i )
fwrite(&r,sizeof(Record),1,fp);
fclose(fp);
}

void JudgeRecord()
{
int i=MissionNum-1;
time(&t2);
if(r.second==0||difftime(t2,t1)<r.second)
{
gotoxy(10,3);printf("\t\tYou have broken the record");
r.second=difftime(t2,t1);
scpy(r.name,name);
gettime(&r.t);
geate(&r.d);
WriteRecord();
}
else
{gotoxy(10,3);printf("\t\tYou have pass this mission");}
gotoxy(10,4);
printf("\t\tpress any key continue...");
getch();
getch();
}

void WriteRecord()
{
FILE *fp;
int i=MissionNum-1;
fp=fopen("record","rt ");
fseek(fp,i*sizeof(Record),0);
fwrite(&r,sizeof(Record),1,fp);
fclose(fp);
}

void RegisterStep()
{
int i;
StepNum ;
i=(StepNum-1)%STEPMAX;
Step=DirectionKey;
}

void ReverselyMove()
{
int i;
Add ad;
i=(StepNum-1)%STEPMAX;
if(Step==0) return;
else
{
switch(Step)
{
case Key_Up:{ad.x=1;ad.y=0;MoveBack(ad);break;}
case Key_Down:{ad.x=-1;ad.y=0;MoveBack(ad);break;}
case Key_Left:{ad.x=0;ad.y=1;MoveBack(ad);break;}
case Key_Right:{ad.x=0;ad.y=-1;MoveBack(ad);break;}
}
StepNum--;Step=0;BoxMove=0;
}
}

void MoveBack(Add a) /*一定可以移动*/
{
int i=(StepNum-1)%STEPMAX;
if(BoxMove==0)
{
map-=1;InitPic(map,p.x,p.y);
p.x=p.x a.x;p.y=p.y a.y;
map =1;InitPic(map,p.x,p.y);
}
else if(BoxMove==1)
{
map-=2;InitPic(map,p.x-a.x,p.y-a.y);
map =1;InitPic(map,p.x,p.y);
p.x=p.x a.x;p.y=p.y a.y;
map =1;InitPic(map,p.x,p.y);
}
}

8. 求C语言小游戏源程序

新手要方便写代码,可以收藏下面几个自编函数:

  1. gtxy (6, 3) //光标定位于窗口的第6列,第3行处(准备输出,行与列都是从0算起)

  2. Color (4, 0) //设置为红字配黑底 如 Color (10, 0)则是淡绿字配黑底

  3. yinc (1,0) //隐藏光标(第二个参数设为0就隐藏,没有光标闪烁,yinc代表隐藏)

  4. kou(80,25) //设定窗口缓冲区大小为80列,25行

    下面几个是库函数,不需自己编写,只要用#include包含就可以使用。

  5. SetConsoleTitle("俄罗斯方块"); //设置窗口左上角标题栏处出现"俄罗斯方块"5个字

  6. srand( (unsigned) time(NULL) ); //初始化随机数发生器

  7. n= rand( ) % 20; //产生随机数0-19中的一个. 如 rand( )%5 就产生0-4中的一个数

    SetConsoleTitle( )函数在<windows.h>里,srand( )函数与rand( )函数要配合用,

    就是同时要用,在<stdlib.h>里。如果 rand( )%10+1 就产生1-10之中的一个数。

  8. Sleep(300); //延时300毫秒(就是程序暂停300毫秒后继续运行)

  9. system("cls"); //清屏(把窗口里的内容全部清除,光标定于(0,0)位置处)

    这两个函数都在<windows.h>里。开头4个自编函数 编写如下:

void gtxy (int x, int y) //控制光标位置的函数

{ COORD pos;

pos.X = x;

pos.Y = y;

SetConsoleCursorPosition ( GetStdHandle (STD_OUTPUT_HANDLE), pos );

}

void Color (short ForeColor= 7, short BackGroundColor= 0) //设定颜色的函数

{ HANDLE hl = GetStdHandle ( STD_OUTPUT_HANDLE );

SetConsoleTextAttribute ( hl, ForeColor + BackGroundColor * 0x10 );

}

声明时原型可写 void Color (short x, short y);

void yinc (int x,int y) //隐藏光标的函数

{ CONSOLE_CURSOR_INFO gb={ x , y }; //gb代表光标

SetConsoleCursorInfo ( GetStdHandle(STD_OUTPUT_HANDLE), &gb );

}

void kou(int w,int h) //设置窗口大小的函数

{HANDLE hl=GetStdHandle ( STD_OUTPUT_HANDLE ) ;

COORD size={ w , h };

SetConsoleScreenBufferSize( hl , size );

SMALL_RECT rc={ 0, 0, w, h };

SetConsoleWindowInfo( hl, 1, &rc );

}

最后这个函数,参数w是宽h是高。里边5行中第一行定义了句柄型变量hl,并给它赋值。

第二行定义了坐标型结构体变量size,它的取值决定了缓冲区的大小。第三行就是使用

size的值设置好缓冲区大小。第四行定义了变量rc,它的值决定当前窗口显示的位置与

大小(不得超过缓冲区的大小)。前两个0,0是从缓冲区左上角0列0行位置处开始,后两

个参数可以小于w和h.比如rc={0,0,w-10,h-5}; 最后一行使用rc的值设置好窗口,中间

那个参数要为" 1 "或写“ true ”才有效。

9. 如何用C语言编写一如图模型的推箱子游戏的程序!

/*TC环境下编的*/
#include <dos.h>
#include <stdio.h>
#include <ctype.h>
#include <conio.h>
#include <bios.h>
#include <alloc.h>

typedef struct winer
{
int x,y;
struct winer *p;
}winer;

char status [20][20];
char far *printScreen=(char far* )0xB8000000;

void putoutChar(int y,int x,char ch,char fc,char bc);
void printWall(int x, int y);
void printBox(int x, int y);
void printBoxDes(int x, int y);
void printDestination(int x, int y);
void printDestination1(int x,int y,winer **win,winer **pw);
void printMan(int x, int y);
void init();
winer *initStep1();
winer *initStep2();
winer *initStep3();
winer *initStep4();
void moveBoxSpacetoSpace(int x ,int y, char a);
void moveBoxDestoSpace(int x ,int y, char a) ;
void moveBoxSpacetoDes(int x, int y, char a);
void moveBoxDestoDes(int x, int y, char a);
int judge(int x, int y);
void move(int x, int y, char a);
void reset(int i);

void putoutChar(int y,int x,char ch,char fc,char bc)
{
printScreen[(x*160)+(y<<1)+0]=ch;
printScreen[(x*160)+(y<<1)+1]=(bc*16)+fc;
}
void printWall(int x,int y)
{
putoutChar(y-1,x-1,219,GREEN,BLACK);
status[x][y]='w';
}

void printBox(int x,int y)
{
putoutChar(y-1,x-1,10,WHITE,BLACK);
status[x][y]='b';
}

void printDestination1(int x,int y,winer **win,winer **pw)
{
winer *qw;
putoutChar(y-1,x-1,003,YELLOW,BLACK);
status[x][y]='m';
if(*win==NULL)
{
*win=*pw=qw=(winer* )malloc(sizeof(winer));
(*pw)->x=x;
(*pw)->y=y;
(*pw)->p=NULL;
}
else
{
qw=(winer* )malloc(sizeof(winer));
qw->x=x;
qw->y=y;
(*pw)->p=qw;
(*pw)=qw;qw->p=NULL;
}
}

void printDestination(int x,int y)
{
putoutChar(y-1,x-1,003,YELLOW,BLACK);
status[x][y]='m';
}

void printMan(int x,int y)
{
gotoxy(y,x);
_AL=02;
_CX=01;
_AH=0xa;
geninterrupt(0x10);
}

void printBoxDes(int x,int y)
{
putoutChar(y-1,x-1,10,YELLOW,BLACK);
status[x][y]='i';
}

void init()
{
int i,j;
for(i=0;i<20;i++)
for(j=0;j<20;j++)
status[i][j]=0;
_AL=3;
_AH=0;
geninterrupt(0x10);
gotoxy(40,4);
printf("Welcome to the box world!");
gotoxy(40,6);
printf("You can use up, down, left,");
gotoxy(40,8);
printf("right key to control it, or");
gotoxy(40,10);
printf("you can press Esc to quit it.");
gotoxy(40,12);
printf("Press space to reset the game.");
gotoxy(40,14);
printf("Wish you have a good time !");
gotoxy(40,16);
printf("April , 2007");

}
winer *initStep1()
{
int x;
int y;
winer *win=NULL;
winer *pw;
for(x=1,y=5;y<=9;y++)
printWall(x+4,y+10);
for(y=5,x=2;x<=5;x++)
printWall(x+4,y+10);
for(y=9,x=2;x<=5;x++)
printWall(x+4,y+10);
for(y=1,x=3;x<=8;x++)
printWall(x+4,y+10);
for(x=3,y=3;x<=5;x++)
printWall(x+4,y+10);
for(x=5,y=8;x<=9;x++)
printWall(x+4,y+10);
for(x=7,y=4;x<=9;x++)
printWall(x+4,y+10);
for(x=9,y=5;y<=7;y++)
printWall(x+4,y+10);
for(x=8,y=2;y<=3;y++)
printWall(x+4,y+10);
printWall(5+4,4+10);
printWall(5+4,7+10);
printWall(3+4,2+10);
printBox(3+4,6+10);
printBox(3+4,7+10);
printBox(4+4,7+10);
printDestination1(4+4,2+10,&win,&pw);
printDestination1(5+4,2+10,&win,&pw);
printDestination1(6+4,2+10,&win,&pw);
printMan(2+4,8+10);
return win;
}

winer *initStep2()
{
int x;
int y;
winer *win=NULL;
winer *pw;
for(x=1,y=4;y<=7;y++)
printWall(x+4,y+10);
for(x=2,y=2;y<=4;y++)
printWall(x+4,y+10);
for(x=2,y=7;x<=4;x++)
printWall(x+4,y+10);
for(x=4,y=1;x<=8;x++)
printWall(x+4,y+10);
for(x=8,y=2;y<=8;y++)
printWall(x+4,y+10);
for(x=4,y=8;x<=8;x++)
printWall(x+4,y+10);
for(x=4,y=6;x<=5;x++)
printWall(x+4,y+10);
for(x=3,y=2;x<=4;x++)
printWall(x+4,y+10);
for(x=4,y=4;x<=5;x++)
printWall(x+4,y+10);
printWall(6+4,3+10);
printBox(3+4,5+10);
printBox(6+4,6+10);
printBox(7+4,3+10);
printDestination1(5+4,7+10,&win,&pw);
printDestination1(6+4,7+10,&win,&pw);
printDestination1(7+4,7+10,&win,&pw);
printMan(2+4,6+10);
return win;
}
winer *initStep3()
{
int x;
int y;
winer *win=NULL;
winer *pw;
for(x=1,y=2;y<=8;y++)
printWall(x+4,y+10);
for(x=2,y=2;x<=4;x++)
printWall(x+4,y+10);
for(x=4,y=1;y<=3;y++)
printWall(x+4,y+10);
for(x=5,y=1;x<=8;x++)
printWall(x+4,y+10);
for(x=8,y=2;y<=5;y++)
printWall(x+4,y+10);
for(x=5,y=5;x<=7;x++)
printWall(x+4,y+10);
for(x=7,y=6;y<=9;y++)
printWall(x+4,y+10);
for(x=3,y=9;x<=6;x++)
printWall(x+4,y+10);
for(x=3,y=6;y<=8;y++)
printWall(x+4,y+10);
printWall(2+4,8+10);
printWall(5+4,7+10);
printBox(6+4,3+10);
printBox(4+4,4+10);
printBox(5+4,6+10);
printDestination1(2+4,5+10,&win,&pw);
printDestination1(2+4,6+10,&win,&pw);
printDestination1(2+4,7+10,&win,&pw);
printMan(2+4,4+10);
return win;
}

winer *initStep4()
{
int x;
int y;
winer *win=NULL;
winer *pw;
for(x=1,y=1;y<=6;y++)
printWall(x+4,y+10);
for(x=2,y=7;y<=8;y++)
printWall(x+4,y+10);
for(x=2,y=1;x<=7;x++)
printWall(x+4,y+10);
for(x=7,y=2;y<=4;y++)
printWall(x+4,y+10);
for(x=6,y=4;y<=9;y++)
printWall(x+4,y+10);
for(x=3,y=9;x<=5;x++)
printWall(x+4,y+10);
for(x=3,y=3;y<=4;y++)
printWall(x+4,y+10);
printWall(3+4,8+10);
printBox(3+4,5+10);
printBox(4+4,4+10);
printBox(4+4,6+10);
printBox(5+4,5+10);
printBox(5+4,3+10);
printDestination1(3+4,7+10,&win,&pw);
printDestination1(4+4,7+10,&win,&pw);
printDestination1(5+4,7+10,&win,&pw);
printDestination1(4+4,8+10,&win,&pw);
printDestination1(5+4,8+10,&win,&pw);
printMan(2+4,2+10);
return win;
}

void moveBoxSpacetoSpace(int x,int y,char a)
{
switch(a)
{
case 'u':
status[x-1][y]=0;
printf(" ");
printBox(x-2,y);
printMan(x-1,y);
status[x-2][y]='b';
break;
case 'd':
status[x+1][y]=0;
printf(" ");
printBox(x+2,y);
printMan(x+1,y);
status[x+2][y]='b';
break;
case 'l':
status[x][y-1]=0;
printf(" ");
printBox(x,y-2);
printMan(x,y-1);
status[x][y-2]='b';
break;
case 'r':
status[x][y+1]=0;
printf(" ");
printBox(x,y+2);
printMan(x,y+1);
status[x][y+2]='b';
break;
default:
break;
}
}

void moveBoxDestoSpace(int x,int y,char a)
{
switch(a)
{
case 'u':
status[x-1][y]='m';
printf(" ");
printBox(x-2,y);
printMan(x-1,y);
status[x-2][y]='b';
break;
case 'd':
status[x+1][y]='m';
printf(" ");
printBox(x+2,y);
printMan(x+1,y);
status[x+2][y]='b';
break;
case 'l':
status[x][y-1]='m';
printf(" ");
printBox(x,y-2);
printMan(x,y-1);
status[x][y-2]='b';
break;
case 'r':
status[x][y+1]='m';
printf(" ");
printBox(x,y+2);
printMan(x,y+1);
status[x][y+2]='b';
break;
default:
break;
}
}

void moveBoxSpacetoDes(int x,int y,char a)
{
switch(a)
{
case 'u':
status[x-1][y]=0;
printf(" ");
printBoxDes(x-2,y);
printMan(x-1,y);
status[x-2][y]='i';
break;
case 'd':
status[x+1][y]=0;
printf(" ");
printBoxDes(x+2,y);
printMan(x+1,y);
status[x+2][y]='i';
break;
case 'l':
status[x][y-1]=0;
printf(" ");
printBoxDes(x,y-2);
printMan(x,y-1);
status[x][y-2]='i';
break;
case 'r':
status[x][y+1]=0;
printf(" ");
printBoxDes(x,y+2);
printMan(x,y+1);
status[x][y+2]='i';
break;
default:
break;
}
}

void moveBoxDestoDes(int x,int y,char a)
{
switch(a)
{
case 'u':
status[x-1][y]='m';
printf(" ");
printBoxDes(x-2,y);
printMan(x-1,y);
status[x-2][y]='i';
break;
case 'd':
status[x+1][y]='m';
printf(" ");
printBoxDes(x+2,y);
printMan(x+1,y);
status[x+2][y]='i';
break;
case 'l':
status[x][y-1]='m';
printf(" ");
printBoxDes(x,y-2);
printMan(x,y-1);
status[x][y-2]='i';
break;
case 'r':
status[x][y+1]='m';
printf(" ");
printBoxDes(x,y+2);
printMan(x,y+1);
status[x][y+2]='i';
break;
default:
break;
}
}

int judge(int x,int y)
{
int i;
switch(status[x][y])
{
case 0:
i=1;
break;
case 'w':
i=0;
break;
case 'b':
i=2;
break;
case 'i':
i=4;
break;
case 'm':
i=3;
break;
default:
break;
}
return i;
}

void move(int x,int y,char a)
{
switch(a)
{
case 'u':
if(!judge(x-1,y))
{
gotoxy(y,x);
break;
}
else if(judge(x-1,y)==1||judge(x-1,y)==3)
{
if(judge(x,y)==3)
{
printDestination(x,y);
printMan(x-1,y);
break;
}
else
{
printf(" ");
printMan(x-1,y);
break;
}
}
else if(judge(x-1,y)==2)
{
if(judge(x-2,y)==1)
{
moveBoxSpacetoSpace(x,y,'u');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y,x-1);
}
else if(judge(x-2,y)==3)
{
moveBoxSpacetoDes(x,y,'u');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y,x-1);
}
else
gotoxy(y,x);
break;
}
else if(judge(x-1,y)==4)
{
if(judge(x-2,y)==1)
{
moveBoxDestoSpace(x,y,'u');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y,x-1);
}
else if(judge(x-2,y)==3)
{
moveBoxDestoDes(x,y,'u');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y,x-1);
}
else
gotoxy(y,x);
break;
}
case 'd':
if(!judge(x+1,y))
{
gotoxy(y,x);
break;
}
else if(judge(x+1,y)==1||judge(x+1,y)==3)
{
if(judge(x,y)==3)
{
printDestination(x,y);
printMan(x+1,y);
break;
}
else
{
printf(" ");
printMan(x+1,y);
break;
}
}
else if(judge(x+1,y)==2)
{
if(judge(x+2,y)==1)
{
moveBoxSpacetoSpace(x,y,'d');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y,x+1);
}
else if(judge(x+2,y)==3)
{
moveBoxSpacetoDes(x,y,'d');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y,x+1);
}
else
gotoxy(y,x);
break;
}
else if(judge(x+1,y)==4)
{
if(judge(x+2,y)==1)
{
moveBoxDestoSpace(x,y,'d');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y,x+1);
}
else if(judge(x+2,y)==3)
{
moveBoxDestoDes(x,y,'d');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y,x+1);
}
else
gotoxy(y,x);
break;
}
case 'l':
if(!judge(x,y-1))
{
gotoxy(y,x);
break;
}
else if(judge(x,y-1)==1||judge(x,y-1)==3)
{
if(judge(x,y)==3)
{
printDestination(x,y);
printMan(x,y-1);
break;
}
else
{
printf(" ");
printMan(x,y-1);
break;
}
}
else if(judge(x,y-1)==2)
{
if(judge(x,y-2)==1)
{
moveBoxSpacetoSpace(x,y,'l');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y-1,x);
}
else if(judge(x,y-2)==3)
{
moveBoxSpacetoDes(x,y,'l');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y-1,x);
}
else
gotoxy(y,x);
break;
}
else if(judge(x,y-1)==4)
{
if(judge(x,y-2)==1)
{
moveBoxDestoSpace(x,y,'l');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y-1,x);
}
else if(judge(x,y-2)==3)
{
moveBoxDestoDes(x,y,'l');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y-1,x);
}
else
gotoxy(y,x);
break;
}
case 'r':
if(!judge(x,y+1))
{
gotoxy(y,x);
break;
}
else if(judge(x,y+1)==1||judge(x,y+1)==3)
{
if(judge(x,y)==3)
{
printDestination(x,y);
printMan(x,y+1);
break;
}
else
{
printf(" ");
printMan(x,y+1);
break;
}
}
else if(judge(x,y+1)==2)
{
if(judge(x,y+2)==1)
{
moveBoxSpacetoSpace(x,y,'r');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y+1,x);
}
else if(judge(x,y+2)==3)
{
moveBoxSpacetoDes(x,y,'r');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y+1,x);
}
else
gotoxy(y,x);
break;
}
else if(judge(x,y+1)==4)
{
if(judge(x,y+2)==1)
{
moveBoxDestoSpace(x,y,'r');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y+1,x);
}
else if(judge(x,y+2)==3)
{
moveBoxDestoDes(x,y,'r');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y+1,x);
}
else
gotoxy(y,x);
break;
}
default:
break;
}
}

void reset(int i)
{
switch(i)
{
case 0:
init();
initStep1();
break;
case 1:
init();
initStep2();
break;
case 2:
init();
initStep3();
break;
case 3:
init();
initStep4();
break;
default:
break;
}
}

void main()
{
int key;
int x;
int y;
int s;
int i=0;
winer *win;
winer *pw;
_AL=3;
_AH=0;
geninterrupt(0x10);
init();
win=initStep1();
do{
_AH=3;
geninterrupt(0x10);
x=_DH+1;
y=_DL+1;
while(bioskey(1)==0);
key=bioskey(0);
switch(key)
{
case 0x4800:
move(x,y,'u');
break;
case 0x5000:
move(x,y,'d');
break;
case 0x4b00:
move(x,y,'l');
break;
case 0x4d00:
move(x,y,'r');
break;
case 0x3920:
reset(i);
break;
default:
break;
}
s=0;
pw=win;
while(pw)
{
if(status[pw->x][pw->y]=='m')
s++;
pw=pw->p;
}
if(s==0)
{
free(win);
gotoxy(25,2);
printf("congratulate! You have done this step!");
getch();
i++;
switch(i)
{
case 1:
init();
win=initStep2();
break;
case 2:
init();
win=initStep3();
break;
case 3:
init();
win=initStep4();
break;
case 4:
gotoxy(15,21);
printf("Congratulation! \n");
gotoxy(15,23);
printf("You have done all the steps, Welcome to play again!");
key=0x011b;
getch();
break;
default:
break;
}
}

}while(key!=0x011b);
_AL=3;
_AH=0;
geninterrupt(0x10);
}